安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
CDPR disagrees as they clearly state:
https://support.gog.com/hc/en-us/articles/212184489-Can-I-share-games-with-others-?product=gog
YOUR ACCOUNT and GAMES are for YOUR PERSONAL USE only. If you want to share them, you can always BUY a gift for that person.
The DRM-free nature of our service means that we TRUST you that this will NOT be abused.
YOUR - personal, plus they specifically use the word BUY when talking about sharing.
So riddle me this then: Why did Nintendo lose the law-suits they started around the world back in the 80s and 90s when they and Sega were top dog, to try and get shops to stop second-hand sales, if it's illegal to pass on the medium to someone else to play?
How did those shops manage to continue to exist to the ire of game publishers; if there existed some law by which they could've easily been slapped with a cease-and-desist?
Also; want to know something else funny?
I just opened a random old boxed game, grabbed its EULA and gave it a read.
It's one of those simple one-sheet things from a bygone era, without too much legalese bull. It use a simple list of "YOU MAY" and "YOU MAY NOT" bullet points. And under the first, it lists: "Transfer the complete Program Package on a permanent basis, provided that you retain no copies and the recipient agrees in writing to the terms of this Agreement."
Looks like those EULAs did allow transferring the game to someone else - i.e. selling it on.
And while you had to permanently transfer it and were not allowed to loan it out; you were allowed to permanently transfer it to someone else - i.e. transfer it to someone else and erase your copies of it - and then have them permanently transfer it back to you when they were done with it. Basically; you had to uninstall the game before loaning it out. Big whoop.
Opening another one. From the original manual to Simcity 2000:
[...]
Hah. This doesn't even make mention of the software being bound to a single user.
It mentions you're only allowed to have it installed on a single system at a time. But that's it.
Humorously; it mentions that Maxis will offer replacement under warranty if the medium on which the software ships is damaged. But will only do so for the original purchaser. Meaning they acknowledged the existence of secondary owners and operators implicitly.
Legalese is not the same thing as english.
These same things apply to movies and other content as well. Doesn't mean you can't watch them with our family.
https://www.nme.com/news/gaming-news/gog-will-rethink-its-strategy-after-disappointing-financial-results-3107840
https://www.cdprojekt.com/en/investors/result-center/
GOG isn't failing but it has ups and downs. It has its own niche but taking into account profits, it's barely on positive.
Still, back in the day, I didn't share the entire CD-box with all the games -- just the one game.
If I use the family share feature to share a game with my kid, am I sharing my account or just the game. Second, since this is even possible in the first place doesn't it render the whole argument about sharing your "PERSONAL USE ONLY" game with your kids (or apparently anyone else you choose for that matter) completely irrelevant since Steam let's you do it in the first place? Shouldn't that violate the license according to many people here? How is it that sharing a game with someone else from my account is ok and not violating the DRM, but apparently does violate it if I want to play a different game at the same time? Anybody?
That particular lawsuit came in a time when Nintendo America's CEO publicly bemoaned rentals as "commercial rape." It was in a time when the first sale doctrine still very much was a thing on software in the US.
In fact; it came in a tumultuous time just before the US would pass the Computer Software Rental Amendments Act that would've axed rentals. Except that act was slated to specifically exclude cartridge rentals for console games, because that was a very lucrative market segment for rental businesses and Congress ended up giving them that.
(Note: that act would make rentals illegal. Not reselling. That only came to an end when EULAs started to appear in the mid '90s that limited your rights as an end-user. And even then, the industry couldn't limit the first sale doctrine through EULAs everywhere in the world. But they could in the US.)
That avenue closed off to them, Nintendo instead decided to go after Blockbuster specifically.
And via a different means: the fact that Blockbuster were copying the manuals so the originals wouldn't be damaged.
Blockbuster actually settled that matter outside of court with Nintendo. (Nintendo didn't actually win anything.) And from then-on they had third parties create alternate manuals for their rentals instead. But the rentals went on.
This is just one of the most famous American cases where Nintendo tried to stop rentals and ultimately failed. But it's far from the only one. The same or similar played out in multiple European countries as well. And it concluded there in much the same way: Nintendo didn't get what they wanted.
ROTFL
However I must admit it's a top quality trolling since I wrote this post to answer.
You lost access to installing it, yes. Not playing, if you had it already installed, until things like secuROM started to rear their ugly heads.
This may sound scary old to you, but there was a time before technologies such as SecuROM and Starforce shipped as a form of on-disc DRM. Back when CDs didn't have automated copy protection schemes and games relied on code wheels and such for checks; or didn't implement checks at all and just went on good faith alone.
There was even a time games shipped on series of 3.5" disks. Fancy that.
Or 5.25" inch floppies before that. And magnetic tape drive before that.