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Ein Übersetzungsproblem melden
Oh! please: This is the Witcher 3 eula applicable to both the Steam copy and GOG copy.
https://store.steampowered.com/eula/292030_eula_0
2. WHAT YOU GET WITH THE GAME (snipped)
We (meaning CD PROJEKT RED) give YOU the personal right (called a 'licence' legally) to download, install and play The Witcher 3: Wild Hunt on your personal computer as long as you follow these Rules. This licence is for yYORU PERSONAL USE ONLY (so you can't give a sublicense to someone else) and DOESN'T GIVE YOU OWNERSHIP RIGHTS.
Secondly:
https://media.contentapi.ea.com/content/dam/eacom/en-us/eula/2015-04-03-cd-projekt-the-witcher-3-legal-rules-v0-6-non-500px-structure-final-en-nogog.pdf
(3) WHAT YOU CAN'T DO WITH THE GAME
Summary:
Below are some examples of things we ask you not to do with The
Witcher 3: Wild Hunt (e.g. don’t cheat or use hacks). And just to be clear, for
all of you doing Let’s Plays on YouTube, we are totally fine with it and yes,
when you monetize it we are also fine.
Please act reasonably and don't do any of the following:
a. copy, distribute,
And finally your original point was:
Which are for your PERSONAL use only and as this thread is about playing game simultaneously you were clearly stating "hey you can share your offline installers".
Thing is developers don't want their games to be shared, simple as that. Any shared game is a game not bought from them.
That's why DRM happens, that's why online services like Steam happen. That's why developers are starting to build their own services to tie their games with, to cut the middleman.
We understand your issue, some are just trying to tell you that what you want to goes, against what the largest part of the industry think it should operate.
The dev of the game you have on Steam and want to share actually wants you to buy another copy, not to share it.
It's not just about quality.
Shelf-space is shelf-space, and its actually expensive. Your publisher needs to convince stores to put your games into a decent location, not the dusty old backroom that nobody ever goes into, or the top shelf that nobody can reach unless they specifically ask for it so they get a little stool or something to help them reach.
I've given thumb-ups to all sorts of games, small to big. Small games in particular would have problems competing for shelf-space.
And then there's the stores themselves. Back in the day, I've always had issues even getting games -- I didn't want the bad German versions. Stores were focused on violence only -- if a "US version" was more violent and bloody than the German, they might stock it. But I wanted original versions for everything, so that was slightly more difficult.
Shelf-space pretty much means disk-space too, and they just didn't make games with all language versions on the disks.
Yeah. Nowadays, I complain if I have to look up a lot of things on the Internet because the game doesn't tell me anything. Times change.
But even then, they sold additional books to tell people how to actually play the game... unless it was a super-simple one.
BIG developers steer clear of GoG because it doesn't have an integrated DRM and doesn't allow other DRM, like Denuvo. Which is asinine, because, as CDPR games showed, piracy isn't that big of an issue as greedy publishers would want you to believe. But that's the state of the gaming industry and we let this ♥♥♥♥ happen.
Also, where's your source for GoG failing financially? The oldest reports i can find that state this are from way back in 2019.
Again, EVERY SINGLE GAME HAD THIS, even before this ♥♥♥♥ heap of a glorified DRM came into being. They still do.
Your point is moot.
Tell CDPR it is moot that you cannot share games and you do not own them.
You were always legally able to share games, it wasn't legal to make a copy of the game. If you shared a game, it wasn't a breach of law, it was a breach of an agreement. It wasn't piracy, it was just what companies didn't want you to do.
But at least you ♥♥♥♥♥♥♥ owned the games you paid money for.
The sales pitch they used when their fopcus was primarily older classic retro games doesn't really work for them now that they've shifted focus to more modern games.
And there's plenty of small devs that avoid GoG as well. And even where they do you'll find a lot of the time they come to GoG later than other platforms.
Abnd there's no sign that the trend has broken. Thethings GoG has been cutting kinda tell the story there.
Also never said GoG was failing, just said they aren't doing so well.. as compared to Steam.
It's also kinda telling that you don't see many key sellers selling GoG keys.
The EULA also used to sit in the box, without any way to familiarize yourself with its terms up front or even be cued that it existed in the first place. In many jurisdictions in the world, that translates to said EULA being a 100% unenforceable piece of scrap paper.
The same legislation that necked those boxed-in EULAs in the day, is why Steam today has that nice ocher-yellow warning box in the store front sidebar placing attention on the existence of a third party end-user license agreement.
If they wouldn't do that; then that agreement would be unenforceable as well.
You owned the media it came on, that was it. Why developers started to make Code Wheels, Code Sheets with Film, make users look up a certain Word on a Page Number and Line Number. Eventually they just moved to Keys.
So no, you were never legally, ever, allowed to share a game.
Nope you were because the eula was on the disc YOU purchased and was personal to YOU.
Secondly you owned the disc which you could not resell and you never owned the content.
No, if I own 100 games and share 1, we're treated as if we loaned out all 100 games. This is what's absurd!