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번역 관련 문제 보고
Keep an eye out for how it handles this. I did something similar on Linux, killed all webhelper processes to free up the ram, figuring steam would restart what it needed.
And steam just immediately launched 21 new webhelper processes.. and the ram usage went back to near where it was previously. It may do something similar on windows when processes are killed, I'm not sure.
well chromium has a garbage collection function, that is supposed to clean up unused ram, not sure if steam uses it? or messed it up? or its working, but cant keep up with the leak?
Maybe it's not chromium? Could be the underlying stuff or steam main process.
Even with garbage collection, could just spawn too many webhelpers, and chromium will only collect garbage if it's tagged as not in use. If steam/webhelper doesn't relinquish whatever it's doing, the garbage collector won't kick in.
*shrugs*
you can have it run only while the program is not in use? so you mean while its idle?
a game i play casually, rust.... has garbage collection, but it runs while the game is being played, you can also disable, enable, set min/max values and a few other thing i think.
i would expect they should be running it, while steam is in use, at a slower intervals and faster intervals during idle time?
read a few post jumps to 461mb...
last check before i click post comment 464.7mb
Unfortunately some programmer (usually the unexperienced and/or unskilled) believe that the garbage collector works by magic and can release all the memory they think should be released.
So they write bad code with zero optimization and don't care about remove memory references and do properly debug.
but i do agree the memory leak issue needs to be resolved as that very well might be related to my issue with the app not booting, especailly based on everyon's responses of how the app is behaving right now and what possible issues could arise from it happening.
so i apoligise for asking for help on an allegedly unrelated topic, i just want to play my games, i'm locked out, not even steam support ticket people are helping me currently, idk how many other people have this issue but according to youtube this has been going on for years, well it didn't effect me till now.
Well the thing with that is that, Steam for me takes currently 326 MB.
It's been open for quite some time too. I certainly do not have some special version. Other than that I'm in the beta program.
If the code was as bad as you claim this issue would appear on everyone.
But it might just be something else that is causing the issue.
You have people who use something like Shutup10 and then start disabling a lot of things not knowing what they do but it's running in the background so it's useless in their eyes.
Maybe they have used Reg cleaner tools that even Microsoft warns about.
They might have done stuff to their OS to cause this to happen.
Can take Starfield as an example of bad coding. It runs bad even for 4090 users. Well they can run it on above 80 FPS but that is just not okay.
That is bad coding that actually affects everyone.
In another case for me it was in Wild Hearts and I kept crashing quite often. It was linked to a RealTek Audio driver service running. When I turned that off I was able to play the game for a lot longer without any crashes.
This normal motherboard service program that look completely harmless caused crashes in Wild Hearts.
Windows 11, BIOS, Windows, drivers updated, not running anything special.
So yes, something's wrong with Steam.
Also there are A LOT of similar leaks, but they can vary in intensity depending of user's hardware and settings. But they exists.
If you don't have maybe is because your are not affected or not using some of Steam functions.
Anyway, your logic is wrong. A bad writed software CAN work well for some user and have bugs for some other. A good writed software works the same for everyone.
If some user suffer for performance issues and memory leaks in Steam, then Steam is bad writed. Users who doesn't have issues does not matter.
Easy to detect, mouse, KB, & input, plus network inactivity > 5min.. Your entire file directory recorded and sold.
Doesn't have to be an issue for everyone to be a real problem. Bugs rarely affect every user and every system, that's precisely why they go undiscovered during development.
He could be right in the general description of it, or it could be something similar.
And when you say "it might just be something else" that's quite possibly true also.
What if it's a real issue that only affects some systems? I already know conclusively steam doesn't work the same on all systems, because I've seen it and tested it. On some it's sluggish and eats ram, on others it works like a charm. Some people have black screen bugs, others don't - because their systems are different. etc.
So, in summary, I don't think you're really wrong, and I don't think the other guy is either. And we don't really know what's causing this.
The hitch is, reporting problems on forums all too often ends up like this:
User 1 : I have a problem.
User 2: I don't have this problem, therefore you are mistaken.
User 1: No, it's a real problem, I've checked.
User 2: Then it's your fault, otherwise we would have this problem too. You're the problem.
I'm not accusing you of this, I hope that's clear. Just pointing out that it'd be nice if we don't go there and repeat that tired mistake, because it seems to happen every week, and it derails the discussion when others are trying to figure things out.
and their computer settings are blocking the way steam wants to waste ram.....
so while i was asleep... steam wanted about 80mb... bumping me to 544.9mb
some places actually ask if you want to donate your stuff... not on steam..
your welcome steam....