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I'm no more of an expert than you or anyone else on the matter. But if I had to guess, since I have to assume the reports are accurate, any losses are INCLUDING whatever Fortnite brought in.
Yep, EPIC's own numbers they release even break it out by first party and third party titles. Now they don't lump much of EPIC's microtransactions and sales for fortnight as part of their EGS sales since those take place in game, and not via the EGS.
just checked and by god are their "games" the definition of an asset flip. Cheapest thing ever with minimal gameplay. I don't know what posses people to make something like that.
and yeah, you're right - epic is a marketing black hole. Anyone with a brain can see that. Even triple A games get lower sales when going epic exclusive. Nobody uses the damn thing, nor do they want to deal with how awful it is to use - so we just wait for the Steam release.
Look at it this way.
If Epic lost Fortnite today, Epic would have to shut down EGS tomorrow or at very least shut all free games, exclusivity and cash coupon programs.
On the other hand, if Epic lost EGS today, Epics finances would improve as they no longer had the thing that causes hundreds of millions in loses every year. Losing EGS would not effect Fortnite sales in any meaningful way. Heck, if they put it on Steam, they'd probably made more on first day than entire time Fortnite has been on EGS.
Eh they could still manage to keep it, they own the unreal engine too so that is a very significant income stream as well. That and fortnite are their major moneymakers.
Wait until 2024, it will be a worthy competitor to steam.
Who knows by 2028 Epic Games will be comparable or even surpass steam as a gaming platform. If they can pull it off, this will change the PC gaming environment indefinitely. Think Nintendo vs Sony in Console, as in Epic Games vs. Steam.
EPIC as a whole sure, their store on the other hand is definitely not. Just like Steam tested selling movies and making gaming PC's, both of which weren't profitable and were discontinued despite being "too big to fail".
EPIC as a whole isn't going to fail and go bankrupt, but if they can't figure out a way to turn around their third party sales and stop losing hundreds of millions a year from it they aren't going to keep losing that money forever.
EPIC will go back to just using their software for their own games like Battle.net, ubisoft, Bethesda (used to), etc.
HUH. i wondered why they were giving away AAA and A titles that are definitely worth the 50-70$ price tags away for free.
its kinda crazy actually, i wouldn't do that as a business.
It's a risky strategy, but it can work, however EPIC made numerous mistakes with how they did it. They turned what should be a SHORT term strategy, into long term. The problem is yeah they have a large "user base" now who aren't buying games and just collecting all the free games.
What is worse is users equate EPIC with free games, and they have so many free games its deterring many from PAYING for games, afterall why pay when you keep getting more free?
Once the free games stop, the users will stop using the site. Unfortunately instead of focusing on the client and making a platform with features people want like Steam workshop, they focused on exclusives and the wrong areas. As a result without the free games and exclusives EPIC has nothing that everyone else doesn't already do better.
Still a several hundred million black hole like since launch.
Like it was supposed to be in 2019, 2020, 2021, 2022 and 2023?
I have my doubts. Only small percentage of it's user base have ever purchased anything from EGS. What reason do anyone have staying on EGS after they shut down the free game and exclusivity programs?
A lot of money, but a drop in the ocean compared to the billions Fortnite brings home.
I know it's pure speculation and guesswork, but I could imagine they would have actually done a lot better if they hadn't done the exclusivity deals. Is there any indication anywhere of how much they have gained from these contracts?
you open the launcher whenever you're reminded about it in a video or what have you, claim your free games, and never touch it again until the next time you're reminded about it.
it just has nothing to offer. Still missing a ton of features - and even though they recently copied platform achievements, almost no games support it. Not even their own have them lol. And yeah that's mostly on the game devs, but when Valve introduced Steam achievements they added them to all the Half-Life 2 games, TF2, Portal, etc.
same for when Microsoft invented platform achievements - they added it to Halo 2 and other first-party titles to help advertise the system.
and yeah, platforms achievements are pretty ubiquitous nowadays - but this just shows that epic truly does not give a ♥♥♥♥ about making a Steam competitor. They're just salty they didn't get into the launcher game early, so now they're trying to force their way in way too late.
it's like if you started playing a board game with some friends, and one guy you've known for a while arrived late and demands to be included into the game even though it's halfway over. He's not being patient and is thus acting cringe.
epic is the same. Rather than investing the time & money required to make a proper Steam competitor, they half-assed it by launching way too early and trying to bribe everyone in a failed attempt to get users onto their platform.
they advertise the lower cut really hard too, but a lower cut means ♥♥♥♥♥♥♥♥ if you get no sales - and i think most people fail to realize that. 30% of 100,000 sales is vastly more profitable than 12% of 50,000.