Toate discuțiile > Forumuri Steam > Steam Discussions > Detaliile subiectului
Rain 15 iun. 2023 la 20:29
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competition from epic games is forcing valve to update its client and add new features
nice .
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Last I check, Borderlands 2 sold 6 million units in just 7 months. Quite good for 2013. The numbers you're referring to are from Steam+Epic Releases combined from Take Two's words, once it hit 10M.

Steam version of Borderlands 3 possibly sold better than on EGS at 14M+ additional sales total near the end, with Take-Two admitting they hadn't expected that.
vizthex 25 iun. 2023 la 0:11 
Postat inițial de Malfunctioning Robot:
Postat inițial de WolfEisberg:

It's garbage to you, purely subjective. it's been a huge success and still is, one of the biggest games in gaming, why would they want to give up 30% of their revenue to Valve when Valve wouldn't do anything for the game to earn that 30%?
Hey, remember how many lawsuits they've lost over their predatory lootboxes in fortnite? Why you shilling for a criminal like sweeney?

Oh and when a judge handed EPic a great big handful of "no" when they tried to challenge the industry standard of 30%
wait i haven't heard about the latter one. Now I'm curious lol.

did they think they were better than everyone and try to guilt trip other companies into lowering it? (course i agree that it being lower would be good for indie devs. Maybe it could start at 10 or 15 and go up to 30% if you hit 1,000,000+ sales or whatever) - but there's a certain way to go about trying to convince other companies to do that.
Editat ultima dată de vizthex; 25 iun. 2023 la 0:12
Postat inițial de vizthex:
Postat inițial de Malfunctioning Robot:
Hey, remember how many lawsuits they've lost over their predatory lootboxes in fortnite? Why you shilling for a criminal like sweeney?

Oh and when a judge handed EPic a great big handful of "no" when they tried to challenge the industry standard of 30%
wait i haven't heard about the latter one. Now I'm curious lol.

did they think they were better than everyone and try to guilt trip other companies into lowering it?
They tried to sue Apple and Google and got slapped down hard.
Postat inițial de WolfEisberg:
and it's far from greedy since they only take 12% of the revenue, Steam is the greedy store that takes 30% of the revenue.
I've always found funny how almost nobody gave ever a damn about what revenue share stores had until a couple months before the release of the Epic Store.
Postat inițial de Tito Shivan:
Postat inițial de WolfEisberg:
and it's far from greedy since they only take 12% of the revenue, Steam is the greedy store that takes 30% of the revenue.
I've always found funny how almost nobody gave ever a damn about what revenue share stores had until a couple months before the release of the Epic Store.
Nobody gives a dam now, it's more look at my social brownie points as I follow this current trend I'm so good inside.
Postat inițial de ¤☣wing☢zeяo☣¤™:
Postat inițial de Tito Shivan:
I've always found funny how almost nobody gave ever a damn about what revenue share stores had until a couple months before the release of the Epic Store.
Nobody gives a dam now, it's more look at my social brownie points as I follow this current trend I'm so good inside.
I know it's for the most part a stick to hit Steam with. If a store gave 90% share to devs but didn't make sales (or made them less competitive than other sites) people wouldn't flock to buy there.

People buy on grey market resellers where the dev sees 0% of the purchase just because it's the cheapest option.

My point was more about how all the debate smelled of astroturfing at its beginning.
Postat inițial de Malfunctioning Robot:
Postat inițial de vizthex:
wait i haven't heard about the latter one. Now I'm curious lol.

did they think they were better than everyone and try to guilt trip other companies into lowering it?
They tried to sue Apple and Google and got slapped down hard.
I heard of this, didn't they also go and form the Coalition for App Fairness or something like that, where apparently Epic were so mad they could not sell their skinnerbox Fortnite on their platforms or some crap? Somehow I recall Epic Games being less petty then that but damn I guess times change and Epic needs new money sources...
Postat inițial de WolfEisberg:
Consumers aren't going to understand the significance of the revenue share until developers publicly talk about it's affects.
Consumers don't care about revcenue share as is something with negligible impact on final price.

Some of us here are old enough as to have heard the 'but a smaller revenue share will be good because X' with nothing changing a notch enough times as to not fall for it anymore.

Epic's revenue share means nothing to customers as it didn't with Humble or Itch, which had fairer revenue shares no one talked about years before Epic joined the business.

Postat inițial de WolfEisberg:
Epic didnt lose a lootbox lawsuit, they chose to settle instead.
They were fined by the FTC for violating COPPA, tricking minors into spending money on their platform.

A word of advice. Epic is as big of a baddie and as criminal as you think Steam is. Attributing human traits to corporations only leads to dissapointment.

The corporations ain't your girlfriend.
Postat inițial de WolfEisberg:
Postat inițial de Komarimaru:
Last I check, Borderlands 2 sold 6 million units in just 7 months. Quite good for 2013. The numbers you're referring to are from Steam+Epic Releases combined from Take Two's words, once it hit 10M.

Steam version of Borderlands 3 possibly sold better than on EGS at 14M+ additional sales total near the end, with Take-Two admitting they hadn't expected that.

No, the article I linked to was written before Borderlands 3 released to Steam.
Does it matter?
The article also compared the two games to others like GTA5, Spoke of the now dead game platform Stadia and even pointed out for no reason, 2K Games.

And what does it matter? Nothing in the least, business people and their suits literally don't grasp that die-hard fans of a game will buy it regardless of what platform its on, thats not even an Epic or Steam situation, hell if GTA6 releases, I expect Rockstar to have millions of preorders. Fallout 76 literally had over seventy million pre-orders and it didn't release on Steam till a year after it came out on its own platform.

People will play what they love the most, hell if I want to play a game series I love, I'll download Epics store myself, but I sure as hell won't humor its function beyond playing the game series I love, same goes with Valve, Origin, 2K, Paradox, Both Xbox and Playstation and even Plarium Games.

I still play battlefield I, Battlefield 4 and Sims 3 till this very day, but I utterly despite Origin/EA's Platform in its entirety, but they won't let me play those games without installing their bloatware.

Personally, I miss the day when I could install games from a CD or just off a website, and not have any bloatware like Steam, Epic Games Store, Origin, Plarium Launcher or even 2K and Paradox's crappy launcher...
Postat inițial de WolfEisberg:
Postat inițial de Tito Shivan:
I've always found funny how almost nobody gave ever a damn about what revenue share stores had until a couple months before the release of the Epic Store.

Developers have cared about it for years, the only thing Epic did is bring it to the public. Consumers aren't going to understand the significance of the revenue share until developers publicly talk about it's affects.
Do they, explains why they have all left for the Epic store then right, oh wait?
Postat inițial de Tito Shivan:
Postat inițial de WolfEisberg:
Consumers aren't going to understand the significance of the revenue share until developers publicly talk about it's affects.
Consumers don't care about revcenue share as is something with negligible impact on final price.

Some of us here are old enough as to have heard the 'but a smaller revenue share will be good because X' with nothing changing a notch enough times as to not fall for it anymore.

Epic's revenue share means nothing to customers as it didn't with Humble or Itch, which had fairer revenue shares no one talked about years before Epic joined the business.
Agreed. It doesn't lead to lower prices and it doesn't lead to better games, so it's none of my concern nor a factor for me as a customer.

With all these stores/platforms/devices there is only one thing that is of interest to me: What am I paying for the prices I want on the stores/platforms/devices that suit my needs. Which also brings up the main "issue" with the EGS for me. It offers me nothing I can't already get on the stores/platforms/devices I already use.
Postat inițial de WolfEisberg:
Postat inițial de Crazy Tiger:
Agreed. It doesn't lead to lower prices and it doesn't lead to better games, so it's none of my concern nor a factor for me as a customer.

With all these stores/platforms/devices there is only one thing that is of interest to me: What am I paying for the prices I want on the stores/platforms/devices that suit my needs. Which also brings up the main "issue" with the EGS for me. It offers me nothing I can't already get on the stores/platforms/devices I already use.

Better revenue share can lead to better games because it leaves more money for for higher budgets, and higher budgets can lead to better games. It's going to take the near monopoly store, Steam, to stop being greedy and actually lower their revenue share for you to see that.
Ah yes, the standard marketing talk that we've heard over and over every time the industry changed mediums and such. I can't imagine you actually believe that nonsense.

You're living in the realm of wishful thinking and axes to grind. But you won't see that unless you're actually willing to face reality.
Postat inițial de WolfEisberg:
Better revenue share can lead to better games because it leaves more money for for higher budgets, and higher budgets can lead to better games.
How did that play out for EA games which have been sold in the Origin store for the last decade with a 100% revenue share for the dev/publisher?

Likewise for Uplay exclusive titles.
Postat inițial de Tito Shivan:
Postat inițial de WolfEisberg:
Better revenue share can lead to better games because it leaves more money for for higher budgets, and higher budgets can lead to better games.
How did that play out for EA games which have been sold in the Origin store for the last decade with a 100% revenue share for the dev/publisher?

Likewise for Uplay exclusive titles.
This one makes me actually ask an odd question, it may be a bit off topic but I am actually curious regardless. When we say that whatever % goes to the developers when a game is bought on another companies store, what do they do if the game is made by the company and sold on their platform? I know it sounds dumb but like for example, Fortnite or CS:GO, does the funds that either company take go to the over all company and the other % go to the developers in Valve?

I ask because that seems like a bonus to what check you get for work every week.

Or am I completely thinking about this the wrong way, because I never really looked into this stuff yet feel dumb for asking already XD
Postat inițial de Shizune:
This one makes me actually ask an odd question, it may be a bit off topic but I am actually curious regardless. When we say that whatever % goes to the developers when a game is bought on another companies store, what do they do if the game is made by the company and sold on their platform? I know it sounds dumb but like for example, Fortnite or CS:GO, does the funds that either company take go to the over all company and the other % go to the developers in Valve?

For the most part, developers and studios don't even smell game sale revenue. The development of the game is usually closed and budgeted by the publisher. The development studio get that budget and spends it on workforce. Developers get their monthly paycheck until the project is delivered.

And that's it for devs. Publisher then is then the one to reap benefits from game sales (There may be lucky studios or devs who manage to get a portion of sales revenue, but it's not the norm)

Postat inițial de WolfEisberg:
I said "CAN", and not "100% WILL", there is a difference. It means not every developer or publisher is going to take that opportunity.
Then at the very least we'd have to have SOME taking it, isn't it?

Or maybe it's just that difference goes the same place it has ever gone, making no impact whatsoever in quality or budgeting of future projects.

As I said, some og us have been through that sales pitch so many times it's boring.

Postat inițial de WolfEisberg:
So you deny higher budgets can help create better games?
He's denying bigger revenue shares result in bigger project budgets.
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Toate discuțiile > Forumuri Steam > Steam Discussions > Detaliile subiectului
Data postării: 15 iun. 2023 la 20:29
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