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JockoFlocko Jun 14, 2023 @ 5:58pm
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New Steam Client Using 490 MB's of Memory???
It's bad enough this thing has to always be running in the background even when I'm not downloading updates or purchasing games, but this release after all the Steam services are added up is now using 522 MB's of system memory in Windows 10.
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Showing 61-75 of 1,170 comments
Daikatan Jun 15, 2023 @ 10:29am 
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

no, until recently you could disable this all if launching steam with -no-browser option that minimized usage to 70-80 mb. And earlier this year Valve removed such.

And of course before Steam switched to web-based UI around 2016, it was more efficient.
Last edited by Daikatan; Jun 15, 2023 @ 10:29am
MonkehMaster Jun 15, 2023 @ 10:33am 
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

i dont see any exaggeration, steam shouldnt be using this much ram.

and btw, we are talking about steam, not games.
Last edited by MonkehMaster; Jun 15, 2023 @ 10:36am
Yu Ryujin Jun 15, 2023 @ 10:38am 
Originally posted by Daikatan:
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

no, until recently you could disable this all if launching steam with -no-browser option that minimized usage to 70-80 mb. And earlier this year Valve removed such.

And of course before Steam switched to web-based UI around 2016, it was more efficient.
I think the man is a bit out of touch of reality. chroming steam is making it less and less effective, and well programmed.

420 500 idle. 500-770/800 browsing forum. bit more with in videos. Ingame with overlay, around 1gb or more.

This is simply horrendous in term of quality and effective use of power. I think we can call it a bad job. I have 32 gb and it won't change what it is right now. They need to fix it. Xbox at this point would only have to make mods a thing to be better.

how to reduce ram usage?
-delete all the "whats news" forced on library everyday, because there is no toggle off option for some crazy reason.
-steam options, theres some options to reduce the power usage, and net usage.
-do not use overlay anymore, its pretty bad. just alt tab and do stuff the old ways, way more optimized and effective.
-everytime you browse in steam, exit steam and log in again and play.

Whatever.

it will still be around 500/700, which is crazy compared to the quality valve use to provide.
Last edited by Yu Ryujin; Jun 15, 2023 @ 10:41am
davidb11 Jun 15, 2023 @ 10:39am 
Originally posted by MonkehMaster:
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

i dont see any exaggeration, steam shouldnt be using this much ram.

and btw, we are talking about steam, not games.

THe point is the amount of RAM it is using is nonexistent tiny and cannot be complained about.
Ugh.
davidb11 Jun 15, 2023 @ 10:40am 
Originally posted by Yu Ryujin:
Originally posted by Daikatan:

no, until recently you could disable this all if launching steam with -no-browser option that minimized usage to 70-80 mb. And earlier this year Valve removed such.

And of course before Steam switched to web-based UI around 2016, it was more efficient.
I think the man is a bit out of touch of reality. chroming steam is making it less and less effective, and well programmed.

420 500 idle. 500-770/800 browsing forum. bit more with in videos. Ingame with overlay, around 1gb or more.

This is simply horrendous in term of quality and effective use of power. I think we can call it a bad job. I have 32 gb and it won't change what it is right now. They need to fix it. Xbox at this point would only have to make mods a thing to be better.

how to reduce ram usage?
-delete all the "whats news" forced on library everyday, because there is no toggle off option for some crazy reason.
-steam options, theres some options to reduce the power usage, and net usage.
-do not use overlay anymore, its pretty bad. just alt tab and do stuff the old ways, way more optimized and effective.

it will still be around 650/700, which is crazy compared to the quality valve use to provide.

Don't insult me and also claim impossible things.
It's currently only at 450 for me.
Dune Tiger Jun 15, 2023 @ 10:42am 
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

Yes. A game. That has assets, runs calculations, keeps track of the environment, physics, textures, sound etc. We're talking about the Steam client here. A web store and a library. Your argument is ridiculous. The amount of RAM used may be negligible to you, but it's just about efficiency.

You know what nobody ever said? "I wish the Steam client had more bloat." The goal should be to be more lightweight, not heavier for cosmetic reasons.
MonkehMaster Jun 15, 2023 @ 10:43am 
Originally posted by davidb11:
Originally posted by MonkehMaster:

i dont see any exaggeration, steam shouldnt be using this much ram.

and btw, we are talking about steam, not games.

THe point is the amount of RAM it is using is nonexistent tiny and cannot be complained about.
Ugh.

dont tell people what they are allowed to complain about, steam is using to much ram, it doesnt matter how much ram is left after steam uses what it uses, the point is steam shouldnt be using as much as it does.

Originally posted by davidb11:
Originally posted by Yu Ryujin:
I think the man is a bit out of touch of reality. chroming steam is making it less and less effective, and well programmed.

420 500 idle. 500-770/800 browsing forum. bit more with in videos. Ingame with overlay, around 1gb or more.

This is simply horrendous in term of quality and effective use of power. I think we can call it a bad job. I have 32 gb and it won't change what it is right now. They need to fix it. Xbox at this point would only have to make mods a thing to be better.

how to reduce ram usage?
-delete all the "whats news" forced on library everyday, because there is no toggle off option for some crazy reason.
-steam options, theres some options to reduce the power usage, and net usage.
-do not use overlay anymore, its pretty bad. just alt tab and do stuff the old ways, way more optimized and effective.

it will still be around 650/700, which is crazy compared to the quality valve use to provide.

Don't insult me and also claim impossible things.
It's currently only at 450 for me.

the person made no claims of "impossible things".
Last edited by MonkehMaster; Jun 15, 2023 @ 10:48am
RiO Jun 15, 2023 @ 10:47am 
Originally posted by Seraphita:
Yep, 650-700 seems to be the norm. Why does this use so much, though...?

Because of this:

Originally posted by Kiryn:
Task Manager says 7 instances of Steam Client Webhelper using 618mb. And all I'm doing is reading this forum.

Chromium's engine uses sandboxed processes. It uses one orchestrator process to manage everything, which runs a main thread and an I/O thread. That I/O thread connects to separate sandboxed 'renderer' processes. Each individual 'tab' in Chromium or each 'web view' in embedded use of the browser engine, aka each document frame, gets boxed into such a renderer process that isolates it from other documents and prevents a malware compromise in one place from bleeding out into others.

The engine starts with a configurable set of processes pre-spawned. As you go and open more document frames for the engine to process, it will spawn more processes. Up until a limit. At that point it will start clumping frames together within the same process; preferring to put together frames that have documents from the same origin ('website domain') loaded into them since with that strategy the risk of malware being allowed to cross-contaminate is lowest.


As the entirety of Steam is now Chromium web views all the way down, the number of documents that are always loaded is higher; and thus the number of renderer processes the Chromium engine has permanently spawned is higher as well.


In the before-situation, I used to average out at ~250 MB idle use and ~400 MB when having open a community forum page. (And much, much higher when viewing community home pages with all the art work on display and infinitely expanding using the infinite scrolling anti-pattern of UX design.)

Now I average out at ~500 MB idle use and 600~700 MB while having this community forum thread open and typing the reply you are reading.
Last edited by RiO; Jun 15, 2023 @ 10:52am
Daikatan Jun 15, 2023 @ 10:47am 
Originally posted by Yu Ryujin:

420 500 idle. 500-770/800 browsing forum. bit more with in videos. Ingame with overlay, around 1gb or more.

Try browsing "point shop". You can fill up 3+ gb of ram if you scroll down all the games you have there.
MonkehMaster Jun 15, 2023 @ 10:51am 
Originally posted by Daikatan:
Originally posted by Yu Ryujin:

420 500 idle. 500-770/800 browsing forum. bit more with in videos. Ingame with overlay, around 1gb or more.

Try browsing "point shop". You can fill up 3+ gb of ram if you scroll down all the games you have there.

you should try viewing a large library, maybe someone with a few thousand (or more) games, wonder how much the ram jumps.

awhile back, loading a large steam library was known to take extremely long time to load, or it would simply just crash.
Last edited by MonkehMaster; Jun 15, 2023 @ 10:53am
RiO Jun 15, 2023 @ 11:00am 
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

Using a game that runs on Gamebryo as your canon historical example? Really?

Using an example based on an engine so infamous for being poorly written and top-heavy in resource consumption that it has as good as evolved into a tier of meme unto itself, is kind of disingenuous, wouldn't you agree?

Let me counter with another game from the same era.
Also a well-known one. Quake III Arena. Required RAM? 64 MB!

Last edited by RiO; Jun 15, 2023 @ 11:03am
Castyles Jun 15, 2023 @ 11:08am 
Wonderful update. Using 1 GB of RAM and then crashing just to search for notifications and staying between 560-800mb on idle. Awesome work, Valve.
Komarimaru Jun 15, 2023 @ 11:21am 
Originally posted by RiO:
Originally posted by davidb11:
Guys, please, over-exaggerating the issue doesn't help.

420 to 500 MB is still less than EVERY game ever made in the last 15 years.

Go launch Morrowind and then tell me how much it uses.

I have Chrome running in the background, with a lot of tabs, and it's at 1.5 GB.
Steam is barely at 430 MB.

IT has always been this way.

Using a game that runs on Gamebryo as your canon historical example? Really?

Using an example based on an engine so infamous for being poorly written and top-heavy in resource consumption that it has as good as evolved into a tier of meme unto itself, is kind of disingenuous, wouldn't you agree?

Let me counter with another game from the same era.
Also a well-known one. Quake III Arena. Required RAM? 64 MB!
Probably one of the worst examples given. The system requirements alone between the two are vastly different for one. Quake 3 has no where even the textures and models of Morrowind and a whole different era of gaming.

What's your excuse for KOTOR with 512 Memory required? WCIII Frozen Throne is the same as Morrowind, as in Prince of Persia TSoT, and many others. Others say a Minimum of 128MB but ran very poorly unless had 256MB or more.

Those are games from that Era, Quake 3 Arena, was miles behind. Unreal 2 Awakening for example, was far higher quality, needs a minimum of 128MB but ran like crap unless had 512MB+.

There's barely any memory difference between this update and the previous Steam unless you modified the older client.
Pepe Jun 15, 2023 @ 11:23am 
I'm running Steam for a few hours now, browsing the community posts. I'm at 1.7 GiB. :lunar2019laughingpig: I'm not sure if it's this update, or it was like that since the last big update with the Steam Friends and all fancy moving avatars. I'm running with low Bandwidth Mode and Disable community Content since that update.
Last edited by Pepe; Jun 15, 2023 @ 11:26am
Alessio Jun 15, 2023 @ 11:27am 
only 480MB? if you display full working set usage, so not only private, it will double. plus,. where did the music folder controls go?

all this chromium blaoted crap is useless, people should go back programming gui with winapi.
Last edited by Alessio; Jun 15, 2023 @ 11:27am
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Date Posted: Jun 14, 2023 @ 5:58pm
Posts: 1,170