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Just turn off the whole Steam Overlay.
That's the best way to go about it.
If you game without the overlay active and with the Steam Client's desktop UI stuck passively on the library, it shouldn't allow Chromium to leak a lot of memory.
The new overlay has plenty more issues than just a memory leak anyway.
It's possible to accidentally semi-permanently brick it entirely, right now.
Or to be stuck with a storefront page playing back video and audio over the top of your game, but without an actual browser tab present allowing you to close it off. (And that condition persists across game launches and reboots!)
did you only buy old second hand stuff to get online to type this.....
thanks RiO
i must be a terrible steam user..
i really dont have many problems..
ram reduction is a steady 656 while i just idle around the forums..
No clue if this work again under the new ui update
https://i.postimg.cc/2y7T9CWg/zCapture.jpg
but like that you won't be able to use anything like chat, screenshot, memo, store or anything else, just launching your game but it's easy to achieve if you really need more free memory. And it have some kind of limitation , may be online game game like cs-go and such.
i have 16gb laptops and 32gb main pc even 1gb client usage is insane
The Debian setup that mln was describing is an every-day setup meant for handling the same types of tasks that Windows does. I know because I’ve set up a similar system myself and used it for several years during college as my main computer! And it’s not some icky “bicycle computing” experience where you get limitations and safety rails either, it’s a capital-C Computer. I would use this setup for everything I needed or wanted to do, from browsing the web to handing massive excel sheets and writing essays using Libre Office. I also edited images regularly in Gimp, built 3D models in Blender, set up an extensive programming environment and write software both recreationally and for school assignments in C and Python, and built a few little hobbyist games using Godot.
One time during a crunch period for a game I was working on, I had Godot, Blender, Gimp, a music player program, and a web browser with many tabs of documentation open all at the same time. I had them on different “workspaces” that I could switch between with a keyboard shortcut or an on-screen widget, not unlike a fake virtual multi-monitor setup. Everything felt fast and smooth, and everything worked well without a hitch.
The above paragraph happened in late 2020 on midrange hardware that debuted in 2012 that I purchased for $200 USD. I only had 4 GB of ram total, but everything ran very fast and very smooth. This is because the base system only used a few hundred MB for the software itself and even with all that software running, I still had a little under half a GB to spare, with no disk drive swap space being used to substitute for RAM at all.
I run Steam on this computer to play some older games when I’m away from home (I have a desktop computer here but I don’t lug it everywhere I go). In the past, Steam didn’t take too much RAM. Now, if it does, it may push a few games over the edge, like Garry’s Mod (not too bad on that machine’s CPU and GPU, but you need RAM for mods). CPU consumption is also an isssue; I’ve noticed performance boosts from closing or even just minimizing a steam chat window or friends list because the whimsical animated profile pictures took up so much CPU time to animate, and that was before the UI change.
If an entire OS functional for serious work can stick to a few hundred MB even today, then Valve can make an optional minimal version of steam with fewer features but also way less RAM consumption. Thing is, they already have; if you click the “Small Mode” button under the “View” menu, you get a thin list of your games rather than the full Steam Library view. This can be combined with the -no-browser launch option for Steam to hopefully reduce resource consumption.