Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Prototype is $19.99 and has been for a long time.
https://steamdb.info/app/10150/
You are probably talking about a country like Argentina and Turkey where it was going to be increased no matter what...
https://steamcommunity.com/groups/steamworks/announcements/detail/3700310527377680732
It has nothing to do with the acquisition, unless you mean that any of the games that were priced below the new minimum Valve set meant that they were completely blocked from being able to purchase them until now then, sure. They made it so they could be purchased with Valve's new pricing minimums.
But sure, Microsoft and Activision-Blizzard bad.
adding a 20 year old mmorpg to your store that was a box office disaster doesn't make the money flow in any time soon.
The first game can be routinely found for $5 or less.
As hot sauce said, the prices have been the same for quite some time.
I just wonder will discount % be bigger to give same low discounted prices during sales, or paying little more. Anyways I'm glad I bought
CoD is worth that in MTX alone.
But MWII itself made 1 billion in 10 days so, yeah...
https://investor.activision.com/news-releases/news-release-details/modern-warfare-ii-crosses-1-billion-sell-through-10-days-fastest
Why do you think Sony was so butthurt about the acquisition?
It wasn't like they didn't have lots of successful games, it was simply a matter of the profit they put into the games to make the games look profitable wasn't enough to make the game actually profitable , so they bankrupt.
What bankruptcy? The ones from before Activision and Blizzard merged?
CoD was always profitable, even the free versions like WZ 1/2 and CoD Mobile.
https://steamdb.info/app/10150/
here is a little break down
1. companies or studios have a allotted amount for a game.
2. example i will give you is 100 million, split between Development and Marketing
3. Lets say its a even split 50 million for development of the game, 50 million to market.
4. When a studio makes a game they do not relay on consumers to buy the game , it is the marketing that does that, they "Brand" the game as successful much of the 50 million is used to Purchase the Game , keep in mind the Company gets most of the money back from the purchased games but this level of marketing increases the over all impression the game is successful.
5. how to break this down so you can understand this generalized concept. 50 million for marketing, Game Costs 50 dollars, Marketing buys 500,000 copys that is 25 million in sales, Marketing keeps the other 20 million for advertisments , 5 million of that is the marketing Broker Fees and or the Sales Tax , won't get into the extreme Details but so you understand the concept. The Tax is paid, the game is purchased but in reality paid for by the studios marketing division. 500,000 copys of the game now belong to the studio which then uses them to set up bot accounts or give aways, gift sales. The money for those games are spent, the return of profits is about 50% of the cost so the studio gets back another 12.5 million in returns because you are buying your own game you get back some of the money as "profit"
This is just something that people need to be aware of, its a old and simply marketing trick maybe some of you learned about it in fancy paid for college courses. keep in mind also that Marketing is a Gimmick it is to represent something at a higher level of success or much more demand then it really is to sell it.
Price drops happen when games can't sell to real people, which is why so many games are over development projections simply cause they lost a majority of funds via marketing that didn't work.