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All those points are accurate, and its a problem that has been building for decades, because the big studios try to get away with as much as they can and still have people buy their games. As long as it's profitable, they will keep lowering the quality to save money and turn a quick buck.
If valve hadbt clamped down on it already, you can bet some big studios would resort to AI asset garbage on steam and people would still buy it because "triple A gaming".
I don't even remember the last AAA game i bought.
OK, and? The base price of games has been $40-$60 for, oh I don't know, the last 30 or 40 years or so. Considering how the cost of living and inflation have increased dramatically over that time, the fact that the price of a video game has remain relatively static is quite a remarkable, and joyous, feat.
Would you prefer no patches at all? Or going back to the good old days when you finally heard about a patch for a game several months later and had to go hunting over this newfangled thing called the Internet to try to find it? Software development has evolved over the course of the last 40 years, and the software itself has gotten a lot more complex in a lot of cases during that time. Quite frankly there is no game that I need to buy and play on day 1. I usually give it a couple of months, or even wait a year or two for when it first goes on sale. By then, a lot more has been fixed - and added to the game to make the purchase price even more "bang for the buck." Is it an ideal situation? Of course not, but once one educates oneself on the actual task involved in writing a complicated piece of software, one tends to temper one's expectations on how that process should go over time.
Well, my previous point kind of covers this as well. With as complex as games have become, even in house testing become ineffective in optimizing the software. Let's also couple that with the literal millions of different PC hardware/software combinations out there, and it is impossible to create a game that does not have some kinds of issues on a certain percentage of systems. The real question and test comes from how the development team handles that. Which gets back to how the nature of software development has changed. Many games that would be released and "abandoned" are now continually worked on and improved months to years after release.
Incorrect. Microtransactions are actually saving the industry and one of the primary reasons why the price of games has remained static over the course of 40 years.
Many people like to toss around that term of P2W, but very few actually know what it means, and fewer understand that the games that do have true P2W elements in the Western market are very few and far between.
Once again, in order to fund ongoing development in an industry where the price has remained static, but the cost to produce has risen exponentially over the course of 40 years, the money has to come from somewhere. Fortunately, unlike food and shelter, gaming is a completely voluntary purchase. Buy what you like and approve of; don't buy what you don't. Just don't be surprised when people don't find issue with the things you have issues with, as I said at the outset, gaming is a subjective experience. Sometimes the vast majority of people like what we don't like, and there's nothing wrong with the industry making sure the majority are catered to.
2023 was no different
c64 was better
speccy for poor kids
And no the C64 was utter crap. The Amiga when it was blooming blew all out of the water a short few years later.
See what I did? I jumped generations just like YOU did.
Oh and I blocked you because I can.
it was also a known fact that any speccy owner was very easy to wind up.
every year has great games.
you have no power here.
For me 2023 is just like another year when it comes to gaming.
Chelle said mark their words its the end of gaming.
lol
i have bookmarked your words, but please let us know when the end is because i want to make plans.
how long are we talking about?
days, weeks, months?
You should accept that the gaming industry has changed since the 80s and is more successful and popular than ever.
And advertising that you are old enough to have used computers during the 80s doesn't make your opinion more valid. On the contrary, spewing "back in my day" stuff proves that you are stuck to the past.
Regards, A person who was also gaming in the 80s but is not stuck to the past. Embrace the future.
There are so freaking many good games, both released and yet to come. My libraries and wishlists on the various platforms/devices show me that gaming is perfectly fine. Sure, part of it isn't for me (not interested in MP, lootboxes, MTX and such), but there is soooo much left that is for me.
The best thing about Sinclair Spectrums were the rubber keys. The best thing about all the other computers at the time were the games =)