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https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/app/2379780/Balatro/
https://store.steampowered.com/app/108600/Project_Zomboid/
https://store.steampowered.com/app/2475490/Mouthwashing/
https://store.steampowered.com/app/2206270/Vampire_Hunters/
1. We are getting older and its rarer and rarer that a video game does something new and exiting that you never experienced. At some point you know how everything goes and just updating the graphics each gen is not enough to keep interest.
2. There are much much MUCH more games nowadays. You get assaulted by an avalanche of new releases and that daily, its impossible to keep up and filter out the few worthwhile titles.
25 years ago you had like 5-10 game releases a MONTH, nowadays its more like 50 or so a day, especially on PC. So there are a lot of mediocre and just plain bad releases then in the past which colors your perception of gaming.
I've still feel the guilt from that 40 years ago.
good games have always existed as have bad games.
some of my favourites of all time have recently been released.
I'm having oodles of fun, games that are "meh" to me i simply ignore.
Probably more of a Western dev issue. For some reason they want to shove real world politics in a preachy manner when people want to escape from that crap. Stick to Eastern developers. Eastern devs build games to appeal to their fans and thus are rewarded financially too.
Nintendo "quality"
E.T. Atari 2600...
Buried in a landfill.
Indiana Jones would've had to be bribed to dig that up and even Nazis wouldn't want them.
I'm saying this because I personally played said game. From start to finish. I was there at the time, a fan of the movie the game was based on, and I know of what I am actually talking about. My suggestion to you would be to stop talking about things you clearly don't know about nor understand. It is not something which help driving a discussion forward.
And since they are consultants, rather than employees, they can just laugh their way to the bank after the studio that they "helped" gets shuttered and all of its employees get fired.
Which is headscratchingly mind boggling, because the problem before was that they were so risk adverse that games were being homogenized (aka made too samey), because they were afraid of losing money. Now these companies are willing driving off of cliffs.
I'm telling you, it was a marketing disaster. The people in charge thought they'd score million upon million of sales because that game was backed up by an award winning movie which was a cult classic at the time. But it was based on absolutely nothing concrete. Most people who like the movie were not into gaming in the first place, it was simply a popular child movie. Adults who go to the theatre with their child won't automagically go buy the derived products (although this trend was way stronger back then) and the children who loved the movie were not old enough to be able to afford what was (back then) a quite costly game. With the price inflated by the branding, no doubt.
The game itself, the graphics and the gameplay, is just on par with any other game on the Atari 2600 of the time. All you have to do is follow the movie action and do the tasks that E.T. do in the movie, in the right order, while avoiding the "bad guys". A big part of the game is figuring out what you have to do in your first runs. Once you've figured it out you could easily "win" a game in minutes. And again, I've had the game and finished it. Jeez, I was like 8 at the time and I could figure it out and finish it easily by myself.
On par with the other 2600 games of the time.