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报告翻译问题
IF Modder is a Solo Modder
http://i.imgur.com/LuRfw7c.png
IF Modder is in a Team
http://i.imgur.com/qpV3UW1.png
A donation button/slider is, in my view, the most appropriate way to provide gamers with a simple way to financially support a modders work.
This, in tandem with Valve offering advertising space on popular mods front pages could in turn provide an income stream for them that most would agree harms no one.
They could even include a caveat that would mean that once 'x' amount of downloads had been hit each month, a proportion of the revenue the adverts generated could be redirected to the modder themselves to further boost the financial rewards for quality work.
The only way I could see a payment system of any sort working is if the Studio sell them themselves, the makers would sign an agreement and it then becomes a form of DLC, this will protect copyright and the consumers rights. The outsourced DLC (call it what you wish) must have the back up and support from the studio as it now becomes a paid for service, the studio must ensure it will work with all aspects of the game past and future and the maker will be under contract to keep the DLC updated when and if needed.
All this of course takes time and money and I see the makers making very little in the end, the problem is once something is paid for it falls under the "sale of goods act" in a lot of countries. It may also fall into the income tax bracket for some as even if you are currently employed it will become a part time job/business and as such adds to your overall income.
A donation system is the only viable way for modders to make any money without all the hassle that goes with it.
If outsourced DLC truly does become a business then I see it the beggining fo the end for free to use mods, a free mod doing something similar would more than likely be shut down by the Studios under copyright protection to make sure they keep making money from the paid one.
Indie developer here with a game about to enter Early Access;
http://store.steampowered.com/app/304710
" How Can Paid Mods be Done Right? "
This topic is great for me to leave my little thoughts about it:
I see it this way... I've learned how to build video-games by exploring them and modding things here and there before I dived into deeper aspects like dedicated game engines and close to the metal programming.
Because of that I believe that modding is not important for the money it may bring, but for the knowledge acquired by modders doing it. They pretty much are or will be developers of their own IP in the future; however if modders now can earn from the very beginning instead of working on any other fields while learning how to develop games (like I had to do) that would be utterly AWESOME!
Still, I didn't agree with how things were handled by Valve + Bethesta this time;
What I would do (and indeed will if Paid MODs come back + my games get supported ):
* Mods grants base games greater lifespan; If I were Bethesta I wouldn't charge anything.
* Modders should have access to game's source code if possible, instead of hacking it.
* If something must be cut, at least do not eat fkin 75% of Modders income! That is sad! =[
* If a Mod must use someone else's Mod as base, store should assemble an auto-bundle to allow players to buy such dependencies and install all of them at once. While splitting revenue between Mod publishers correctly, like some 3D-Art stores do. That way Mod developer do not need to waste much time asking everyone if they can or cannot use their Mod as a base as soon as it is part of Workshop's echosystem.
.
Last one is really harder to achieve and the factor to make it work or not, I believe.
Nice to meet a fellow NWN modder here. I really miss the old Neverwinter Vault but luckily my stuff has been trasferred too: http://neverwintervault.org/project/nwn2/prefab/creature/storytellers-customized-undead
I'm partially with you. The single right a modder has under any circumstances is the decision if and how he shares his work.
But I wouldn't have wanted for NWN2 that selling my stuff had suddenly been an option.
My character and creature packs went into so many adventure mods and PWs that if people had legally started to sell them, I would have had to ask myself if I didn't deserve a cut. And I simply don't want that question to arise, not even now.
And I feel exatly the same about paid mods for Skyrim.
But I am neither against paid mods in general nor do I think that it can't work.
I am not even opposed to the next FO or TES having paid mods.
If Bethesda would be willing to risk one of their flagship franchises to try it out, I would be willing to give it a chance, because the argument if paid mods make better mods has to be settled one way or the other - and the sooner, the better.
I would love the chance to vote for good mods with my wallet.
Modders would have had the choice to make their mods paid or free. Modders GAINED options with the program, they didn't lose them. So I don't think that is quite accurate. But that is my 2 cents.
I thought paying for mods was a bad thing. (as in not donating. I dont donate to a resturant)
As the petition said in fact.
Now its changed?
The grandmother analogy has to be the dumbest one ever. It's not even in the same realm of reality. Neither is the computer one because if your friend was your friend you would likely give him the mod for free. If your friend was truly your friend he would likely be glad for you to make money though would not like it if you charged him so if you were truly friends you would likely have given him something for his time or shared between you for free. Step into reality and stop making of outrageous scenarios to justify you wanted to have mods for free forever.
The reality is that pay it forward is in general the biggest farce there is. Of all the millions of downloads how many users have done any kind of pay it forward? Probably under 5% since they don't make mods and they just take.
The more I see these irrational points coming from people who have likely never contributed a single thing either in donations (probably even feedback) or mods they have authored, the more I'm convinced that mods should come with a price tag if for no other reason than to remind people of what they took for granted for so very long.
And frankly, the more people say they should be free and modders do this as a volunteer the more modders feel like they have been very generous with their hard work only to find out people expect this of them with minimal to no gratitude for what they have done.
Keep saying that you don't think modders should be paid and they don't deserve it. Watch how that begins to stick to the wall and modders start feeling less and less inclined to be so generous in the future.