urknighterrant 2015 年 4 月 27 日 下午 6:49
How Can Paid Mods be Done Right?
Paid mods for Skyrim was a disaster. Nobody will deny that, but I don't think it's an intrinsically bad idea. IMHO it only failed this time because it was implemented stupidly. 

It should never have been implemented in a game with an established modding community. That was their biggest mistake. Any idiot could have told them it would be an invitation to rampant theft. 

The best mods are done by whole teams, but the workshop didn't allow for profit splitting or payment through an organization like an escrow service. This in and of itself was enough to make a mockery of any claims that it would encourage "higher quality mods".

So I've been thinking... how could this be done RIGHT. 

Paid modding isn't an intrinsically bad idea, but the industry needs to learn from these mistakes.

I also had a couple other thoughts. 

It seems to me that the idea of professional modding needs to be done as a core game concept, not an aside (much less years after release). This way mods can be tied to the license attached to the toolset used to develop them and the community knows right from the start they have a certain responsibility to protect their ideas. The core system could also allow modders to leave secret "signatures" in their code that would automatically detect unauthorized use of someone else's code. These types of functions would be easy to implement and a very effective way to further deter theft. 

Participation should not be free, automated, or anonymous. Once you start taking money you lose the right to hide behind a username. Participation should be verified through a mailing address (the same way Google verifies business owners) and checks should be mailed making fraud and theft much more dangerous for scammers. A small registration fee, say $100, should be more than adequate to keep munchkin level griefers away and pay the game publisher to administer registrations. Postage and mailing service fees can be deducted from the modder's cut. 

The modder should get the lions share of the payments. Apple's 70-30 split seems like a fair model. 

Oh... and as a modder I don't like the lifespan of my mod dictated by the participation of an outside server. When it's done right professional modding will probably be done as a Peer to Peer client in-game rather than through a digital distributor like steam.
最后由 urknighterrant 编辑于; 2015 年 4 月 27 日 下午 6:53
< >
正在显示第 46 - 60 条,共 249 条留言
Joko 2015 年 4 月 28 日 上午 8:09 
maybe Paid Mod would be more acceptable if it was like this

IF Modder is a Solo Modder
http://i.imgur.com/LuRfw7c.png

IF Modder is in a Team
http://i.imgur.com/qpV3UW1.png
Amarok 2015 年 4 月 28 日 上午 8:14 
引用自 Cain
Donation Button

A donation button/slider is, in my view, the most appropriate way to provide gamers with a simple way to financially support a modders work.

This, in tandem with Valve offering advertising space on popular mods front pages could in turn provide an income stream for them that most would agree harms no one.
They could even include a caveat that would mean that once 'x' amount of downloads had been hit each month, a proportion of the revenue the adverts generated could be redirected to the modder themselves to further boost the financial rewards for quality work.
Twisted 2015 年 4 月 28 日 上午 8:23 
I don't think paid mods would ever work, a mod has been a term used for fans of the game to enhance it for themselves and sometimes allow other to use, yes it just mean modification but you know what I am getting at.

The only way I could see a payment system of any sort working is if the Studio sell them themselves, the makers would sign an agreement and it then becomes a form of DLC, this will protect copyright and the consumers rights. The outsourced DLC (call it what you wish) must have the back up and support from the studio as it now becomes a paid for service, the studio must ensure it will work with all aspects of the game past and future and the maker will be under contract to keep the DLC updated when and if needed.

All this of course takes time and money and I see the makers making very little in the end, the problem is once something is paid for it falls under the "sale of goods act" in a lot of countries. It may also fall into the income tax bracket for some as even if you are currently employed it will become a part time job/business and as such adds to your overall income.

A donation system is the only viable way for modders to make any money without all the hassle that goes with it.

If outsourced DLC truly does become a business then I see it the beggining fo the end for free to use mods, a free mod doing something similar would more than likely be shut down by the Studios under copyright protection to make sure they keep making money from the paid one.
最后由 Twisted 编辑于; 2015 年 4 月 28 日 上午 8:24
danman 2015 年 4 月 28 日 上午 8:34 
Do it like Humble does it. Pay what you want, and let the customer decide the split for themselves. Individual mods are too different from another to have a fixed ratio.
BxBL 2015 年 4 月 29 日 上午 5:18 
Hello!
Indie developer here with a game about to enter Early Access;
http://store.steampowered.com/app/304710


" How Can Paid Mods be Done Right? "

This topic is great for me to leave my little thoughts about it:

I see it this way... I've learned how to build video-games by exploring them and modding things here and there before I dived into deeper aspects like dedicated game engines and close to the metal programming.
Because of that I believe that modding is not important for the money it may bring, but for the knowledge acquired by modders doing it. They pretty much are or will be developers of their own IP in the future; however if modders now can earn from the very beginning instead of working on any other fields while learning how to develop games (like I had to do) that would be utterly AWESOME!
Still, I didn't agree with how things were handled by Valve + Bethesta this time;
What I would do (and indeed will if Paid MODs come back + my games get supported ):


* Mods grants base games greater lifespan; If I were Bethesta I wouldn't charge anything.

* Modders should have access to game's source code if possible, instead of hacking it.

* If something must be cut, at least do not eat fkin 75% of Modders income! That is sad! =[


* If a Mod must use someone else's Mod as base, store should assemble an auto-bundle to allow players to buy such dependencies and install all of them at once. While splitting revenue between Mod publishers correctly, like some 3D-Art stores do. That way Mod developer do not need to waste much time asking everyone if they can or cannot use their Mod as a base as soon as it is part of Workshop's echosystem.

.

Last one is really harder to achieve and the factor to make it work or not, I believe.
最后由 BxBL 编辑于; 2015 年 4 月 29 日 上午 5:27
misato_katzuragi1987 2015 年 4 月 29 日 上午 6:03 
引用自 BxBL
* If a Mod must use someone else's Mod as base, store should assemble an auto-bundle to allow players to buy such dependencies and install all of them at once. While splitting revenue between Mod publishers correctly, like some 3D-Art stores do. That way Mod developer do not need to waste much time asking everyone if they can or cannot use their Mod as a base as soon as it is part of Workshop's echosystem.


Last one is really harder to achieve and the factor to make it work or not, I believe.
Very nice idea to take care of piracy. And very hard to implement trully.
TheStoryteller01 2015 年 4 月 29 日 上午 10:31 
引用自 urknighterrant
Look, I don't have a lot of time to address or even fully explore all the amazing posts on this thread, but I feel something important needs to be addressed here.

In the interests of full disclosure, I am not a Skyrim modder. I have done a lot of modding in my day, but I never really took a shine to any of the Elder Scrolls toolset. I started modding before some of you were born with Mech Commander 2 More recently I did a lot of work in NWN and NWN2.
http://neverwintervault.org/project/nwn1/prefab/area/urks-169-horse-stable-system
http://neverwintervault.org/project/nwn1/script/urks-random-one-liners-npcs

I'm currently pretty dormant. Having a 3yo son kinda cuts into your modding time.

ANYWAY... as a modder comments like this just plain aggravate me...

引用自 Ambivalent
Something which is done by fun in free time can't have a mandatory payment. Sure ask for donations, adverts, sponsors whatever but art shouldn't hide behind a paywall.

I really wonder how much money would Mona Lisa make tbh. Poor old Da Vinci borned to a wrong era.

You do know that Da Vinchi was a professional artist, right? People pay for art. They have for thousands of years. If they didn't artists would only live a week or so before starving to death.

But that's not the point I'm trying to address here. It's comments like this...

引用自 MrSpeedNut
Well I always though modding was volinteer, you get praise for your work and mybe even a donation as your reward. Should not change at all.
If you saw an older lady (someones grandma) need help crossing the street would you say I'll do it for 3.99.
You have a friend who is real good to you has repaierd your pc for free when ever needed and never asks for anything becouse you do great modding free for people, Then He sees you work now with 100.00 price tag, your next repair wont be free....
Its like pay it forward I got a free mod love it,, Old lady down the road need help ...you do it free....

So some things should never have a price tag...

These comments are not just offensive because the presume a proprietary right to my time, they also represent a childish naivte in regards to what the modding community is about. Yes... we do what we do for the love of the game... but we don't give it away out of the kindness of our hearts or out of some juvenile need for praise and/or recognition. We give it away because it's against the law to sell it under the conditions we agree to when we install the games and mod tools we work with.

You do not have some kind of intrinsic entitlement to our work. If a developer wants to expand that license to allow us to sell our mods that represents a shift in thinking that we would all welcome.

Free mods will continue to exist. We often rip assets from other games or emulate IP we could never legally sell with or without the developers permission. We often use art and music assets that we don't actually own and it would be illegal and immoral to charge for them. Some mods are just small simple tweaks that wouldn't really justify spending money.

But some mods are AWESOME; better than official content and more than deserving of financial reciprocation. Some mods are unique works depending only on unique assets and assets included in the game. There is no reason; legal, ethical, or moral; that both the game publisher and modders alike shouldn't profit by these.

Nice to meet a fellow NWN modder here. I really miss the old Neverwinter Vault but luckily my stuff has been trasferred too: http://neverwintervault.org/project/nwn2/prefab/creature/storytellers-customized-undead

I'm partially with you. The single right a modder has under any circumstances is the decision if and how he shares his work.

But I wouldn't have wanted for NWN2 that selling my stuff had suddenly been an option.

My character and creature packs went into so many adventure mods and PWs that if people had legally started to sell them, I would have had to ask myself if I didn't deserve a cut. And I simply don't want that question to arise, not even now.

And I feel exatly the same about paid mods for Skyrim.

But I am neither against paid mods in general nor do I think that it can't work.

I am not even opposed to the next FO or TES having paid mods.

If Bethesda would be willing to risk one of their flagship franchises to try it out, I would be willing to give it a chance, because the argument if paid mods make better mods has to be settled one way or the other - and the sooner, the better.
CuzFCKuThatsWhy 2015 年 5 月 2 日 上午 6:02 
There is nothing bad, if a modder wants a little money for his work - if it's good, why not ? But the share between valve and the modder shouldn't be so wrong...
76561198217647952 2015 年 5 月 3 日 下午 8:00 
(y)
Doomerang 2015 年 5 月 3 日 下午 9:37 
I think the modders deserve at least half the cut. I'm all for paid mods but not 25% going to the creators. It's very sad valve gave in to such a vocal, toxic minority.

I would love the chance to vote for good mods with my wallet.
COMMEND FOR NUDES ꧁꧂ 2015 年 5 月 3 日 下午 11:06 
How paid mods can work: If the game developers like a mod, Label it as DLC. And sell it. Mods and DLC are similar. The M word just scares people more when it comes to charging for it.
最后由 COMMEND FOR NUDES ꧁꧂ 编辑于; 2015 年 5 月 3 日 下午 11:06
♠Jade♠ 2015 年 5 月 4 日 上午 11:17 
This is largely being inspired by certain people in the game industry who feel threatened by the fact of so many of us who are capable of modding games to our own tastes,creating content and not having to pay them for the pleasure (other than buying the game to begin). They are the source of this,not "starving modders" :p. They wont encourage a donation system unless there is a way for them to take their cut,like every 3rd party in history. When it comes right down to it,its not even a financial issue. Its about control of creativity.
supertrooper225 2015 年 5 月 4 日 上午 11:18 
引用自 ♠Jade♠
This is largely being inspired by certain people in the game industry who feel threatened by the fact of so many of us who are capable of modding games to our own tastes,creating content and not having to pay them for the pleasure (other than buying the game to begin). They are the source of this,not "starving modders" :p. They wont encourage a donation system unless there is a way for them to take their cut,like every 3rd party in history. When it comes right down to it,its not even a financial issue. Its about control of creativity.

Modders would have had the choice to make their mods paid or free. Modders GAINED options with the program, they didn't lose them. So I don't think that is quite accurate. But that is my 2 cents.
Tux 2015 年 5 月 4 日 上午 11:35 
OP: paid mods?
I thought paying for mods was a bad thing. (as in not donating. I dont donate to a resturant)
As the petition said in fact.

Now its changed?
borgcollective 2015 年 5 月 4 日 下午 12:03 
引用自 MrSpeedNut
Well I always though modding was volinteer, you get praise for your work and mybe even a donation as your reward. Should not change at all.
If you saw an older lady (someones grandma) need help crossing the street would you say I'll do it for 3.99.
You have a friend who is real good to you has repaierd your pc for free when ever needed and never asks for anything becouse you do great modding free for people, Then He sees you work now with 100.00 price tag, your next repair wont be free....
Its like pay it forward I got a free mod love it,, Old lady down the road need help ...you do it free....

So some things should never have a price tag...

The grandmother analogy has to be the dumbest one ever. It's not even in the same realm of reality. Neither is the computer one because if your friend was your friend you would likely give him the mod for free. If your friend was truly your friend he would likely be glad for you to make money though would not like it if you charged him so if you were truly friends you would likely have given him something for his time or shared between you for free. Step into reality and stop making of outrageous scenarios to justify you wanted to have mods for free forever.

The reality is that pay it forward is in general the biggest farce there is. Of all the millions of downloads how many users have done any kind of pay it forward? Probably under 5% since they don't make mods and they just take.

The more I see these irrational points coming from people who have likely never contributed a single thing either in donations (probably even feedback) or mods they have authored, the more I'm convinced that mods should come with a price tag if for no other reason than to remind people of what they took for granted for so very long.

And frankly, the more people say they should be free and modders do this as a volunteer the more modders feel like they have been very generous with their hard work only to find out people expect this of them with minimal to no gratitude for what they have done.

Keep saying that you don't think modders should be paid and they don't deserve it. Watch how that begins to stick to the wall and modders start feeling less and less inclined to be so generous in the future.
< >
正在显示第 46 - 60 条,共 249 条留言
每页显示数: 1530 50

发帖日期: 2015 年 4 月 27 日 下午 6:49
回复数: 249