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great!
so I ask again in all seriousness.
Given that it works so well why cant we try it for grocery stores? why do we think it would fail in that model if it succeeds in this?
As far as I know grocery stores are resellers.
There are organizations that accept food donations. Those have worked quite well I heard. But that's really changing the topic.
The cut up of profit is to be negotiated. The developers arguably are getting "free" money on mods since someone else is doing the work. Good modding tools within the game should mean fewer problems.
I am NEVER going to pay for a mod where there is no guarantee that it will work and there is no-one to take responsibility for sorting it out. A lot of other people will take a similar view.
Arguably if Steam sell it they are responsible for whether it works or not. If they are taking your money they certainly are morally despite the complexities of international consumer law and restricted use credit agreements.
The problem with "paid mods" is that Steam and the developers want to take the money without assuming responsibility for product being sold.
It's also greed. My idea of "Update Packs" which give purchasers a substantial amount of content for their money is clearly better value for the community but as long as the marketplace continues to spend £7.00+ for a TF2 taunt, and over £1.00 for a completely random TF2 item the temptation is always going to be to sell off content in miniscule pieces no matter how much revulsion and distaste that causes elsewhere in the gaming community.
S.x.
because paying for toilets is not uncommon but rather extremely common and all over the place?
no that's not the right answer
so your saying grocery stores could very well be based on a donation model and work well.
How about electronic stores? could that be based on donation as well? I mean if it works for mods why would it not work for other industries.
and yes this is dead balls accurate 'on topic'
No, I'm saying organizations that accept donations can do well. Much like the Nexus website.
I don't know where you are getting this idea about grocery stores and donations. It's really changing the topic of this thread.
you cant just say 'it works' without explaining WHY it works because in the other world (all things other than mods) it typically doesnt work so the statment begs no demands a more detailed explaination. Otherwise you are suggesting the consulting firm I work for would do better with donations and I would do better accpeting a donation model rather than an assured paycheck. That is a HUGE BOLD STATEMENT that you need to clarify. You either need to explain why this model works well specifically for mods and why it DOESNT work well for a lot of other items or you need to explain why this model should be universal otherwise it makes your statment sound like pure ♥♥♥♥♥♥♥♥ trolling
let me say it another way.
without you explaining this position better you can shut me down all you want but anyone with a brain that listens to this logic is going to either be thinking what I am thinking or thinking you are moron. They might not say it but they will be thinking it, it would be better for you to explain it in more detail for reasons I have already explained.
that is also a silly arguement.
modding and game making when it comes to skill sets are pretty much the same thing. Yes i know there are easy mods but there are also hard mods.
In high school kids are taught to find a career they enjoy, try to make their hobby into a proffesion they say. mod to programming is it.
some people work on cars for a living and some do it as a hobby the 'work' is the same
For December/January modding support has been announced for Sword Coast Legends. Do you guys think SCL is a potential candidate for paid mods?
The Nexus website has been running on donations and it has been WORKING. There's nothing bold or crazy about it. There isn't much explanation needed because it's easy to understand why that's so. You are really overthinking this one.
A website is giving their users an "option" to donate money and it has been working for a number of years. I could say this is a working recipe for a number of websites running this model. It's really that simple.
1) Make said mod FREE to obtain and use, thus giving the user the option to pay if they like the mod and want to support the author. Otherwise you are guaranteed to run into a scenario like needing to buy a mod in order to make another mod you've bought work. or buying a mod only to have it break your game and wind up completely 100% worthless to you. (ie Bethesda titles)
2) Make sure that a MINIMUM of 98% of the profit from the mod "sale" is going to the person who created the mod. Seriously at the very absolute maximum Steam (or any other platform) should only get 5% of the sale, and even that's extremely generous seeing as how they do NOTHING to create the mods.