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回報翻譯問題
I really wonder how much money would Mona Lisa make tbh. Poor old Da Vinci borned to a wrong era.
1. I think games that have already been established with a modding community should either have free or extreemly low % to Valve and publisher.
2. I think the model of paid mods should be tried out with new games
that logic discounts pretty much every indie venture ever made.
exactly how do you define 'free time' is 'unfree time' ONLY time that is paid for by an employer?
what about an indie project?
isnt modding basically an indie project?
Elder Scrolls 6 could encompass all of Tamriel, and perhaps even all of Nirn if they do this!
See that is the potential that I would like to see met with a program like this. Modders could make a game flat out unbelievable, not just an extra sword or something. But a big ass extension of the game with comparable quality to the main game.
basically just a fancy donate button.
Humble bundle has it. Can pay as little as you like, as much as you like to whoever you like. Last time I purchased from them they had some charity called childs play to split some of the money with.
Modders who want to sell their stuff should be grown up enough to also market it if they choose. I could understand using something like Workshop as an OPTION for promoting and selling mods, but having it be the primary or only way is not only in a sense treating modders and consumers like they are stupid, but it is also a big liability if/when things go wrong and people need to move.
One option is almost as bad as no option and there was really no mobility or room for negition on the part of the seller and that is something which should never happen (unless you're the mafia)
agreed.
I am not however a fan of the whole developer supports it idea.
I think given youtube and the general cost of these mods everything a gamer needs to know about a mod can be found out in about a hour AND it also allows for curators to have a hobby with a little extra coin. Rather than having a corporation basically tell gamers no. I perfer the word yes despites its risks
I do believe copyrighting art, science, actually anything that should be for "the masses" is stealing in legal form which also slows the process of getting forward.(aka if there wasn't open source we were still using winamp, basic reskins, pirated photoshop etc)
Apple for example copyrights everything to "rob" people even companies off. If you see no problem with that that's okay.
As long as people start to pay Da Vinci's grand grand children for using google image search to see Mona Lisa i won't change my mind anyway.
And before taking flames about this i'm a musician myself, after i can finish my unending process of recording stuff anyone can feel free to use it, i'll be glad even.
So in short and on topic. I can pay for the engine to use, game itself, DLC, expansion but rest i'm not really sure.
I haven't payed for fan fiction at deviantart aswell, should i? If yes, where it will end? Should we pay money to Newton to use calculus or he's an old unlucky lived in a distant past that couldn't register his work?
TLDR: Art is for people except for jesters that want rewards for their "art".
PS: Probably too hypothetical for Steam forums but still can't resist.
before you get to far into your rant step back a second and let me give you an example.
Lets say I quit my job and I start a business without a business name. I offer you a service that you pay for. Isnt that my 'free time'??????
you seem to think that everyone on the planet makes money thru employment only. That is not true a LOT of people do a whole variety of things for pay 'on their free time'
digest that please
Heh, some guy volunteers to fix stuff then tries to charge people. It is not same thing as "starting your own job"
It is like i offer you to fix your lamb as a friend, you gave me an okay then i try to charge you.
Exactly.
Why then do people mod? They love the game. In fact they love it enough to put other things they love into it, or attempt to make it better on their own. But they've never been had ties with the organization that made it. They don't get a cut of money. They do it for free. It's not because they have to; it's because they want to.
The biggest thing: copyrights. More often than not people will mod in things that cound be considered copyrighted. But at long as you are not directly making money for that copyrighted content, it doesn't matter. If you start selling mods that contain copyrights then it won't take very long until companies start to notice and there's an outcry.
You asked how to correctly implement something like this. Well, they kind of already have. Look at the Dota2 workshop. People spend tons of time creating outfits for heroes, custom ability icons, particle effects, and more. Valve sometimes takes these and implements the into the game, with the designer getting a cut of the sales.
But here's the thing. Once that happens, they become part of the game, not a mod. People can still freely mod their designs into the game without getting them into the workshop (of course only they can see it as opposed to all the members of a match).
The point is that mods are always separate from development of the game. They're purely optional, the code never exists in a player's files unless they want the mod, and the're done for free. That's just the way it's going to be.
I know people in multiple 'hobbies' who have turned their hobby into a paying life without employment. They turned there so called 'free time' into income time. You are fine to disagree with that thinking they should have never charged but I do not agree with your view