Eclipse027 25 ABR 2015 a las 2:50 p. m.
On Gabe's Reddit Post...
http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/


Things that he addressed:

"Donate Option" - Only if allowed by the content author. Otherwise, pay to download will stay in place.

" NexusMods.com " - Valve will not try to influence developers from staying exclusively on the Steam Workshop. However, he stated that telling an author or developer what to do is unacceptable, therefore, devs like Bethesda may choose to DRM mod content to the workshop only and Valve will not interfere.

"Changing the paid mods program" - Waiting for data to determine success.

"Steam Forum and Comment Censoring" - It doesn't work and it will be stopped

"What's next?" - We'll see.
Última edición por Eclipse027; 26 ABR 2015 a las 8:31 a. m.
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Eclipse027 25 ABR 2015 a las 2:55 p. m. 
Gabe: "As a baseline, Valve loves MODs (see Team Fortress, Counter-Strike, and DOTA).
The open nature of PC gaming is why Valve exists, and is critical to the current and future success of PC gaming."

"...So far the paid mods have generated $10K total. That's like 1% of the cost of the incremental email the program has generated for Valve employees (yes, I mean pissing off the Internet costs you a million bucks in just a couple of days). That's not stupidly greedy, that's stupidly stupid."

"Our view of Steam is that it's a collection of useful tools for customers and content developers.
With the Steam workshop, we've already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step.
The option of MOD developers getting paid seemed like a good extension of that."

And for anyone wondering, he is in a coffee shop drinking a vanilla steamer.
dieMaus 25 ABR 2015 a las 3:07 p. m. 
So, every single modder on steam can live just from the "steam-income"? Interesting Gabe, I should put that headline in the news...
Discussions_Acc 25 ABR 2015 a las 3:13 p. m. 
So he just pops up on reddit like that but he never appears here. Interesting.
Eclipse027 25 ABR 2015 a las 3:16 p. m. 
More: "Our goal is to make modding better for the authors and gamers. If something doesn't help with that, it will get dumped. Right now I'm more optimistic that this will be a win for authors and gamers, but we are always going to be data driven."

"We are adding a pay what you want button where the mod author can set the starting amount wherever they want."

"Actually money is how the community steers work."

"A lot of comments are about Valve's motivations and intentions. The only way to credibly demonstrate those are through long-run actions towards the community. There is no shortcut to not being evil. However I didn't resist pointing out when someone's theory of Valve being evil is internally inconsistent or easily falsified, when I probably should."

On the topic steam workshop exclusive mods:
"Exclusivity is a bad idea for everyone. It's basically a financial leveraging strategy that creates short term market distortion and long term crying."


dieMaus 25 ABR 2015 a las 3:21 p. m. 
I vote for the HumbleBundle system where I can decide where the money goes.
Valve: 0 Modder: 100
MainframeMouse 25 ABR 2015 a las 3:29 p. m. 
Its a shame he's never answered peoples questions on the Family sharing issues, but then again most people still don't understand how it wotks.

Though its good to know their actions are having a direct consequence on their bottom line.
Fearless Airlines 25 ABR 2015 a las 3:32 p. m. 
Someone ask him: Half Life 3?
Ambivalent 25 ABR 2015 a las 3:46 p. m. 
Publicado originalmente por Fearbleed:
Someone ask him: Half Life 3?

Not everyone will agree but if i were Valve i wouldn't make a Half Life 3 for years to come. Whatever was gonna be released wouldn't make people happy after this much waiting and hype.

And i'd earn more than enough money via Steam anyway.
Aahzmandias 26 ABR 2015 a las 2:45 a. m. 
" NexusMods.com " - Valve will not try to influence developers from staying exclusively on the Steam Workshop. However, he stated that telling an author or developer what to do is unacceptable, therefore, devs like Bethesda may choose to DRM mod content to the workshop only and Valve will not interfere.

This means decoded: Of course will Bethesda make an editor exclusive for the Steam workshop, but who are we, to protest against showered with money from exclusive DRM secured 3rd party DLC.

Ok, future modding is dead in Fallout and elder scroll games to come.

WELCOME TO THE NEW GENERATION UNTESTED 3RD PARTY DLC without any warranty not breaking your game next week, or at least after the next unavoidable game patch.

And don't forget the Markus motto from Borderlands: "NO REFUNDS" (after 24 hours)

New future customer chorus :
https://www.youtube.com/watch?v=EnHyB9KzQvs

Say GOODBYE to unofficial patches, that make Bethesda games at least PLAYABLE without crashes every 10 minutes tops. Nobody will even care enough to make these any longer!
Última edición por Aahzmandias; 26 ABR 2015 a las 2:59 a. m.
Lostedge 26 ABR 2015 a las 3:08 a. m. 
Gabe seems to be avoiding all the real questions. I saw him answer a question releated to his favourite drink while at the same time there were 1000 of post related to modding and steam.
Scaramanga 26 ABR 2015 a las 3:27 a. m. 
Lmao He gave a corporate copy paste reply ,Just when you think they cant make it any worse Gabe insults every one with a copy paste reply , Its like Valve just hit the self destuct button
Mich-666 26 ABR 2015 a las 4:33 a. m. 
Yes, precisely, they have to be really desperate (I don't want to say simple-minded) to even go to such damage control measures. I mean, this unplanned AMA during weekend is pretty much proof of that whole thing failed on them pretty hard.
MSR 26 ABR 2015 a las 4:43 a. m. 
Gabe didnt answer anything. Why the hell dont they just add a bar like humble bundle, where u can scroll from 0$ to 50$ and then valve take a cut of 25% and company takes 25% and the modder gets 50%... Cant Steam see that this is destroying them?
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Publicado el: 25 ABR 2015 a las 2:50 p. m.
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