Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
The open nature of PC gaming is why Valve exists, and is critical to the current and future success of PC gaming."
"...So far the paid mods have generated $10K total. That's like 1% of the cost of the incremental email the program has generated for Valve employees (yes, I mean pissing off the Internet costs you a million bucks in just a couple of days). That's not stupidly greedy, that's stupidly stupid."
"Our view of Steam is that it's a collection of useful tools for customers and content developers.
With the Steam workshop, we've already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step.
The option of MOD developers getting paid seemed like a good extension of that."
And for anyone wondering, he is in a coffee shop drinking a vanilla steamer.
"We are adding a pay what you want button where the mod author can set the starting amount wherever they want."
"Actually money is how the community steers work."
"A lot of comments are about Valve's motivations and intentions. The only way to credibly demonstrate those are through long-run actions towards the community. There is no shortcut to not being evil. However I didn't resist pointing out when someone's theory of Valve being evil is internally inconsistent or easily falsified, when I probably should."
On the topic steam workshop exclusive mods:
"Exclusivity is a bad idea for everyone. It's basically a financial leveraging strategy that creates short term market distortion and long term crying."
Valve: 0 Modder: 100
Though its good to know their actions are having a direct consequence on their bottom line.
Not everyone will agree but if i were Valve i wouldn't make a Half Life 3 for years to come. Whatever was gonna be released wouldn't make people happy after this much waiting and hype.
And i'd earn more than enough money via Steam anyway.
This means decoded: Of course will Bethesda make an editor exclusive for the Steam workshop, but who are we, to protest against showered with money from exclusive DRM secured 3rd party DLC.
Ok, future modding is dead in Fallout and elder scroll games to come.
WELCOME TO THE NEW GENERATION UNTESTED 3RD PARTY DLC without any warranty not breaking your game next week, or at least after the next unavoidable game patch.
And don't forget the Markus motto from Borderlands: "NO REFUNDS" (after 24 hours)
New future customer chorus :
https://www.youtube.com/watch?v=EnHyB9KzQvs
Say GOODBYE to unofficial patches, that make Bethesda games at least PLAYABLE without crashes every 10 minutes tops. Nobody will even care enough to make these any longer!
http://www.reddit.com/r/pcmasterrace/comments/33uscg/gabe_newell_has_just_posted_a_question_and_answer/cqoo7dp