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Fordítási probléma jelentése
Thank you Steam for not giving us decent customer service!
Thank you Steam for not giving us a 24 hours, no questions asked, return policy!
Thank you Steam for making us "level" up our profiles in order to expand our friends list!
Thank you soooo much for this, and the many other generous and selfless features that define Steam! If only Valve would implement a way for us to get b**ch slapped every time we bought something from Steam, then our "Steam experience" would be complete.
Well done! Still laughing at that one. Thanks for the chuckle.
EA is a massive company with MANY game publishers under it's belt, they have a huge catalogue of older games that they can give away, Valve has maybe a dozen games that they have made.
I've had several free games from Steam. Portal, Midnight Row 2, Payday 1, Sniper Elite II, Red Orchestra II, Left4Dead 2, etc. Most of them however are from third party developers because Valve don't have that many games to give out! They can't just give away other peoples games without paying them and making a huge loss in doing so. To give away Peggle doesn't cause EA too much bother!
Customer service does seem to take a while!
The EA refund is only on their games and excludes DLC. This leads us back to the fact that EA have a huge catalogue, where Valve only has a handful they could do this with.
As for friends, your friends list with Steam is already 150% bigger on Steam before any 'update' of level is needed. Origins limit is 100 and doesn't get increased. Steam starts with 250, can be increased to 300 with Facebook and in increments of 5 with Steam levels. They could reduce it to 100 for you personally if you prefer the origin method?
For instance, a game that was in Early Access popped into my mind so I decided to look it up again... "Released November 2013," STILL in Early Access, full price (as in no percentage off). So in other words, a game that will be worth nothing more than $30~40 is floating along without any accountability towards actual, tangible completion in terms of a final product. Worse yet, it's taking advantage of the Early Access program to hold a carrot over vying consumers by flat out saying that the game will actually *increase* in cost, even after a year of technically being available to paying customers to be played numerous times over - even in a technically incomplete state - simply because others were not suckered into paying for an unfinished game that had no foreseeable deadline or release date.
This trend is rampant on Steam and despite the fact that EA was voted "worst company in America" by a likely immature, shortsighted, and self-absorbed misrepresentation of the true majority of consumers and despite the fact that EA has had a poor history at best as a publisher, I will support them any day over handing money over for the heaps of shovelware rotting on Steam's doorstep or vacant promises from unfounded developers who lack substantial, if any, precedent for credibility or trustworthiness in the majority of cases.
In short, EA vs EA? Well, Electronic Arts beats Early Access any day so long as Valve continues to allow anyone and their mum to reap rewards with zero oversight or guarantee for customer recompense, while actually drawing unwarranted attention and advertising towards these broken promises waiting and procrastinating to happen, thereby essentially pouring gasoline on a growing ----storm.
Contextually, "Early Access" sounds more akin to, say, a month? A week? But a year or more?!? Finish your bloody game or scrap your mess to make room for legitimate games if you want a penny crossing into your bank account.
How long would it of taken you and your team to finish that game? Every game and developer is different in all kinds of ways (team size, project scope, experience, EAG starting point, etc...). These aren't big AAA publishers alternating with their multiple studios reusing the same assets/engines to make yearly franchise entries. For most cases these are small independent development teams working on complicated projects. Is an early access game right for you? The answer varies from person to person. I find the following to be a good formula:
1. Is the game in a state you would be interested in playing?
2. Has the developer been updating and implementing features at a pace that you find reasonable?
3. Is your financial situation in a state where you are not worried about having spent money on a game that may not be finished for a long time/Are you buying an EAG expecting it to be finished soon instead of buying a finished title and later down the road buying the EAG in question.
As an addendum, Early Access should have a bare bones minimum requirement of a developer statement as Windward has done under their Early Access Flag:
http://store.steampowered.com/app/326410/?snr=1_7_7_204_150_2
A month of Early Access is reasonable compared to "uhhhhhhh... trust us?" Likewise, the practice of actually increasing the price of a game after Early Access needs a great deal of oversight on Valve's behalf. No one is forcing anyone to release an unfinished product to the entire world to purchase prematurely and actually risk a situation where Early Access customers actually grow fatigued with the game before it is even in a complete state to begin with,
One of the most necessary changes Steam needs to undergo is a strict labeling, filtering, and visual identification system specifically in place so that users can instantly recognize an Early Access title while using the store and outright omit them if they so desire. Until such simple changes are implemented, Valve is merely promoting a toxic marketplace hurtling towards a bubble burst very much like the fall of mobile games in favor of freemium pay models and time-restricted pricing. Developers are hurt just as much because those who do try to release a quality product become lost in spite of their earnest work amidst the ever-growing crowd of reiterations, rehashes, and derivatives leeching off of the trends and successes of the day. Do we really need another 8-bit sidescroller or RPG, or can we start seeing some new ground for a change? It's funny how only a few years ago and to this day that people moan about all of the "grey/brown" and "grim-dark" games being made by large development studios while simultaneously turning the other cheek to the barrage of "nostalgia-bait" that make Windows 95 look like Hal 9000.
*EDIT* - Those are all terrific points to consider, HLCinSC, however the state of the Early Access program tilts more towards a slippery slope for a growing portion of arguably low quality games. As I mentioned before reading your post, there is the matter of simply exhausting one's own consumer pool with a so-so or incomplete experience, which in turn can hurt the developer in the long run because word of mouth can be fickle. If a hypothetical title is hit by mediocre Early Access reviews, that has a lasting impact beyond the final release. While I understand these are typically very small development teams with limited resources, Early Access and other such programs should be a carefully organized tool to promote the growth of talent rather than leave an open door prone to exploitation, disappointment, and even a bad image for Steam itself. I personally enjoy Steam and what I can get out of it far more than it bothers me, but I also find myself losing interest in wading through page after page with lowering expectations as negative patterns grow increasingly prevalent, all of which being an end means of how the Steam marketplace is being regulated.