Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go into settings -> Library. Make sure the trio of "Low Bandwith Mode", "Low Performance Mode" and "Disable Community Content" are on.
Edit: I would also completely disable the overlay and only turn it on if you actually need it for some reason.
I just exposed a problem with it in another thread. Every time you open a game page, it has to load in art assets. (logo, header, etc).
Before, these assets were stored in their respective folders in appcache/librarycache, so the game's page could refer directly to them.
A recent update changed this. Now, these assets are stored under subfolders with obfuscating names. So, whenever Steam needs to load these assets, it needs to run code to retrieve the path to these assets. Since I am unable to find these directory names anywhere, I am guessing Valve stores them in their proprietary VDF formatted binary files.
So, each time it needs to load an image, it now needs to do a lot of work (load in binary file, de-binarize it, parse the value it needs) before it even knows the path of the asset to load.
Even when these resources are locally cached (as they should be), it doesn't matter in practice because Steam is designed so badly it doesn't display them until all the unnecessary HTML fluff is done loading.
PC's are capable of this magical thing called 'threading'. Clearly, the Steam devs are unaware of this feature.
And that's just the tip of the iceberg. Valve has absolutely no concern for making Steam a snappy experience. They don't care, why should they? It's making them billions.
I invite any Valve software engineer to step up and discuss this with me. I doubt any of them will have the courage.
There are no valve / steam employees or staff, server techs, steam support, or moderators in this steam related sub-forum. This is a user to user only steam sub-forum.
KB's of data, or low-end MB's is not exactly a problem. Loads of the entire internet works exactly like that.
Doesn't seem like it matters that much either as it's not a rendering program or anything that would particularly have serious advantages.
I've previously posted the resource use, loading times etc of multiple clients, with EGS being the absolute slowest, least "snappy" experience yet having almost no features compared to the steam client. I alos have ubi, ea, gog etc and steam is still one of the fastest for most if not all tasks. One can also disable certain features if they want the fastest and lest resource use as possible too.
That sort of thing doesn't work on them.
Been at this for a year now?
As for the OP, do this;
Works wonders for laptops, and lower end cpus.
And I agree - all of these game library / launcher clients can and should be lightning fast, the system should hardly know they are running, but it certainly feels like they’ve just been bloated without care, like most other software out there today. Don’t get me wrong, the steam client does some very nice things, but I just think it could be done much better.
Checking Task Manager I see Steam Client WebHelper using about 5-8% CPU, 675MB RAM, and for some inexplicable reason a small % of GPU time as well. There are no 3D elements on display here, this is just text in a text box on a forum. Weird!