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There's little reason to care about all this. If you disable the Steam overlay, which some people insist on doing, you could still take screenshots, I guess.
Developers with photo modes usually design them around the consoles, so if they had their own screenshot function ported for PC, it would usually save the image off somewhere in an arbitrary place that had nothing to do with Steam. Nowadays, some developers set up the photo mode, but do not specifically provide an image-generation subroutine, instead expecting you to use Steam's when you are finished with the photo mode.
It's up to the developers as to how exactly they will implement the image-generating phase. Steam provides an interface to Steam's system that developers can use from their game -- https://partner.steamgames.com/doc/features/screenshots
Not sure what you're trying to figure out? Steam overlay can take screenshots and it saves them to a file. Games can also take screenshots and save a file. Exactly how it goes down is a mix of developer choice, and Steam function. Steam always uses the one filetype. A few years back, when HDR started to become more prevalent, Valve or developers collectively started implementing some kind back-convert layer to the screengrab system to make HDR caps display normally on SDR screens. Before that, any screens grabbed from HDR games were distorted because, at that point, there was no standard HDR image format, even if somebody had their PC desktop running in HDR.
When I take a screenshot using Steam's screenshot function, and compare it to the exact same screenshot captured using in-game image capturing, the colour and lighting can vary significantly, I was wondering where I'd be able to find out exactly the method Steam uses for identifying those colours. Often, a Steam Screenshot will have vastly different lighting quality compared to what's being shown on screen. (Much darker, for example.)