Anyone know a software FREE latency and ping booster ???
Im currently on GearUP booster ? i want to reduce my latency in FPS shooter type games??
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Showing 1-15 of 33 comments
ReBoot May 11 @ 1:49am 
You should address your latency problems at the root, that is your connection. There's only so little "magic" software can do after the fact.
Kargor May 11 @ 1:53am 
Originally posted by DragonPlus7:
Anyone know a software FREE latency and ping booster ???

Software can only add artificial delays; it CANNOT make things faster than what the hardware allows...
eram May 11 @ 2:21am 
play on servers closer to you
Software still must abide by the capabilities and configuration of all the machines between your computer and the other players in the game.

If you download something that claims it's going to boost your latency, it will be BS, and if it's not some kind of antivirus program from a well-known security research house, it will also be malware.
Wolfpig May 11 @ 2:39am 
The most some software can do is resorting the outgoing packages from your pc, so that the more important ones get a higher priority.
But if a lot of devices are in your network that may not really help.

And even if it helps, it most likely wont give you the ping you hope to achieve with that.
Kargor May 11 @ 3:14am 
Originally posted by Wolfpig:
The most some software can do is resorting the outgoing packages from your pc, so that the more important ones get a higher priority.
...
And even if it helps, it most likely wont give you the ping you hope to achieve with that.

Yep. Especially if you prioritize the outgoing ICMP_ECHO_REQUEST you might be seeing an improvement in your "ping" when there's competing traffic (if there's no competing traffic, prioritizing doesn't do anything) -- but if you're not ALSO prioritizing the data packets, that "improvement" will literally be limited to pings...

Also, note that you can only prioritize outgoing packets -- you cannot prioritize incoming data. Just think of it like a congested road: if you're operating a parking lot on your end, you can decide to always let red cars leave first. However, you cannot control the order of arriving cars because you're not controlling the other end of the road...
Knee May 11 @ 4:51am 
Live closer to your opponents or hosted servers.
HIVEmind May 11 @ 5:00am 
you could.. but your not gonna like it. you can turn off antivirus. you can turn off ipv6, but that would limit the internet to the sites you can visit. some say its ok as the majority is still their.
you can build your own router with ipfire / opnsense or something similar to those. your gonna need some knowledge of how computer works.

i use ipfire, i have 6ms ping
Last edited by HIVEmind; May 11 @ 5:02am
i have a plan to get a gaming router attached to my existing shared router will that fix the pings and latency so i can play these FPS games without being disadvantage ???
BJWyler May 11 @ 5:28am 
Originally posted by DragonPlus7:
i have a plan to get a gaming router attached to my existing shared router will that fix the pings and latency so i can play these FPS games without being disadvantage ???
No matter what you do, you cannot affect or adjust what happens between the connection coming into your house and the rest of the world.
Originally posted by BJWyler:
Originally posted by DragonPlus7:
i have a plan to get a gaming router attached to my existing shared router will that fix the pings and latency so i can play these FPS games without being disadvantage ???
No matter what you do, you cannot affect or adjust what happens between the connection coming into your house and the rest of the world.
Yup.

At the end of the day OP. Latency on Pings is down to the laws of physics.An electrical signal will only move so quickly.. The only real solution is to get a server and players closer to you.. And then there's the routing servers said signal has to pass through. The more hops . the more likely there's gonna be latency.
Satoru May 11 @ 5:55am 
There is no program that can 'fix' latency and ping. Anything dramatically impacting these are down stream problems you don't hav eaccess to.

These kinds of programs are snake oil being sold to ignorant gamers who think RGB makes their FPS faster

Also modern games more or less have net code that takes such things into account. As such most normal players will see almost no discernable difference in gameplay if your ping or latency is basically within reasonable parameters.
Last edited by Satoru; May 11 @ 5:58am
Satoru May 11 @ 6:03am 
Originally posted by DragonPlus7:
i have a plan to get a gaming router attached to my existing shared router will that fix the pings and latency so i can play these FPS games without being disadvantage ???

Note that most 'gaming routers' are charging you 3x the price to add RGB to the front of the box.

They 'claim' they use QOS to make your experience better. In my experience, these QOS protocols are so poorly written they objectively make it WORSE. These routers have underpowered CPUs that cant even keep up with monitoring the 1gbps outbound connection.

And again this is the thing , QOS only really 'helps' if you're somhow saturating or very close to saturating your outbound connection. Even if you had every TV in your house streaming a 4k movie simultaneously, most housholds wont reach the limits of your ISP's speeds even if its a platry 100mbps or something

QOS also ADDS LATENCY as it has to process incoming packets and prioritize them. Meaning a gaming router will, by definition make your latency worse in most situations.

Games are latency sensitive not bandwidth sensitive. Aka you can have a much better experience over a DLS 512kbps line that is super low latency, vs a 1gbps satellite connection that has 1 second latency. And in the latter situation, there is no software that can 'fix' that 1 second latency. Just as there is no software that will 'fix' latency normally
Last edited by Satoru; May 11 @ 6:04am
Kargor May 11 @ 6:05am 
Originally posted by BJWyler:
No matter what you do, you cannot affect or adjust what happens between the connection coming into your house and the rest of the world.

And to provide a bit of scope:

C:\Users\Christian>tracert www.steampowered.com Tracing route to www.steampowered.com [23.0.93.95] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms gatekeeper [10.1.1.1] 2 10 ms 10 ms 7 ms ip***.dynamic.kabel-deutschland.de [178.26.*.*] 3 10 ms 12 ms 9 ms ip***.static.kabel-deutschland.de [88.134.*.*] 4 13 ms 12 ms 10 ms ip***.dynamic.kabel-deutschland.de [88.134.*.*] 5 15 ms 17 ms 13 ms 145.254.3.100 6 11 ms 11 ms 9 ms 145.254.2.175 7 * * * Request timed out. 8 11 ms 13 ms 11 ms a23-0-93-95.deploy.static.akamaitechnologies.com [23.0.93.95] Trace complete.

Now, "gatekeeper" is my router, so the only thing that I really have control over is the link between my desktop and the gatekeeper. This generally is of no concern; in this case it's a GBit-Ethernet link, while my phone or laptop have a 5GHz WLAN link.

"kabel-deutschland" is my ISP; in particular, there might be something I can do about the link between #1 and #2 in the above trace -- like if that link is bad, it could be the ISP, but it could also be faulty wiring in my house, a broken modem, or maybe just the modem not being plugged in properly.

Beyond that, there's absolutely nothing I could possibly do. And this is a short traceroute as Steam is using akamai and they are spread all over the world. If I were to go to some random person halfway around the world I'd be seeing a lot more hops, including an intercontinental link and stuff like that.

As an example, I've just googled for a random Californian highschool, under the assumption that they would just have a straighforward setup with no CDN. This is what a trace looks like:

C:\Users\Christian>tracert chs.srvusd.net Tracing route to chs.srvusd.net [35.163.125.69] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms gatekeeper [10.1.1.1] ... 5 17 ms 11 ms 22 ms 145.254.3.102 6 13 ms 13 ms 15 ms 145.254.2.181 7 11 ms 11 ms 12 ms ae4-100-xcr1.mue.cw.net [195.2.5.13] 8 153 ms 151 ms 152 ms ae10.pcr1.fis.cw.net [195.2.18.182] 9 155 ms 154 ms 155 ms ae39-tcr1.pat.cw.net [195.2.16.230] 10 177 ms 156 ms 151 ms et-7-1-0-xcr1.nyh.cw.net [195.2.24.241] 11 105 ms 99 ms 97 ms ae18-xcr1.asb.cw.net [195.2.30.25] 12 170 ms 156 ms 154 ms ae1-xcr2.lax.cw.net [195.2.10.86] 13 154 ms 155 ms 186 ms 99.83.117.116 14 * * * Request timed out. ... Trace complete.

In particular, note the jump between #7 and #8. From the looks of it, that's where data passes over to the US -- "mue" is also a common abbreviation for Munich, but I don't know what "fis" might be, so maybe I'm wrong and this isn't the intercontinental hop. Either way, it's something I have absolutely no control over...
Last edited by Kargor; May 11 @ 6:07am
Most games are using UDP instead of TCP protocols. Is there a UDP specific router i need to get to play games better with reduced latency. Is TCP obsolete now ???
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