AI-Generated Content in Games: Innovation or Ethical Concern?
Valve recently implemented a policy requiring developers to disclose the use of AI-generated content in their games. This has sparked debate about creativity, copyright, and the future of game development. Let's discuss the implications!:AnarchyNfsunbound:
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正在显示第 1 - 15 条,共 16 条留言
Amaterasu 4 月 18 日 上午 11:24 
I mean it depends on how it is generated and created. If you're writing the story or making wholesale assets for it, I'm against that as it takes jobs away. But if you're using it for like ideas of what to name things, then I'm okay with it.
Chika Ogiue 4 月 18 日 上午 11:33 
引用自 Amaterasu
I'm against that as it takes jobs away.

Not all developers can afford to pay other people to do the work. A one-man team who cannot afford an artist, would naturally see generative art as a good compromise. Which, if that model has been ethically trained, isn't such a bad thing. A human artist would be preferred though. Same with music assets.

When it comes to writing, there's no harm in having an LLM proof your work, or using it to bounce ideas off of, as long as you're aware of the errors the LLM can make and of the constraints it is running under. To many safety rails definitely stifle their abilities with creative writing.

But I do agree with your sentiment when it comes to those who absolutely can afford to hire people to do a better job. I'm looking at you, Activision.
Harp 4 月 18 日 上午 11:54 
引用自 Chika Ogiue
引用自 Amaterasu
I'm against that as it takes jobs away.

Not all developers can afford to pay other people to do the work. A one-man team who cannot afford an artist, would naturally see generative art as a good compromise. Which, if that model has been ethically trained, isn't such a bad thing. A human artist would be preferred though. Same with music assets.

When it comes to writing, there's no harm in having an LLM proof your work, or using it to bounce ideas off of, as long as you're aware of the errors the LLM can make and of the constraints it is running under. To many safety rails definitely stifle their abilities with creative writing.

But I do agree with your sentiment when it comes to those who absolutely can afford to hire people to do a better job. I'm looking at you, Activision.
I actually disagree with most of your takes. When They Cry spring-boarded the author's career even though he made the art himself and it was quite original.

Your caveat is, at this time, not possible. If it was I might have agreed, but I have yet to read of any sufficiently good and ethical GAI stuff. For anime styled games there are at least somewhat ethical alternatives.

As far as writing goes I just think back to that debacle where an author drew hype for having a latina heroine until he announced he'd used AI a bit too much (or something) and her name was Latina. I wonder what happened with that one LN.
I do somewhat agree with having it proof your work, but everything else is a bit excessive IMO. I want to read good ♥♥♥♥, not AI ♥♥♥♥.

Now what I do agree with is that the big players shouldn't utilise the plagiarism machine whatsoever. There are good parts to AI, don't get me wrong, but GAI is just no.
nullable 4 月 18 日 上午 11:55 
It's a tool. Problem is some people will want to use it as a hammer and treat everything as a nail.

But one way to you could use it is say model a tree. And then have AI make thousand variations of that tree. Not really a benefit for a person to make a thousand variations by hand. And it's not like it's so different from procedural generation schemes that have been in use for decades.

You can use AI to reduce some drudgery or boilerplate sort of work.

I think any time there's new tools and technology people have concerns about how it will impact them.

In software development (non-gaming) some developers worry about AI stealing their jobs, and some C suite types probably salivate over the idea. But.. when a non-programmer can provide decent requirements and specs and user stories to AI, well I have it marked on my calendar, the 5th of Never.

The idea versus reality isn't all roses, and the devil is in the details. But I have used AI a little bit to spit out boring boilerplate code and that's pretty nice. I can focus on the specific features and functions specific to the program, rather spending time remembering the details of writing a string parsing function to detect diacritics or whatever problem that has been solved a hundred thousand times in every language.

Point is there's lots of valid and appropriate ways to use AI that don't involve theft or copyright violations or trying to drive artists to extinction.
Amaterasu 4 月 18 日 上午 11:59 
引用自 Harp
引用自 Chika Ogiue

Not all developers can afford to pay other people to do the work. A one-man team who cannot afford an artist, would naturally see generative art as a good compromise. Which, if that model has been ethically trained, isn't such a bad thing. A human artist would be preferred though. Same with music assets.

When it comes to writing, there's no harm in having an LLM proof your work, or using it to bounce ideas off of, as long as you're aware of the errors the LLM can make and of the constraints it is running under. To many safety rails definitely stifle their abilities with creative writing.

But I do agree with your sentiment when it comes to those who absolutely can afford to hire people to do a better job. I'm looking at you, Activision.
I actually disagree with most of your takes. When They Cry spring-boarded the author's career even though he made the art himself and it was quite original.

Your caveat is, at this time, not possible. If it was I might have agreed, but I have yet to read of any sufficiently good and ethical GAI stuff. For anime styled games there are at least somewhat ethical alternatives.

As far as writing goes I just think back to that debacle where an author drew hype for having a latina heroine until he announced he'd used AI a bit too much (or something) and her name was Latina. I wonder what happened with that one LN.
I do somewhat agree with having it proof your work, but everything else is a bit excessive IMO. I want to read good ♥♥♥♥, not AI ♥♥♥♥.

Now what I do agree with is that the big players shouldn't utilise the plagiarism machine whatsoever. There are good parts to AI, don't get me wrong, but GAI is just no.

I mean I knew a guy in elementary school whose first name was Latino. His parents were a black and white interracial couple, so someone having the name Latina isn't exactly something limited to AI doing it.
Harp 4 月 18 日 下午 12:06 
Oh I didn't mean like that. I wouldn't mind a latina heroine being named Latina, but there was some other issues too around that. Ended up looking into it again, granted most of the misunderstandings was cause of a grifter.
https://x.com/fspls/status/1824374115962327233

In retrospect it was a pretty funny situation, but I wonder how much he used AI in his "research".
I prefer AI out of art. If games like "Dragon's Crown", "Skullgirls", "Street Fighter III" and "Forgotton Anne" could be made in the past without AI, I don't see why AI would be needed today.
Yzal 4 月 18 日 下午 12:10 
Slop is slop manmade or not.
Chompman 4 月 18 日 下午 12:35 
Remember that this is nothing new in a lot of games as procedural generated content in games is also a form of AI.

There is a lot of game features that use it the normal user will know nothing of and if it's just over the recent "ai art" issue that falls on the user to deal with but more and more games will use whatever methods that make creating games easier and cheaper and it's not going anywhere.
最后由 Chompman 编辑于; 4 月 18 日 下午 12:36
sandokanski 4 月 18 日 下午 3:51 
You can't stop it. AI already exists.
At some point companies will be required to disclose they used humans.
Tito Shivan 4 月 18 日 下午 3:54 
Ethical concern, waste of resources, crap result.
Doctor Teo 4 月 18 日 下午 5:57 
This one's an interesting predicament.

Before we got on the "AI AI AI" train, procedural generation had been going on for awhile. We've had auto-generated worlds before, Age of Empires' Random Map, Civ, Elder Scrolls II: Daggerfall, but it wasn't really until Minecraft that generating worlds actually showed how cool it could be, and that tech has just gotten better.

The issue starts to come in when AI gets used to generate other things. Age of Mythology was grilled during the beta when the new god portraits used AI... and you could tell. Like, this isn't some small studio either, this is a 25+ year running series that's now being run by Microsoft, and your idea of Bast is a fuzzy house cat's head sitting on a dainty human body? They ended up redoing the portraits with actual artists, and ho crap, she looks GOOD now.

AI being able to talk to you or create complex drawings quickly is certainly interesting new technology, but the issue is always when it's used out of laziness, as you start to get strange mistakes, artifacts, and 'uncanny valley' moments.

Also, AI has one pretty big glaring weakness right now: it needs to analyze human-made content in order to generate its own content. One AI can't learn to draw better from another AI, it just ends up copying the same mistakes and applying the new mistake to its logic, so it needs a regular supply of human-made content in order to keep going.
最后由 Doctor Teo 编辑于; 4 月 18 日 下午 5:57
GrimAtrament 4 月 18 日 下午 6:00 
the current "AI." isn't even true AI.
it's literally just a algorithm. that steals other peoples work and smashes it together to make an image.
最后由 GrimAtrament 编辑于; 4 月 18 日 下午 6:00
nullable 4 月 18 日 下午 6:08 
Yes yes, everyone knows it's a buzzword that's catchier than large language model. And A.I. starring Haley Joel Osment wasn't a documentary filmed in real time, it was just a movie and the kid was just a kid who was "acting". They shoulda called it "kid pretends to be a robot, and then you get sad at the end".
Chika Ogiue 4 月 18 日 下午 7:00 
引用自 Harp
I actually disagree with most of your takes. When They Cry spring-boarded the author's career even though he made the art himself and it was quite original.

One Japanese person being able to write, draw, etc., doesn't mean the vast majority of people of any nationality can. Most can't. In fact, Japanese, it could be argued, have an advantage in that area due to the wide acceptance of anime and manga, and the prevalence for being encouraged to draw in that style -- however poorly they manage. Higurashi's author's art may look bad, but most people can't even manage THAT much. Also, schools and the like in other countries can be outright hostile to students wanting to draw in such a style, so they lack the chances and encouragement to improve.

As for ethically trained models, they are out there if you look. Plus, as more countries start to consider how to treat unethically trained models -- and the resulting products, we'll likely see new avenues for ethically trained models to be sold. Don't be surprised if, in a few years time, such models are being sold even here. They will, ultimately, be little different to the vocaloid software and voice packs that include Hatsune Miku. Except where Miku is for music, these models will aid with art.

So, in short, I think you're being a bit restrictive when it comes to people who do not have required skills, cannot obtain them -- no matter how much they try -- and cannot afford to hire those more blessed in that area. For these people, generative art, music, etc., is a tool they shouldn't be punished for if they are being ethical with it.
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