Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Video games are art, you can deny this all you want.
No wonder why DEID is trying to change games into what they want, they see them as something that isn't artistic!
And I have seen much better stories in a game than any book or movie I've seen, which might not say a lot. :P
And just to make you curious, maybe, The Last of Us is not even on the top 100 list of my Best Story games. >:)
No, because in a video game, I am doing those things. I'm not reading about someone who made some decision or watching a character do things on a screen. I am the one who is making decisions and doing things and I get to see the results of those decisions.
Imagine a book version of any of Undertale's routes. Or a movie version of Spec Ops: The Line. The closest a movie or book has gotten to that feeling is Choose Your Own Adventure, and that's miles off.
A book cannot make me regret decisions I made. A movie cannot customize itself to me.
Video games can contain movies and books. But not the other way around.
The Ultima series were early RPGs that pioneered the concept of an immersive open world. Despite many gameplay innovations, they were pretty generic RPGs until the fourth game. Up until then, pretty much every RPG had the same plot: go kill an evil wizard. Ultima 4 instead asked you to become the embodiment of virtue.
This was presented as a series of moral quandaries. For example, you're attacked by animals. You can't retreat from combat without being penalized as a coward. You can't kill non-evil creatures without being penalized as a psychopath. So, you have to find a way to either avoid the battle or win it without killing any animals.
This extended to other aspects of the game, too. Characters would ask you trick questions, such as if you're humble. If you say yes, you're a braggart and obviously not humble. But what does saying no mean? Does that mean that you're admitting to being a braggart? What answer does the game want you to give?
For an 8 bit game that had to fit in 64KB of RAM, it could mess with your head and make you think twice about both your in-game actions and answers to questions. Everyone said it was great game design, and then we went right back to "kill the evil wizard" plot lines in RPGs for years and years.
Today, Ultima 4 wouldn't be considered particularly deep, but that's a good thing. It means we have much deeper games. Luckily, they don't have to fit in 64KB RAM.
Final Fantasy X/X-2. The love story & plot twist of FFX and the lost love/emotional journey of FFX-2 (plus the song Yuna sings) really threw me for a loop when I was younger. To this day, all of these many years later, I'll still listen to that song Yuna sings in X-2 from time to time and it still gets me a little emotional.