We are in the dark ages of gaming.
Creativity is stifled to a crazy extreme these days, because we can't offend anyone or risk having some perpetually offended weirdo with blue hair that's addicted to SSRIs complain about something. That would be a big no-no. Games have to have the same monotonous gameplay loop or the studio could risk losing out on money -- according to some coke-sniffing CEO who has never played a game in his life. You can't do anything new or at least try it because the budget for developing a game has sky-rocketed to unimaginable heights, even though no one has ever asked them to do such a thing. Games must be saddled with a bunch of useless features that no one actually cares about and most disable it anyway upon playing, like chromatic aberration, film grain, motion blur, etc. Got to have another MOBA or hero shooter, even though the market is already saturated with them. Why not have five more, right? A game with a dedicated single player campaign that last 20 hours? Wth are you talking about? Better make it into yet another open world game that plays exactly like the last 20 open world games you played before, just to be safe.

I'm not gonna lie: If the industry collapses today, I wouldn't shed a tear. They brought it upon themselves.
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Oprindeligt skrevet af KharnTheKhan:
Oprindeligt skrevet af The nameless Gamer:

"Battletech/Mechwarrior" is not exactly indie. And I'm asking because I'm curious about Gundam games myself, but judging from the reviews and forum posts, single player content tends to offer very little customization for the units, unlike other mech games, where the player gets a lot more customization.
Have you played HBS Battletech on steam with Roguetech mod? It has insane customization its like Yaml for mechwarrior

I tried to get it to work, no luck. Not sure if the Steam version gets along with mods better than the GOG version (I have the latter) or my rig can't handle it.
PocketYoda 7. apr. kl. 21:22 
Oprindeligt skrevet af MonkehMaster:
Oprindeligt skrevet af Volfogg:

If you intend to recommend something to me completely unasked for... give up. I only accept Gundam. I spit on "indie" works.

ill take anything battletech/mechwarrior over gundum any day, which btw isnt indie games.
I like both tbh, my most favourite game ever is Mechcommander Gold.. I've never found a mech game better than that.

That said i've some what gotten interested in Gundam after seeing that CGI show on Netflix. Go Zion.
Oprindeligt skrevet af The nameless Gamer:
Oprindeligt skrevet af KharnTheKhan:
Have you played HBS Battletech on steam with Roguetech mod? It has insane customization its like Yaml for mechwarrior

I tried to get it to work, no luck. Not sure if the Steam version gets along with mods better than the GOG version (I have the latter) or my rig can't handle it.
You run roguetech through the launcher and install roguetech through the launcher, I use steam version and have no issues, You can check roguetech wiki to see if there is any version differences
Sidst redigeret af KharnTheKhan; 8. apr. kl. 3:31
Oprindeligt skrevet af BJWyler:
Incorrect, bub. We are actually in the highlight of the gaming age.

I, for one, am glad that there is such a plethora of choice on Steam, although my wallet may disagree. If one sees nothing but trash, then one needs to look in the mirror, because not only am I finding treasures on Steam on a daily basis, but I'm practically tripping over them in my perusals.

I've been gaming since before PCs were a thing. To me gaming today is levels above what it was 20 or 30 years ago. And that is in thanks directly to development studios, indies, and platforms like Steam.

Pound for pound, it is cheaper to be a gamer now than it was 40 years ago. I can buy games for $20 that will give me dozens upon dozens of hours (if not hundreds) of entertainment. Back in the day, I would be lucky if I could get more than 30 hours of playtime out of a $40 or $50 game.

At least half the games on my wishlist are ones that I am looking forward to coming out in the next year or two. There is a plethora of choice right at my fingertips. The Indie scene is thriving with thousands of quality games and more coming out every week.

We have continued to push the boundaries of technology to bring about the most amazing games. I can drive a load of TVs to California in the morning and slay a band of orcs with people from all over the world after dinner. I can top the leader board and pull out a win in a battle on the sea with a bunch of random noobs, or fight a robotic dinosaur in a post apocalyptic world on my own.

No, my sweet summer child. Gaming is far from dead, and platforms like Steam are far from trash. In fact gaming has never been more alive and a treasure to enjoy, despite what the drones of the bigoted Group Think Overlords regurgitate. More people are able to enjoy this luxury hobby than ever before and find games that appeal and call out to them. The industry is far from collapse, and no amount of wailing and gnashing of teeth from those who refuse to live in the 21st Century and only desperately want to return to the dark ages will ever change that.

Ah, the ‘Golden Age of Gaming,’ huh? A time of endless treasures, you say? Sure, but let me hit you with a dose of reality, champ. All that choice you’re waxing poetic about? That’s not a golden buffet; it’s a landfill with a handful of gems buried under a mountain of overpriced, microtransaction-riddled junk. Steam? It’s less a treasure trove and more like a garage sale where you’ve got to sift through three shelves of broken toasters to find one working lamp.

And let’s talk about this ‘value’ you keep crowing over. $20 for hundreds of hours of entertainment? Sounds great—until you realize most of those hours are padded with fetch quests, grinding, or watching unskippable cutscenes. Back in the day, those 30 hours you got out of a $40 cartridge? They were tight, focused, no-filler fun, not this ‘bloatware deluxe’ nonsense we’re drowning in now.

You claim gaming is ‘cheaper’ now? Tell that to the wallet that’s coughing up cash for DLC, battle passes, loot boxes, and expansion packs. Back in the day, you bought the game once, played it, and moved on. Now? You’re paying for the privilege to keep paying. And don’t get me started on those ‘thriving indies.’ Yeah, there are indie gems out there, but for every heartfelt masterpiece, there are a hundred asset flips trying to cash in on nostalgia or buzzwords.

Gaming today is like a Vegas buffet. Sure, there’s a ton to choose from, but most of it’s lukewarm spaghetti and mystery meat. So let’s not kid ourselves. Gaming isn’t dead, but let’s not act like it’s a utopia of untarnished joy either. Call me old-fashioned, but I’d trade a hundred hours of generic open-world fluff for the tight, challenging, complete experiences of yesteryear any day.
Oprindeligt skrevet af Zombie Enthusiast:
Creativity is stifled to a crazy extreme these days, because we can't offend anyone or risk having some perpetually offended weirdo with blue hair that's addicted to SSRIs complain about something. That would be a big no-no. Games have to have the same monotonous gameplay loop or the studio could risk losing out on money -- according to some coke-sniffing CEO who has never played a game in his life. You can't do anything new or at least try it because the budget for developing a game has sky-rocketed to unimaginable heights, even though no one has ever asked them to do such a thing. Games must be saddled with a bunch of useless features that no one actually cares about and most disable it anyway upon playing, like chromatic aberration, film grain, motion blur, etc. Got to have another MOBA or hero shooter, even though the market is already saturated with them. Why not have five more, right? A game with a dedicated single player campaign that last 20 hours? Wth are you talking about? Better make it into yet another open world game that plays exactly like the last 20 open world games you played before, just to be safe.

I'm not gonna lie: If the industry collapses today, I wouldn't shed a tear. They brought it upon themselves.

Alright, let’s shine a spotlight on this nonsense. The argument’s built on cartoon characters and clichés—blue-haired folks, antidepressants, CEOs blowing snow up their noses—none of that garbage actually moves the needle on the conversation. It’s just a cheap way to rile people up without bothering to think about the real issues. You know, the kind of lazy outrage-bait that makes you want to roll your eyes so hard you see your brain.

Here’s the deal: creativity isn’t choked out because someone, somewhere, might clutch their pearls. Nope. It’s the same culprits as always—corporate greed, fear of taking risks, and the almighty dollar. These game studios don’t want to innovate because that’s scary. They’d rather slap some new paint on the same ol’ formula and call it a day. Why? Because failure is expensive, and no one wants to explain to their shareholders why they tried something new.

But instead of taking a good, hard look at how the industry’s run, people want to blame the folks who are already getting kicked around. Really? Marginalized groups are your big villains here? That’s not just lazy; it’s a joke, a bad one at that. The real problems are staring us right in the face—bloated budgets, endless monetization schemes, and a system that leaves indie developers gasping for air.

So, instead of pointing fingers at the little guys, why don’t we aim some heat where it belongs—at the big suits who’ve turned gaming into a sterile cash grab.
Tarra Sama 8. apr. kl. 4:33 
There's a theory that every 6 months tech advances. We aren't in the dark ages, more like the "1800s" type deal. There's a lot we can do, there's a lot we don't need to do. We've invented the car, and it runs on gas, but there's a guy saying, "Wait a second I can do better!" and does. Doesn't mean it IS better but he did a thing. Take the every iteration of COD. Do we REALLY need them all? No. They could pull a fortnite, Hearthstone, WOW, Ruunescape, name a game that's online and technically "free" with a plan if you wanna do other stuff.

That's how some things can be and somethings shouldn't. as long as the rewards are good, paying for a service isn't a bad thing.

My point is that we dont have to but we do anyway.

Reminds me of the 2gb micro SD. I was like 14 when it came out I THINK. Now, the 2TB is out. We aren't at a peak, we aren't at a dark age. Industrial age? I'm not sure.
Oprindeligt skrevet af KharnTheKhan:
Oprindeligt skrevet af The nameless Gamer:

I tried to get it to work, no luck. Not sure if the Steam version gets along with mods better than the GOG version (I have the latter) or my rig can't handle it.
You run roguetech through the launcher and install roguetech through the launcher, I use steam version and have no issues, You can check roguetech wiki to see if there is any version differences

Thanks for the heads-up. Should be no more differences between the vanilla version and mods, since HBS moved on to other projects.
wesnef 8. apr. kl. 6:29 
Roguetech does add a bunch to the system requirements, as I understand it. It's doing a lot more.
Oprindeligt skrevet af wesnef:
Roguetech does add a bunch to the system requirements, as I understand it. It's doing a lot more.

Makes sense, since the map is expanded from the Periphery to the entire Inner Sphere, it doubles the chassis count from how many you have in the vanilla game with DLC... yeah, that'll require an upgraded rig.
Start_Running 8. apr. kl. 7:25 
2
Oprindeligt skrevet af Rob⛧Pentakill:
Ah, the ‘Golden Age of Gaming,’ huh? A time of endless treasures, you say? Sure, but let me hit you with a dose of reality, champ. All that choice you’re waxing poetic about? That’s not a golden buffet; it’s a landfill with a handful of gems buried under a mountain of overpriced, microtransaction-riddled junk. Steam? It’s less a treasure trove and more like a garage sale where you’ve got to sift through three shelves of broken toasters to find one working lamp.
Actually it is a buffet. And like any buffet spread not everything is going to appeal to everyone.. SOme people head straight for the carving station. Some will make a bee line for the salad bar, and others will spawn camp the dessert counter. Some people love the fried chicken, some people can't stand the roast duck.. SOme people will pass on the 3 bean sald, Others will load uup on the Jasmine fried rice,.

That's why choice matters. There's something for everyone and while you're well within yourr rights to say that what other people like is garbage. Just remember, people say the same thing about the stuff you like.

Oprindeligt skrevet af Rob⛧Pentakill:
And let’s talk about this ‘value’ you keep crowing over. $20 for hundreds of hours of entertainment? Sounds great—until you realize most of those hours are padded with fetch quests, grinding, or watching unskippable cutscenes. Back in the day, those 30 hours you got out of a $40 cartridge? They were tight, focused, no-filler fun, not this ‘bloatware deluxe’ nonsense we’re drowning in now.
It's not really padding if you're enjoying it. One of my favouurite parts of ye olde WoW was those quests that had me travelling halfway across the continent to track something down. ANd be damned if the fun part of the X come games for most people isn't just doing the day to day grind of missions, and base stuff.

People enjoy games in different ways. You might not like that sort of styuff. Yet I'm one of those people who will go out of their way to avoid the main ploty just to have fun exploring the game world.

Oprindeligt skrevet af Rob⛧Pentakill:
You claim gaming is ‘cheaper’ now? Tell that to the wallet that’s coughing up cash for DLC, battle passes, loot boxes, and expansion packs. Back in the day, you bought the game once, played it, and moved on. Now? You’re paying for the privilege to keep paying. And don’t get me started on those ‘thriving indies.’ Yeah, there are indie gems out there, but for every heartfelt masterpiece, there are a hundred asset flips trying to cash in on nostalgia or buzzwords.
Yeah Gaming is cheaper now than ever. If you have the mental ability to resist FOMO and only buy what you actually want. DLC in particular is meant to give a more modular experience. You can buty one dlc that interests you and ignore all the rest. As for Battle OPasses. Meh. As said. That's a choice. YOu don't have to buy the battle pass for a game. Same for the Season pass. And never mind that the games that have these only account for about 15% of the games out there.


Oprindeligt skrevet af Rob⛧Pentakill:
Gaming today is like a Vegas buffet. Sure, there’s a ton to choose from, but most of it’s lukewarm spaghetti and mystery meat. So let’s not kid ourselves. Gaming isn’t dead, but let’s not act like it’s a utopia of untarnished joy either. Call me old-fashioned, but I’d trade a hundred hours of generic open-world fluff for the tight, challenging, complete experiences of yesteryear any day.
It depends on where you look m8. Not all of us are ponied up to the AAA slop trough.
But hey if thats where you're copmfortable , then more power to ya m8. I'll be over there the ice cream sculptures
Oprindeligt skrevet af The nameless Gamer:
Oprindeligt skrevet af wesnef:
Roguetech does add a bunch to the system requirements, as I understand it. It's doing a lot more.

Makes sense, since the map is expanded from the Periphery to the entire Inner Sphere, it doubles the chassis count from how many you have in the vanilla game with DLC... yeah, that'll require an upgraded rig.
The latest update did a huge performance improvement, Though i dont know how the performance is on anything below 40 series cards. That being said its still worth a try, If you want something less intensive but also less customization try BTA3062.

As for Mech chasis in roguetech theres at least 2k BTA3062 maybe has 500 idk
Sidst redigeret af KharnTheKhan; 8. apr. kl. 7:26
PocketYoda 8. apr. kl. 18:23 
Oprindeligt skrevet af Start_Running:
Oprindeligt skrevet af Rob⛧Pentakill:
Ah, the ‘Golden Age of Gaming,’ huh? A time of endless treasures, you say? Sure, but let me hit you with a dose of reality, champ. All that choice you’re waxing poetic about? That’s not a golden buffet; it’s a landfill with a handful of gems buried under a mountain of overpriced, microtransaction-riddled junk. Steam? It’s less a treasure trove and more like a garage sale where you’ve got to sift through three shelves of broken toasters to find one working lamp.
Actually it is a buffet. And like any buffet spread not everything is going to appeal to everyone.. SOme people head straight for the carving station. Some will make a bee line for the salad bar, and others will spawn camp the dessert counter. Some people love the fried chicken, some people can't stand the roast duck.. SOme people will pass on the 3 bean sald, Others will load uup on the Jasmine fried rice,.

That's why choice matters. There's something for everyone and while you're well within yourr rights to say that what other people like is garbage. Just remember, people say the same thing about the stuff you like.

Oprindeligt skrevet af Rob⛧Pentakill:
And let’s talk about this ‘value’ you keep crowing over. $20 for hundreds of hours of entertainment? Sounds great—until you realize most of those hours are padded with fetch quests, grinding, or watching unskippable cutscenes. Back in the day, those 30 hours you got out of a $40 cartridge? They were tight, focused, no-filler fun, not this ‘bloatware deluxe’ nonsense we’re drowning in now.
It's not really padding if you're enjoying it. One of my favouurite parts of ye olde WoW was those quests that had me travelling halfway across the continent to track something down. ANd be damned if the fun part of the X come games for most people isn't just doing the day to day grind of missions, and base stuff.

People enjoy games in different ways. You might not like that sort of styuff. Yet I'm one of those people who will go out of their way to avoid the main ploty just to have fun exploring the game world.

Oprindeligt skrevet af Rob⛧Pentakill:
You claim gaming is ‘cheaper’ now? Tell that to the wallet that’s coughing up cash for DLC, battle passes, loot boxes, and expansion packs. Back in the day, you bought the game once, played it, and moved on. Now? You’re paying for the privilege to keep paying. And don’t get me started on those ‘thriving indies.’ Yeah, there are indie gems out there, but for every heartfelt masterpiece, there are a hundred asset flips trying to cash in on nostalgia or buzzwords.
Yeah Gaming is cheaper now than ever. If you have the mental ability to resist FOMO and only buy what you actually want. DLC in particular is meant to give a more modular experience. You can buty one dlc that interests you and ignore all the rest. As for Battle OPasses. Meh. As said. That's a choice. YOu don't have to buy the battle pass for a game. Same for the Season pass. And never mind that the games that have these only account for about 15% of the games out there.


Oprindeligt skrevet af Rob⛧Pentakill:
Gaming today is like a Vegas buffet. Sure, there’s a ton to choose from, but most of it’s lukewarm spaghetti and mystery meat. So let’s not kid ourselves. Gaming isn’t dead, but let’s not act like it’s a utopia of untarnished joy either. Call me old-fashioned, but I’d trade a hundred hours of generic open-world fluff for the tight, challenging, complete experiences of yesteryear any day.
It depends on where you look m8. Not all of us are ponied up to the AAA slop trough.
But hey if thats where you're copmfortable , then more power to ya m8. I'll be over there the ice cream sculptures
Its a buffet alright full of Salmonella, Mould and Toxic particles.
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