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Laporkan kesalahan penerjemahan
That's all you're doing, adding money to a gift card. There is no currency conversion.
I'm converting money to store credit. That's how buying Platinum in Warframe or Gems in Guild Wars 2 works as well.
You are putting money on a digital gift card. No different than buying a Steam gift card in the store and typing it into your account.
Again, there is no currency conversion. It's still USD. It isn't converting into anything.
Let's put this in another context. In Guild Wars 2, gems cost $0.0125 each. Normally the smallest amount of that currency you can buy for real money is 400 gems for $5.
Let's say someone wants to buy a Merchant Express for 35 gems. That's a little less than 45 cents. Are ArenaNet now forced to do a $0.45 credit card transaction?
Let's say I want to rush-build a Cipher in Warframe. Does Digital Extremes need to do a credit card transaction for $0.054?
That is correct. They could allow you to load up electronic vouchers into an account, which directly connect to a real-world currency. Similar to what Steam Wallet funds are.
In doing so those companies would lose the psychological benefits of virtual in-game currencies serving as a disconnect between purchased in-game items and their actual real world value, all the same.
They wouldn't need to also list the real-world equivalent value like this guidance document calls for; because they would already only be listing the real-world equivalent value.
However, the action points related to the principle of avoiding exploitative game mechanics would still be something these companies would be held to, regardless of switching away from the in-between virtual currency or not.
And even if that would be made into EU Law 1 to 1 it still would take years before the eu "government" decides that, and a few more years until all EU countries put that as a local law out...
Swap out the $ for € but otherwise - yes.
In such cases the regulation on SEPA (single euro payments area) payments which governs all debit and credit transactions in euros forbid surcharges for the use of most types of consumer debit or credit card. A few exceptions apply, in which case the maximum surcharge is limited to the transaction fees of the most cost-efficient comparable payment service provider the merchant has available. Basically: they can surcharge as much as they would lose in transaction fees had the end-user opted to use the payment method for which those transaction fees would be lowest.
This guidance document is how the EU Commission and the CPCN will interpret the existing body of legislation as it applies to the topic of virtual currency and the exploitation thereof in video games.
It's similar to ♥♥♥♥♥♥♥♥ guidance documents put out by other enforcing authorities such as the EDPB and the national authorities it is composed of, that are vested with the enforcement of the GDPR.
Basically, it's a manual that states: handle things this way, and we won't have grounds to fine you. Handle things explicitly counter to this way, and we will have grounds to fine you.
The CPCN is a similar body to the EDPB: it's composed of the national authorities vested with the enforcement of consumer rights legislation.
When I wrote the EU is "outlawing" lootbox and gacha games and is declaring "open season" on them, I meant that not in the way of these practices being made illegal through new legislation. I meant that in the way of: they're giving a sign that these practices were deemed already illegal, and that now they've actually taken notice and will start enforcing.
This is basically their "you've got a 5 minute head start; better start running"
If that would be the case it would change absolutely nothing, as that stuff would have been enforced and not just "now" .
And even if they would "starting to enforce those "rules"", a lot of those most likely still would needed to be converted into national law of the EU Member countries (if those EU Laws shall be set in all countries)....which will take time.
Heck, there are EU Laws out there which (should) have come into effect years ago and are still not set as national laws in some of the EU Member Countries.
It would also open up a lot Devs/Publishers could do as a consequences for the member states involved or the entire eu especially for long running games that utilize cosmetics/optional goods for upkeep of the game servers. Some games have shutdown all service to regions before, for having too much upkeep compared to income. Likely wont go the way they think it will.
It's going to reach a breaking point to where businesses will pull out of the EU due to being forced to give their stuff away for free because of how overly pro-consumer the EU is getting.
The EU is so consumer focused that the businesses are going to leave due to little to no profit or rights.