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Laporkan kesalahan penerjemahan
More than a Demo, but less than a full "all-content unlocked" game.
Unlock additional content with paid DLCs.
Because that seems closer to what you are describing than "Free" or "Free to Play".
VERY few free play games are free to actually have fun with
"Freeware" has the connotation that all content is available for free, and there's no paywalled content. "Free to play", like others have said, implies a pay-to-win mechanic. "Free" doesn't really have the baggage of either of those, so it could mean anything you want it to mean as long as the initial cost is zero.
This sounds vaguely like the old "shareware" - the game was freely distributable/copyable/tradable, but you could only play a small demo amount of the game. To unlock the full game, you had to pay the dev for an unlock code.
I got the original Doom this way, way back when it came out. An old Mac dev team, Ambrosia Software, distributed all their stuff that way - I got several of their games back in the 90s like that (Escape Velocity, Avara. . .)
And no, I'd never describe those as "free" or "free to play"; nor would I describe demos that way.
Ah. That's what I get for not reading the whole thread. :D
We all pay for life with death...
(there ain't no such thing as a free lunch)
Why not just supply the title as both a demo -- no purchase required and [game title] full game unlock -- or similar for whichever "DLC" allows the full game to be played. I'm sure there have been a few games on Steam that have done it this way already.
But don't use Free or Free to Play as it is neither of those.
Two reasons:
The idea is that you can buy a Lego set that builds into a Batmobile and a Lego set that builds into a castle and nothing is stopping you from combining them and making a Batman themed castle on wheels.
The only way to accomplish that on Steam is to have the base game be free and the DLC contain the content. And that means the demo is essentially a demo-themed DLC that comes free with the free base game.
Steam does not have an option to list a free game as "shareware" or "demo and/or full game" or anything other than "Free" or "Free to Play".
Then you'll have to take this to the Steamworks forums and ask there for advice. All we can tell you is that customers aren't likely to like this kind of model. Personally, I'd make a proper demo without workshop support and keep the workshop for the actual game which you then include as part of all the DLCs if you insist on each being optional without an actual base game unlock first. That would solve this problem immediately in a manner that isn't going to be received negatively by potential customers.
It was Valve's business team that suggested this model to me.
My original idea was to include the base game in every package, but that would result in the Steam store warning people that they are re-buying a game they already own every time.
And I can't even add the base game to a DLC package without having someone at Valve manually edit it.
https://store.steampowered.com/app/1481400/Dagon_by_H_P_Lovecraft/
This free game has several paid DLC, and it's tagged as free to play. For what it's worth.
A demo is a limited portion of a game.
So thus it doesn't get to be considered a full game.
DLC are not compatible with demo versions of a game.