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There just seems to be a brain drain of gaming development teams, creating games that folks don't want to play, or placing the wrong people in those positions depending on the game, or the gaming developers becoming too greedy looking for the smallest investment for the highest dollar.
If you're gonna come out with a military shooter, you may want to do what they did back in the day, and have military advisors help you in that development.
If you have sports game, it may be worth it to change the engine and model every few years.
It may also help to know the demographics you're reaching. I saw a survey that the average gamer, is 35. And so they may want to mature the games up a bit.
I think the next generation has to focus more on content and scripts, and the matters i mentioned, rather than having the best looking, highest performing trash ever created.
why support it?
well ok RDR 2 for some reason is at least a bit fun
They already do.
AAA studios are usually the slowest path to innovation, as they're per design risk-averse companies. AAA games jumped on the Battle Royale bandwagon when there was excess of offer in the genre.
Remaking the same thing every year with some slightly updated graphics, maybe a new piece of gear or map to play on can generally go poorly as well.