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Rob⛧Slayer Dec 26, 2024 @ 6:48pm
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Uh oh, Valve is finally facing accountability. Updated.
https://www.youtube.com/watch?v=13eiDhuvM6Y


I fear for his life because Valve has allowed this community to evolve into a dangerously fanatical and aggressive fandom that is highly organized and mercilessly attacks critics and competitors.

If Valve truly were the "good guys," they would give all active players a free copy of Counter-Strike and revert the game to a flat-rate pricing model, eliminating paid cosmetics. Instead, cosmetics should be earned as rewards for achievements, as it should be. Only players trapped in a sunk cost fallacy would defend the game's current model. Valve has significantly worsened the industry by changing how games are designed. It's their responsibility to fix it.

There's always been a glaring double standard when it comes to Valve, driven by a fandom so dedicated that it's become one of the most toxic relationships in gaming. This intense loyalty not only shields Valve from deserved criticism but also drags the entire industry down. The unwillingness to hold Valve accountable for their practices perpetuates negative trends and allows anti-consumer behavior to flourish unchecked.
Last edited by Rob⛧Slayer; Dec 29, 2024 @ 5:07pm
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Showing 46-60 of 299 comments
C²C^Guyver |NZB| Dec 26, 2024 @ 8:42pm 
Originally posted by Rob⛧Pentakill:
Originally posted by cSg|mc-Hotsauce:

Hl2 released in November 2004 and Steam launched September 2003.

:nkCool:

Steam was in beta in 2003, with its official launch in 2004. So, he isn't wrong.
You both are.

https://en.m.wikipedia.org/wiki/Steam_(service)
Brian9824 Dec 26, 2024 @ 8:43pm 
Originally posted by xBCxRangers:
.
Regulators, unlike France, that i mentioned, that will have the tenacity to keep going after these folks until the issues stop.

A geezer my age sitting on one of those Regulatory bodies, is gonna say, "well we did something", and leave it there. That is wrong. You continue to go after them, until the practice ends, being it will become too costly in fines and bans for they to continue.

Well if they do then it will stop, valve already complies with the law and has changed how the loot boxes work based on the relevant laws when applicable without being fined. If loot boxes get banned in a country then valve blocks loot boxes in that country

Until that law changes there is no point in steam changing anything, just don't expect any changes over the next 4 years as our current president is strongly against government regulation and interference with businesses.

A s as you pointed out valve is breaking no rules or laws. Unlike Epic and Microsoft which you seem to keep forgetting Valve isn't getting hit with huge fines for breaking these rules. So valve has no issues with it being too costly for them since they follow the rules
Last edited by Brian9824; Dec 26, 2024 @ 8:44pm
C²C^Guyver |NZB| Dec 26, 2024 @ 8:44pm 
Originally posted by xBCxRangers:
Originally posted by Brian9824:

Absolutely no cost to the majority of people.

You don't outlaw cars because some people race them.

You don't outlaw owning chickens or dogs because some people fight them.

You don't outlaw sex because some people get addicted.

You don't outlaw pizza because some people eat too much.

I'd you outlawed everything that people somewhere abuse there would be nothing left.

It's on people to be accountable for their own actions. Companies with predatory practices are already held accountable. Epic for instance just had to pay the largest FTC fine in history.

Valve on the other hand has no issues because despite what people like to claim there aren't issues and they comply with countries like France if they pass rules regarding micro transactions.

Well it's no surprise you feel like this Brian, and i get it. You are a "Guardian of the Gaming Industry". I got it. However, it is a video game. Not the car industry. Not chickens or these other false narratives.

It's a game. And one, that seems to have a litany of issues, let alone this.

Therefore, fix the matter, or deal with regulators.

Regulators, unlike France, that i mentioned, that will have the tenacity to keep going after these folks until the issues stop.

A geezer my age sitting on one of those Regulatory bodies, is gonna say, "well we did something", and leave it there. That is wrong. You continue to go after them, until the practice ends, being it will become too costly in fines and bans for they to continue.
A guardian? You're here just as much as anyone else.
C²C^Guyver |NZB| Dec 26, 2024 @ 8:45pm 
Originally posted by Rob⛧Pentakill:
Originally posted by Boblin the Goblin:
You think profit wasn't prioritized before?

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted. This pattern raises significant concerns about the company's ethics and their impact on the gaming industry.
Mooching off of valve's developers? Valve is a developer.
xBCxRangers Dec 26, 2024 @ 8:47pm 
Originally posted by Brian9824:
Originally posted by xBCxRangers:
.
Regulators, unlike France, that i mentioned, that will have the tenacity to keep going after these folks until the issues stop.

A geezer my age sitting on one of those Regulatory bodies, is gonna say, "well we did something", and leave it there. That is wrong. You continue to go after them, until the practice ends, being it will become too costly in fines and bans for they to continue.

Well if they do then it will stop, valve already complies with the law and has changed how the loot boxes work based on the relevant laws when applicable without being fined. If loot boxes get banned in a country then valve blocks loot boxes in that country

Until that law changes there is no point in steam changing anything, just don't expect any changes over the next 4 years as our current president is strongly against government regulation and interference with businesses.

A s as you pointed out valve is breaking no rules or laws. Unlike Epic and Microsoft which you seem to keep forgetting Valve isn't getting hit with huge fines for breaking these rules. So valve has no issues with it being too costly for them since they follow the rules

"Until that law changes". BINGO. That's what needs to happen. Laws need to change, are changing, and they have to keep going, and going.

Being this industry keeps going and going. Right? New inventions. New features, New ways to abscond current laws. It needs to be an evolving process.
Boblin the Goblin Dec 26, 2024 @ 8:48pm 
Originally posted by Rob⛧Pentakill:
Originally posted by Boblin the Goblin:
You think profit wasn't prioritized before?

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted.
You're comparing individuals to companies, which have always prioritized profits.

So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?

The horror.
Rob⛧Slayer Dec 26, 2024 @ 8:49pm 
Originally posted by Taebrythn:
Originally posted by Rob⛧Pentakill:

He just emerged as the fiercest advocate for consumers in the video game industry, but this community is so unhinged that I genuinely fear for his safety. Valve appears to take delight in how cult-like their fandom has become.


So no matter where you look there is cult like behavior. So politics, or police, or say a taylor swift fan. Maybe it's religious or something as stupid as magic the gathering. People are nutcases galore and if a site isn't in the usa there isn't much Valve can do. Shutting down site isn't as easy as you think.

when one closes 2-3 pop up to replace it. If Valve wanted to nip it out of existence it could easily just shut down the market. build a market inside csgo where items can no longer be sold for cash. all of these items have no monetary value so yes they could shut it down forever. I'm sure there are a lot of things they could possibly do.

Now if you think they can be held responsible for what a third party does they probably don't have much to stand on. Let's say a country cracks down on Gambling sites it won't stop it just it will move to another country or keep creating them. Even then i don't trust any of them. Giving your information to these sites really is like handing the keys to your home on a silver platter.

We have already seen scammers galore run them

I've never been a fan of the "everything is bad, so we shouldn't hold anyone accountable" mentality. Valve has the potential to make their games genuinely rewarding by removing cosmetics from paywalls and reintroducing them as in-game rewards for demonstrating actual skill and performance. Remember the times when games used to be like that? It brought a real sense of achievement and fairness.

It's frustrating to see people making excuses for Valve. They've been instrumental in mainstreaming numerous anti-consumer practices that the industry has since adopted. This shift has fundamentally altered how players interact with games, and, unfortunately, it's often for the worse. The integration of predatory monetization models has compromised the gaming experience, prioritizing profit over player enjoyment and fairness.

Originally posted by Boblin the Goblin:
Originally posted by Rob⛧Pentakill:

I've never been a fan of the "everything is bad, so we shouldn't hold anyone accountable" mentality. Valve has the potential to make their games genuinely rewarding by removing cosmetics from paywalls and reintroducing them as in-game rewards for demonstrating actual skill and performance. Remember the times when games used to be like that? It brought a real sense of achievement and fairness.

It's frustrating to see people making excuses for Valve. They've been instrumental in mainstreaming numerous anti-consumer practices that the industry has since adopted. This shift has fundamentally altered how players interact with games, and, unfortunately, it's often for the worse. The integration of predatory monetization models has compromised the gaming experience, prioritizing profit over player enjoyment and fairness.
You think profit wasn't prioritized before?

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted.
C²C^Guyver |NZB| Dec 26, 2024 @ 8:49pm 
Originally posted by Rob⛧Pentakill:
Originally posted by Boblin the Goblin:
You think profit wasn't prioritized before?

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted. This pattern raises significant concerns about the company's ethics and their impact on the gaming industry.
Repeating yourself doesn't make what you say, correct. Cliffy B and Gooseman jumped at the chance to be hired by Valve in case you didn't know.

Gooseman's other game, Tactical Intervention also tanked.
Brian9824 Dec 26, 2024 @ 8:51pm 
Originally posted by xBCxRangers:
Originally posted by Brian9824:

Well if they do then it will stop, valve already complies with the law and has changed how the loot boxes work based on the relevant laws when applicable without being fined. If loot boxes get banned in a country then valve blocks loot boxes in that country

Until that law changes there is no point in steam changing anything, just don't expect any changes over the next 4 years as our current president is strongly against government regulation and interference with businesses.

A s as you pointed out valve is breaking no rules or laws. Unlike Epic and Microsoft which you seem to keep forgetting Valve isn't getting hit with huge fines for breaking these rules. So valve has no issues with it being too costly for them since they follow the rules

"Until that law changes". BINGO. That's what needs to happen. Laws need to change, are changing, and they have to keep going, and going.

Being this industry keeps going and going. Right? New inventions. New features, New ways to abscond current laws. It needs to be an evolving process.

And if it changes valve will follow the law. Until it changes which it hasn't there is nothing for Valve to change.

Again don't expect that change anytime soon as the current administration is against government regulation.
Boblin the Goblin Dec 26, 2024 @ 8:53pm 
Originally posted by Rob⛧Pentakill:
Originally posted by Boblin the Goblin:
You're comparing individuals to companies, which have always prioritized profits.

So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?

The horror.

I'm sure you'd be quick to criticize Bobby Kotick, yet turn a blind eye to Valve's similar practices.
Oh, I would love to gear how that comparison makes sense.
Rob⛧Slayer Dec 26, 2024 @ 8:53pm 
Originally posted by Boblin the Goblin:
Originally posted by Rob⛧Pentakill:

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted.
You're comparing individuals to companies, which have always prioritized profits.

So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?

The horror.

I'm sure you guys would be quick to criticize Bobby Kotick, yet turn a blind eye to Valve, who has done worse.
C²C^Guyver |NZB| Dec 26, 2024 @ 8:54pm 
Originally posted by Boblin the Goblin:
Originally posted by Rob⛧Pentakill:

When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.

Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted.
You're comparing individuals to companies, which have always prioritized profits.

So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?

The horror.
He's forgetting that some posters here have actually played games with Valve employees and played with developers of very old Valve games and they never had anything but nice things to say about working at Valve.
Boblin the Goblin Dec 26, 2024 @ 8:55pm 
Originally posted by Rob⛧Pentakill:
Originally posted by Boblin the Goblin:
You're comparing individuals to companies, which have always prioritized profits.

So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?

The horror.

I'm sure you guys would be quick to criticize Bobby Kotick, yet turn a blind eye to Valve, who has done worse.
Would love to hear how. Or is this going to be deleted again?
C²C^Guyver |NZB| Dec 26, 2024 @ 8:56pm 
Originally posted by Boblin the Goblin:
Originally posted by Rob⛧Pentakill:

I'm sure you guys would be quick to criticize Bobby Kotick, yet turn a blind eye to Valve, who has done worse.
Would love to hear how. Or is this going to be deleted again?
Oh he's one of those posters?
Shady Knights Dec 26, 2024 @ 8:58pm 
Originally posted by Brian9824:

Absolutely no cost to the majority of people.

You don't outlaw cars because some people race them.

You don't outlaw owning chickens or dogs because some people fight them.

You don't outlaw sex because some people get addicted.

You don't outlaw pizza because some people eat too much.

I'd you outlawed everything that people somewhere abuse there would be nothing left.

It's on people to be accountable for their own actions. Companies with predatory practices are already held accountable. Epic for instance just had to pay the largest FTC fine in history.

Valve on the other hand has no issues because despite what people like to claim there aren't issues and they comply with countries like France if they pass rules regarding micro transactions.

Based off this line of thinking, why even have laws and regulations restricting sale of goods/services on anything at all.

If you watched the video, you'd note that the main theme is that despite this being a controversial topic, every single party agreed that underage kids are gambling. Valve is the casino.

Maybe where you live, it's perfectly okay to create a Casino that has children as one of the main customers in there, but normally this is not the usual. Would you condone a physical Casino in the same way? If most people visiting a physical Casino aren't children, it's not the Casino's fault that some children gamble there - is this inline with your rationale?
Last edited by Shady Knights; Dec 26, 2024 @ 11:40pm
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Date Posted: Dec 26, 2024 @ 6:48pm
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