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Well if they do then it will stop, valve already complies with the law and has changed how the loot boxes work based on the relevant laws when applicable without being fined. If loot boxes get banned in a country then valve blocks loot boxes in that country
Until that law changes there is no point in steam changing anything, just don't expect any changes over the next 4 years as our current president is strongly against government regulation and interference with businesses.
A s as you pointed out valve is breaking no rules or laws. Unlike Epic and Microsoft which you seem to keep forgetting Valve isn't getting hit with huge fines for breaking these rules. So valve has no issues with it being too costly for them since they follow the rules
"Until that law changes". BINGO. That's what needs to happen. Laws need to change, are changing, and they have to keep going, and going.
Being this industry keeps going and going. Right? New inventions. New features, New ways to abscond current laws. It needs to be an evolving process.
So you're saying that Valve hired and paid people who were just developing software as a hobby? They gave those people jobs in a company to pay them for their work?
The horror.
I've never been a fan of the "everything is bad, so we shouldn't hold anyone accountable" mentality. Valve has the potential to make their games genuinely rewarding by removing cosmetics from paywalls and reintroducing them as in-game rewards for demonstrating actual skill and performance. Remember the times when games used to be like that? It brought a real sense of achievement and fairness.
It's frustrating to see people making excuses for Valve. They've been instrumental in mainstreaming numerous anti-consumer practices that the industry has since adopted. This shift has fundamentally altered how players interact with games, and, unfortunately, it's often for the worse. The integration of predatory monetization models has compromised the gaming experience, prioritizing profit over player enjoyment and fairness.
When I hear you say something like that, it's clear you're acting in bad faith. Guys like John Carmack, Cliffy B, Tim Sweeney, Shigeru Miyamoto, and Scott Miller—these original gaming legends—genuinely cared about creating fun and engaging games. Their focus was on innovation, creativity, and delivering enjoyable experiences for players, and most importantly, they did it for themselves.
Valve, on the other hand, has spent much of its career mimicking and mooching off the success of those pioneers and the communities they built. Many of Valve’s iconic developers were sourced from ID Software's community, only to be used, exploited, and discarded once Valve had extracted what they wanted.
Gooseman's other game, Tactical Intervention also tanked.
And if it changes valve will follow the law. Until it changes which it hasn't there is nothing for Valve to change.
Again don't expect that change anytime soon as the current administration is against government regulation.
I'm sure you guys would be quick to criticize Bobby Kotick, yet turn a blind eye to Valve, who has done worse.
Based off this line of thinking, why even have laws and regulations restricting sale of goods/services on anything at all.
If you watched the video, you'd note that the main theme is that despite this being a controversial topic, every single party agreed that underage kids are gambling. Valve is the casino.
Maybe where you live, it's perfectly okay to create a Casino that has children as one of the main customers in there, but normally this is not the usual. Would you condone a physical Casino in the same way? If most people visiting a physical Casino aren't children, it's not the Casino's fault that some children gamble there - is this inline with your rationale?