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for people with top of the line rigs, do you disagree?
Answer the question. Do *not* dodge it.
Do you disagree?
I would love to see some ue5 games that run great.
Write the jobqueue then. And no, don't copy paste from Stack overflow.
If you know so much, PROVE it. Like the previous answer, you proved nothing.
Unlike what others think, statements need OBJECTIVE proof. Broad overarching nothingness is useless.
Unreal Engine and Unity are public, and any indie developer who is not big enough to make their own engine can use these. But I agree that Unreal Engine 5 is so buggy right now, and any game that is powered by this engine has lots of technical and optimization issues.
Unity can be combined with C# programming, which is my favorite programming language. In recent years, JavaScript and Python have become very popular, but I don't like them due to their irregular syntaxes; I still prefer C# for its clean coding.
Why would you prefer C# instead C or C++, aren't those usually leagues better in terms of efficiency? Although i've heard rust is pretty good too. (Although if you wanted pure efficiency you're code in assembly like a madman, but that's being extreme)
On another unrelated note, how many bad lines of codes does it take to crash a game? The answer is either three or the world may never know.
However, I was focusing on programming until 2015, and until then, using frameworks did not become a huge thing yet. I remember there was only jQuery and Bootstrap for web development, and everything else was vanilla code.
So, I'm not familiar with newer frameworks such as Angular, Laravel, etc. Also, in my country, mostly web development is a primary job for programmers, but I only like desktop programming, and I don't like either web or mobile programming.
So, I decided to become a network engineer, which is my most favorite branch, and I still can do programming with it, like script writing for Windows and Linux.
No, I'm not biased at all! ;P