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you make some good points but when was the last time you bought a indie title anyway? i surely haven't, so from someone like me , indie studios are making no sales, from steam or not from steam. Also with the rate in which i see most indie studios end up getting marketed at epic and the games given away for free. I often don't think indie studios are here to profit of games, but to sell there studio's to big name brands in lump sums that they can produce decent quality games.
I mostly see game studio's sell out after a successful title to a larger franchise in the hopes of making a profitable game. Steam is allowing these studio's to get there feet wet and thats great but a majority of small studio's i see struggle with 1000 interested parties on steam.
even follower groups on some major games are extremely small. I have played dozens of really good free games that the whole discussion group is less then 200 people and those games can't make any money and the developers eventually stop supporting the game.
example is Dungeon Borne, which i felt was actually better then Dark & Darker totally dead even after it was promoted by steam. so it makes me curious just how disproportion the real population of gaming is vs what the marketing population we are told is.
Ultimately the trick is convincing these no name studio's and people they can make profit selling games on steam, that has actually yet to be seen , the only one profiting from indie game developers is steam and the 100 dollars they are getting from ever one of those suckers.
Do you think buying used games at Gamestop generates revenue for Nintendo or the developer? The price of new games at Gamestop is competitive with anywhere else, at least as far as I've seen.
You're making a lot of assumptions and projecting some very limited data onto the entire industry.
A game not selling well isn't Valve's problem, especially if it fails to sell well on any store or platform. Lots of games fail or disappoint sales-wise indie developed or not. Moving the goalposts around as fast as you can isn't going to change anything when we can see you doing it.
At any rate having access to Steam's market isn't a guarantee of success. You still have to have a game that people want to play and sometimes it takes a little bit of luck and timing to hit critical mass to be a success. It's hard to predict. Developers know there's a risk, that's not some kind of secret and it's not Valve's responsibility. I mean even outside of gaming, most small businesses fail and indie developers are video game small businesses.... people understand that and decide to take a chance anyway.
To answer your question though, I've bought and played Vampire Survivors, Karate Survivor and Halls of Torment and River City Girls 2 within the last year or so. I'm not the only person buying indie games is all I can tell you. Lots of games appeal to me.
you say things like
"trick"
by that definition, every middle man has tricked every seller
i mean, why even have a grocery store or super stores, right?
especially with the internet, we can easily all have our own stores
seriously, we had this system before
it was the village market where everyone got to display their wares
people moved to this system for a reason
having an established business display your product is just good business
if they get big enough, they may sell out
and they may just be one of the unfortunate specks that gets lost in the influx
but that is just a bunch of goal post shifting
beyond this
as i said before in another thread
the old adage was that every hand that touches a product doubles the price
a 30% cut is generous compared to that
All those games releasing disagree.
The Steam Deck which is in the best sellers list at number 5.
A game sold at Gamestop grants the same revenue to the dev whether Gamestop sells it for $60 or $5. On digital storefronts the reality is quite different.
However a used game sale on Gamestop means the dev isn't selling a copy. And the sale profit is 100% for Gamestop. That's why devs are fighting tooth and nail to erradicate the second hand market.
And also why they originally pushed towards DLC & MTX - even if someone bought their game used from Gamestop/etc, they could still get some $ from the secondary purchases.
(back in the PS2-3 era, when I bought recently-released titles at Gamestop, ones where they had used copies for $5-10 off? I bought new instead. So that the devs got their cut.)
Last week, and waiting for another indie game to come out and I will be buying it
https://store.steampowered.com/app/2665680/Tower_of_Babel_Survivors_of_Chaos
Just because you only play free to play games doesn't mean the rest of us don't have money to spend on video games
actually weird cause i got Vampire Survivor for free not on steam over X-mas. River City girls 2 actually brings those River City Ransom Vibes Back from Nintendo So i can respect buying that game. However never heard of the other two games.
I suppose some people are buying indie games cause they are cheaper then a dozen eggs right now.
Game stop selling a used game should tell most people that the game wasn't really worth keeping in the first place, Also Game Stop is happy to sell discounted unopened unused games for next to nothing sometimes.
Why do you think that is? cause the games don't sell anyway ,
my copy of brand new "Tales of Arise" on ps4 was 5.00 dollars, and i had a 5 dollar off monthly coupon, so it cost me sales tax. Feel free to see what Tales Of Arise on steam costs, and why I didn't buy it from steam.
Also the Devs getting there cut doesn't matter, when gamestop sells a game or not, gamestop buys the game in bulk, 100 copies pre store for example, or 10,000 copies distruputed at there own price and rate, and the developers are paid for the 10,000 copies at the sell price, game stop is stuck with those games regardless if they sell or not or what game stop charges.
Game stop can not send the games back to the developers because the games where purchased in bulk at a discount so game stop is stuck with the games and discounts them to recover cost. Developers are paid before gamestop sells any of the games.
This is how brick and mortar stores work, there is no develoeprs only get paid when the game sells, those retail stores pay for the games at discount and profit as they can from customers purchasing them.
*also incase your wondering ,when you see 1 million copies sold - it just means the developers sold 1 million copies to stores across the industry , it does not mean those 1 million copies are not sitting on a shelf or in a warehouse still needing consumer purchased, just that 1 million copies where sold by the developer to channels*
Gamestop is a channel for sales, so is steam
Wonder where those used copies come from then.
Indie games in my library.
Darkest Dungeon, Slay the Spire, Risk of Rain, Risk of Rain 2, Vampire Survivors, Halls of Torment, Solasta, Dead Cells, Weird West, The Binding of Issac, Shadow Tactics: Blades of the Shogun, Mark of the Ninja, Hades and that is just to name a few. I also have 12 Early Access games, all indie developers.
And finally indie developers who released great games before being acquired by Microsoft. Arkane, Inexile, Obsidian
Remember every game someone gets for free is a game they are not buying, and zero profit to steam. Honestly i think that is also why so many games are given away for free, because of a personal grudge against steam showing steam they would rather steam gets no profit from gamers then take 30% cut of profit from developers. But that is just my opinion on it.
Still clicking the show button on a blocked user and bypassing the block you imposed.
LOL a grudge. Yeah, anyone who would rather take $0.00 instead of $0.70 so Valve won't get $0.30 in an arrangement they agreed to through actions they initiated to publish the game on Steam maybe shouldn't be making business decisions.
Your opinion seems to be the industry is run by petulant children who would rather go bankrupt than pay their partners for services rendered. I don't think that's the case, that's my opinion. Keep in mind, not all opinions are equal.