Actual prices are insane, what happened? Piracy will win =x
Hello there,

Steam came as a great alternative and revolution to gaming on PC's.

I do have more than 400 games on my catalogue and i'm sure alot of people have much more.

From 2 years to now prices increased to the absurd.

The new Doom game around 70 EUR?
Call of duty 65 EUR??

That's absolutely insane! If it's expensive in Europe imagine South America and Asia?

Sorry that's absurd, if Steam doesnt do anything against it, Piracy will go up again.
< >
Mostrando 76-90 de 157 comentarios
nullable 10 FEB a las 8:30 
Publicado originalmente por EdKing:

Sure, sell 1 copy for 70 or 400 copies at 40.

Well ridiculous hyperbole might seem slick on a forum. But you know businesses actually know what they're doing and if the reality was in anywhere close to your hyperbole they obviously wouldn't do that.

What if the reality was closer to 300 * 70 vs 400 * 40? Well that's a horse of a different color now ain't it?

Plus it's not as if that's the end of the story. How much does the game sell over a year, after a few sales? All those people only willing to spend $40 will just wait for a sale. OK so the publisher makes that $40 later on. The point is people still buy games. Some will pay the full msrp, and other people will wait for sales, which has been the status quo for ages now.

Oversimplified FUD isn't going to change that.




Publicado originalmente por ꉔꏂ꒐꒒ꇙ:

I don't follow Nintendo crap but I know they are stingy with their games.

They take PS/Xbox/PC games but don't give us nothing. Not a single Nintendo game for any other console or PC (I guess if you emulate or whatever, this doesn't matter to you)

No one forces anyone to publish games on Nintendo consoles. But it's often a very large market, so there's clearly an appeal there to businesses and IP owners who want to make money.

At any rate it's not some kind of morality situation that you seem to be angling toward. Nintendo protects its IP very carefully which is why stuff like Mario and Zelda games are very strong IP even after 40 years. Microsoft and Sony haven't done the same, who are their respective mascots again?

At any rate, despite your criticisms, let's not forget that Nintendo has been in the business longer than anyone and have been successful at it for 40+ years. They seem to know what they're doing which kinda causes most of your criticisms to fall flat.

You should maybe think about not dismissing everyone who has different preferences than you. Or projecting your values onto everyone and everything else. It looks a little foolish given the the length of time and size of the market you don't seem to think counts in a discussion about video games...
Crix 10 FEB a las 8:32 
Publicado originalmente por Brian9824:
Publicado originalmente por Amaterasu:

Right... right right... *checks notes* Ship an obviously unfinished and broken product and make people pay in order to have it finished hasn't existed for 20 years now. I don't know why I ever thought that was a thing. I guess all DLC has been free. And games have only cost 60 dollars until the PS5 came out.

Yeah, there's never been paid DLC. I can't believe I could ever think of such a thing. And all games are shipped completely finished and feature complete and with no cut content at all.

Yep, if anything the price you pay for a game now also typically includes years of support, updates, and often new content being added. Back then the $150 (Today's equivalent) you paid got you the game with no updates, no bug fixes, no free new content, etc

Your games release quality was significantly higher. When games released, they were actually finished.

Today, you wouldn't be able to compete in that market. Time has gotten more expensive.
Última edición por Crix; 10 FEB a las 8:33
wesnef 10 FEB a las 8:42 
Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
Publicado originalmente por wesnef:

So where do you place Regular Normal Consumers in your division of "waiting" and "sheep"?

(18 million people bought the last Zelda game in the first month, or something like that. Do you consider all 18 million of those people "sheep"?)

What's a regular normal consumer to you? someone who buys whatever game the first month it's released?

The vast majority of regular people? Who aren't buying/not buying a game due to an Agenda (whether pro: fans/stans, "I will buy everything from <dev>/<franchise> NAO"; or anti: "all DLC sucks, I refuse to buy games with them"; this game is DEI/SJW/SBI/etc trash; gaemz xpnsv, everyone who buys are sheep). People who have a reasonable entertainment budget, and who stay within it and are fine with buying things they want?

Normal people. /shrug


Personally, I buy like 0-3 big/new games in a year. +$10 on them, which I'd been expecting to happen for years before it did (because I understand inflation, economy, and historical price changes), isn't a big deal for me. I was never on board the "ZOMG, $60 is too expensive!" hate train in the 20teens, either.

People who buy multiple new games a month have a spending problem, but it's not due to the "high" prices of games. They'd have a spending problem if they were $40.


edit: I also don't buy new/top-end GPUs every year or two. That by itself means I could afford the price increase on many more games than I buy. Now *there's* an area in which prices have gone insane. With the forums full of people who think spending $1k+ on a GPU is fine.
Última edición por wesnef; 10 FEB a las 8:46
nullable 10 FEB a las 8:44 
Publicado originalmente por Crix:
Publicado originalmente por Brian9824:

Yep, if anything the price you pay for a game now also typically includes years of support, updates, and often new content being added. Back then the $150 (Today's equivalent) you paid got you the game with no updates, no bug fixes, no free new content, etc

Your games release quality was significantly higher. When games released, they were actually finished.

Today, you wouldn't be able to compete in that market. Time has gotten more expensive.


People keep saying this. I don't think they know their history as well as they think they do. And I don't think they appreciate some of the ways things have evolved.

Like games were often much smaller, and shorter, limited but the technology of the day. A lack of information about the game itself during development means you don't know what finished means. How many games had content just cut out because of a lack of time to finish it? And in decades past that content was just gone. Now it can still be finished and added in. That's not something I feel compelled to cry over.

I mean not everything is perfect, but for every criticism people have I do see some benefits for how things evolved. There were lots of great games back in the day. But it wasn't some utopia, people still complained incessantly just like they do now. Games were still buggy, incomplete, you just weren't keenly aware of every detail that occurred in development, and it kinda seems like an ignorance is bliss situation to me.
Última edición por nullable; 10 FEB a las 8:46
remember this a industry can not give 30% of its profits to marketing, which is what steam is, by doing this the video game industry has lost billions of dollars while steam seems to be profiting but giving nothing back to the industry.

Many people already make a choice to not purchase new games because they are increasingly poor quality and expensive, they are not purchasing new consoles for this game reason, the shift on consumerism has started and because of the high profit deduction the industry has , mainly with online selling with platforms like steam, it has driven customers to find alternatives or to forsake the games they want in favor of more needed material objects.

the main thing to remember is steam can charge developers whatever they like and developers can charge consumers, however the consumer doesn't need to buy the product and failing game studios shows they aren't.

Steam can lie all it likes about its profits and sales, however keep in mind if there was money to be made making games and selling them valve would of had a whole line up of new games being released, they don't cause they know how poor the sales really are.

They went head first into the shallow pool with the Steam Deck and a headache is a nice way to put cracking your skull open when diving into the deepend of a low demand product.
Última edición por Golden Unicorn; 10 FEB a las 8:45
Brian9824 10 FEB a las 8:45 
Publicado originalmente por Crix:
Publicado originalmente por Brian9824:

Yep, if anything the price you pay for a game now also typically includes years of support, updates, and often new content being added. Back then the $150 (Today's equivalent) you paid got you the game with no updates, no bug fixes, no free new content, etc

Your games release quality was significantly higher. When games released, they were actually finished.

Today, you wouldn't be able to compete in that market. Time has gotten more expensive.

Not sure what games your playing but almost every game I buy at launch is finished. Sure some have bugs, but the games are also far more convoluted and are incredibly more difficult to troubleshoot

This is an interesting read about bugs in a AAA game - Final Fantasy (3)6
https://finalfantasy.fandom.com/wiki/Category:Bugs_in_Final_Fantasy_VI

Tons of bugs including major ones like the evasion stat doing nothing at all, and magic evasion dictating evasion for physical and magic.

Sadly those bugs never got fixed where as if they were released today a patch would address it.
Amaterasu 10 FEB a las 8:45 
Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
Publicado originalmente por wesnef:

So where do you place Regular Normal Consumers in your division of "waiting" and "sheep"?

(18 million people bought the last Zelda game in the first month, or something like that. Do you consider all 18 million of those people "sheep"?)

What's a regular normal consumer to you? someone who buys whatever game the first month it's released?

Do you know all those 18 million people? do you know if they are wealthy/rich or living check to check, etc? (since this is focused on nintendo) people with kids tend to buy whatever quickly for them and most of the time, at full price. Then you have the gamers who grew up with Zelda (already brainwashed to buy the next one)

You picked "Zelda" fans, they aren't Regular Normal Consumers (they fit in the Wealthy catagory, I will assume) Also, isn't Nintendo big with kids? I don't know the kids market but I have a feeling that they bother their parents to buy the next Zelda/Nintendo game, quickly and for full price.

Look at this Zelda fan


Publicado originalmente por Amaterasu:
I'm one of the people who bought Tears. I have buyer's remorse. It was not worth 70 dollars to me. It was barely worth 40. Keep in mind I would buy BotW for 70 easy.

See? (they wouldn't mind paying $70+tax, easy,) if you would have waited for a good sale or some reviews or so, you could have saved your money. I was tired of having remorse, so I changed things around.

Don't know if Nintendo has sales but it does charge for a lot of things and for high prices (because they know they have kids wrapped around their consoles & gullible parents that will pay those high prices )

I don't follow Nintendo crap but I know they are stingy with their games.

They take PS/Xbox/PC games but don't give us nothing. Not a single Nintendo game for any other console or PC (I guess if you emulate or whatever, this doesn't matter to you)

Nintendo never has sales.
zelda was pretty much quality and a fan favorite, zelda sells more copies then call of duty and steam gets zero cut when a zelda game sales, cause nintendo refused to allow steam to steal 30% of its profit.

Many people consider nintendo to be profitable while sony and microsoft has questionable profits in the past 10 years.
im suprised this thread has lasted as long as it has with OP bringing up the P word, usually mods are super anal about that
Crix 10 FEB a las 8:59 
Publicado originalmente por nullable:
Publicado originalmente por Crix:

Your games release quality was significantly higher. When games released, they were actually finished.

Today, you wouldn't be able to compete in that market. Time has gotten more expensive.


People keep saying this. I don't think they know their history as well as they think they do. And I don't think they appreciate some of the ways things have evolved.

Like games were often much smaller, and shorter, limited but the technology of the day. A lack of information about the game itself during development means you don't know what finished means. How many games had content just cut out because of a lack of time to finish it? And in decades past that content was just gone. Now it can still be finished and added in. That's not something I feel compelled to cry over.

I mean not everything is perfect, but for every criticism people have I do see some benefits for how things evolved. There were lots of great games back in the day. But it wasn't some utopia, people still complained incessantly just like they do now. Games were still buggy, incomplete, you just weren't keenly aware of every detail that occurred in development, and it kinda seems like an ignorance is bliss situation to me.

Ignorance is bliss is a true statement, how information was handled is much different. This is true.
nullable 10 FEB a las 8:59 
Publicado originalmente por Golden Unicorn:
remember this a industry can not give 30% of its profits to marketing, which is what steam is, by doing this the video game industry has lost billions of dollars while steam seems to be profiting but giving nothing back to the industry.

Well... giving a no-name indie developer access to one of the largest markets in PC gaming isn't nothing. For a $100 a developer gets access to a platform and features that would cost them orders of magnitude more than $100 to build for themselves. That's not nothing either.


I mean when's the last time you've gone to an indie game's website and bought the game right off their site, direct from the developer? Is that how gamers shop for games these days?

There's a big different between selling 50,000 games off your website and selling 500,000 games on Steam. And from where I sit 100% of 50,000 isn't going to be greater than 70% of 500,000.

Plus let's not forget no one is being forced to sell their games on Steam. Developers choose to because it actually makes them a lot of money. And it does often seem like developers sell more units on Steam than all the other PC platforms combined. And and all the other stores, on PC or consoles take a percentage. Don't kid yourself.

Also let's not gloss over the fact that it's 20%-30% for the revenue split. If you game does well Valve's cut goes down. And if you're selling millions of games and not making money that's not Valve's problem. It's not outrageous or much different compared to other stores/platforms.

Also back before digital distribution developers were making quite a bit less as there was more overhead for physical sales. Steam became successful in part because 30% was a great deal compared to legacy physical sales. Without that to compare it to people just seem to get mad Valve's platform has a cost. Which is a bit silly.
nullable 10 FEB a las 9:02 
Publicado originalmente por Amaterasu:
Nintendo never has sales.

They do. But for a Steam user they feel very limited in comparison. And Nintendo's first party titles rarely get significant discounts. It's a different ecosystem and it works for Nintendo, they've been very smart in how they manage their products.

Although there's lots of 3rd party games that do get significant discounts regularly.
Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
Publicado originalmente por wesnef:

So where do you place Regular Normal Consumers in your division of "waiting" and "sheep"?

(18 million people bought the last Zelda game in the first month, or something like that. Do you consider all 18 million of those people "sheep"?)

What's a regular normal consumer to you? someone who buys whatever game the first month it's released?
A regular consumer is a consumer who buys a game at the price they BELIEVE acceptable for the value they BELIEVE they will receive.

Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
Do you know all those 18 million people? do you know if they are wealthy/rich or living check to check, etc?
That's all irrelevant. Rich or poor, people gonna spend money as they deem will provide the greatest returns.
Kids might not have any shoes or schoolbooks but you best believe there momma gonna have her hair and nails done.

Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
(since this is focused on nintendo) people with kids tend to buy whatever quickly for them and most of the time, at full price. Then you have the gamers who grew up with Zelda (already brainwashed to buy the next one)
And this is where you show that you coming from the rich side of the spectrum.

Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
You picked "Zelda" fans, they aren't Regular Normal Consumers (they fit in the Wealthy catagory, I will assume) Also, isn't Nintendo big with kids? I don't know the kids market but I have a feeling that they bother their parents to buy the next Zelda/Nintendo game, quickly and for full price.
And again you think parents just gonna run out and buy it?
You really be living ina white bread world meng.

I mean consider that parents are apt to have significantly less disposable income than non-parents.
Brian9824 10 FEB a las 9:05 
Publicado originalmente por nullable:
Publicado originalmente por Golden Unicorn:
remember this a industry can not give 30% of its profits to marketing, which is what steam is, by doing this the video game industry has lost billions of dollars while steam seems to be profiting but giving nothing back to the industry.

Well... giving a no-name indie developer access to one of the largest markets in PC gaming isn't nothing. For a $100 a developer gets access to a platform and features that would cost them orders of magnitude more than $100 to build for themselves. That's not nothing either.


I mean when's the last time you've gone to an indie game's website and bought the game right off their site, direct from the developer? Is that how gamers shop for games these days?

There's a big different between selling 50,000 games off your website and selling 500,000 games on Steam. And from where I sit 100% of 50,000 isn't going to be greater than 70% of 500,000.

Plus let's not forget no one is being forced to sell their games on Steam. Developers choose to because it actually makes them a lot of money. And it does often seem like developers sell more units on Steam than all the other PC platforms combined. And and all the other stores, on PC or consoles take a percentage. Don't kid yourself.

Also let's not gloss over the fact that it's 20%-30% for the revenue split. If you game does well Valve's cut goes down. And if you're selling millions of games and not making money that's not Valve's problem. It's not outrageous or much different compared to other stores/platforms.

Also back before digital distribution developers were making quite a bit less as there was more overhead for physical sales. Steam became successful in part because 30% was a great deal compared to legacy physical sales. Without that to compare it to people just seem to get mad Valve's platform has a cost. Which is a bit silly.

Bad faith argument as its far more then just marketing, forums, workshop, anti cheat, bandwidth, updates, payment processing, etc are just some of the features Valve provides with that 30% cut which also goes down to as low as 20%.
Publicado originalmente por nullable:
Publicado originalmente por Amaterasu:
Nintendo never has sales.

They do. But for a Steam user they feel very limited in comparison. And Nintendo's first party titles rarely get significant discounts. It's a different ecosystem and it works for Nintendo, they've been very smart in how they manage their products.

Although there's lots of 3rd party games that do get significant discounts regularly.
they still sale physical games that you can buy cheap at Gamestop or elsewhere, they dont really need to have sales
< >
Mostrando 76-90 de 157 comentarios
Por página: 1530 50

Publicado el: 9 FEB a las 5:30
Mensajes: 157