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I mean that isn't specific to consoles, PC, Indie, or AAA. I've yet to personally however ever see a game where its bugs make it unplayable. I mean in the old days before updates whatever bugs a game had at launch were unfixable.
Even some of the highest rated games of all times contain game breaking bugs that were never fixed to this day because there was no method for fixing them
Go and fetch a list from every game released in the 6th generation and even the 7th generation, like years 2000 to 2010, and compare it with the list of games released between 2020 and 2024 and see how we are in a downfall.
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Speaking of variations of games, many genres and types of games were totally forgotten and destroyed:
- We had many arcade racing games aside from Forza and NFS, like Midnight Club, Blur, Test Drive, Midtown Madness, etc.
- We had many superhero games like Deadpool, X-Men Origins, Hulk, Iron Man, Ultimate Alliance, and PS2 Jet Li.
- We had many point-and-click games like Syberia, Still Life 2005, and Paradise 2006.
- We had many more realistic first-person shooter games aside from Call of Duty, like Delta Force, Black, I.G.I., The Sum of All Fears, SAS, Rogue Warrior, Raven Squad, Global Operations, etc.
- We had many unique games with total innovation, like Wanted: Weapons of Fate, Pepsiman, Mirrors Edge, Plants Vs Zombies, Crazy Taxi, Getting Up, Made Man, 25 to Life (this one presented a great atmosphere of living in a thug hood and gave you the role of playing as a cop and a thug at the same time), etc.
- We had many games based on movies and animations like The Matrix, James Bond, Die Hard, Bad Boys, Ice Age, Kung Fu Panda, Cars, Madagascar, The Incredibles, Pink Panther, etc. They were mostly created by THQ and Activision. Where are they now?
The number of variations and genres that have been forgotten is much more compared to the genres that are currently trending and producing. So you still believe people aged up or gaming sucks now? We've lost too many games and genres, instead receiving battle royale skins day by day.-----------------------------------------------------------------------------------------
Personally, the last rich years of gaming were 2016-2018. I was busy with many games, mostly from Ubisoft, Hitman, Rockstar, etc. After that, every year is starving in terms of gaming. I have nothing to play anymore. I have played everything I wanted, and now I can't find anything else to play.
I'm thinking of reducing my gaming time a little and sticking to other hobbies like surfing outdoors or watching many movies I missed, like Fast X, Bad Boys Ride or Die, Beekeeper, Inside Out 2, Ralph 2, Wolves, Working Man, Squid Game 2, etc.
There's always bugs. Not every user experiences every bug. And it's easy to engage in confirmation biases. I love my Switch. I've had games crash on my switch, I've read plenty of bugs. Methinks you haven't done the research if you're making that claim.
And to answer your original post. If we could write perfect software we would. But perfection is untestable and we wouldn't know it if we saw it. And it would take too long to achieve before we could get some use out of it. So we release programs we know have bugs and try to fix them before anyone else finds them. It might sound crazy, but that's the state of the art.
Also bug fixes may fix a bug, and introduce a new bug. Granted some games are buggier than others. Lots of reasons for that. Not every game has the luxury of being released when the programmers are satisfied. Sometimes a deadline is a deadline and you release what you got and try to clean up as much as you can after launch.
Not everyone involved with a game is a programmer and programmers aren't running the show. Games are created to make money, a buggy game might be a better option than no game, especially if you can fix a lot of things with patches.
Programs are a lot more complicated now than they used to be too. More complexity often means more bugs. The megaphone of the Internet often magnifies things that have always happened, but were just less visible in days bygone.
Even the infamous bug from Outer Worlds where 'unkillable' companions would die randomly was known, but they were never able to replicate the issue. And they were trying a LOT of things to fix it. Eventually they had to abandon it as it seemed random, and also very rare. Once the game released the 'rare' bug become way more prevalent than they thought. They eventually figured out the rube golberg of circumstances and mechanics that caused the bug but it was not easy.
At some point you have to accept that a bug can't be fixed in a timely manner and that those resources would be better spent on other bugs. When your bug list is so large, then the bugs that "crash your computer" are going to take priority over "game breaking but rare/unreproducable". Devs dont have infinite resources.
Also while people keep saying 'old games don't have bugs'. If you've seen any Speedrun ANY % category, is full of essentially exploiting every possible bug imageable to get 0.1 seconds. Bugs in games can be found literally a decade later. The Metal Gear Solid Boba Skip being a semi-recent example of a door bug that shaves 2 minutes off most runs.
AI isn't a magic wand, its not going to fix complex bugs that exist buried in programming. Unfortunately people have no idea what AI is and just use it as a magic fix all solution
I mean for YEARS, all I saw was commercials for 'Graphics designers/artists'... zero for good programmers.
In my opinion.
Miss your launch date because 'ironing bugs' (and you'll NEVER fix them all) and by the time you launch people will be already busy playing other games. Or you've missed christmas season and now people aren't that interested in buying games.
And there goes all your money investment in the project... Down the drain.
All for a bug that could have been fixed live later. While people already play your game.
Like I said, some bugs just can't be fixed. And there's others where fixing isn't really worth the effort because the effects of the bug are negligible.