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I stopped buying games day one a long time ago.
It's not a matter of taking your time, sometimes bugs occur do to unforseen interactions or combinations with external factors
Eh bugs have existed for as long as software has existed
For instance
Games release with bugs because that is the nature of coding and software technology. It only gets worse the more complex the coding and software gets. Software has had bugs since there has been software. It's gets released because at some point, it has to. You are never going to be able to release software in a perfect form.
Bugs take as long to fix as they take as long to fix. Some fixes are quick and easy. Others aren't. And again, depending on the complexity of the code, some cannot be fixed.
2) when there are so many variations of hardware/OS/software/drivers/etc among the people using your software, it's not always possible to find them before release.
3) limitations of time and/or budget.
I literally linked you one of the first nintendo games ever released that is far simpler with bugs. I mean lots of nintendo games have tons of bugs like the infamous MissingNo pokemon bug.
I mean there are more examples, every game including nintendo releases have lots of bugs
Single hardware setup to target. Games have to pass console manufacturers curation to be allowed to be sold on the console (problems with curation can delay game release for months or even deny it entirely so ton of work is put on passing it with one go).
On PC on the other hand there's literally millions of hardware, software, driver and OS combinations any of which can cause bug to occur in game. It's just impossible for even largest studios to test their games on more than fraction of the combinations available.
I mean that depends on studios, i've seen AAA games get bugs fixed fast, and indie games go forever and never have a bug fixed.
Part of it is also a factor of the games size and complexity. A large AAA game takes longer to debug and troubleshoot then an often simpler indie game