Why do you release a game when it has bugs?
Why make players suffer through bugs also when they are reported depending on the person or persons fixing them, why do they take their time or not at all?

I am starting to think maybe best not to buy games when they are released, but even older games still have bugs that developers stop fixing.

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Showing 1-15 of 46 comments
Publishers pushing it out before it's ready. Just the way it is now. I know, it's stupid. I don't blame the devs though.

I stopped buying games day one a long time ago.
Because with software its almost impossible to fix all bugs, many of which only become prevalent upon release when you have millions of people playing it.

It's not a matter of taking your time, sometimes bugs occur do to unforseen interactions or combinations with external factors
Originally posted by Archerodees:
Publishers pushing it out before it's ready. Just the way it is now. I know, it's stupid. I don't blame the devs though.

I stopped buying games day one a long time ago.

Eh bugs have existed for as long as software has existed

For instance

I understand then why console games like the ones Nintendo releases have no bugs or less of it?
Last edited by Crazywabbit; Jan 27 @ 5:05pm
They tend to take their time and release a more polished product.
BJWyler Jan 27 @ 5:14pm 
Originally posted by Crazywabbit:
Why make players suffer through bugs also when they are reported depending on the person or persons fixing them, why do they take their time or not at all?

I am starting to think maybe best not to buy games when they are released, but even older games still have bugs that developers stop fixing.
Who are you asking, exactly? This is a Steam user forum. Developers and Publishers do not read or visit this forum, except for a handful of Indie devs with regular Steam accounts.

Games release with bugs because that is the nature of coding and software technology. It only gets worse the more complex the coding and software gets. Software has had bugs since there has been software. It's gets released because at some point, it has to. You are never going to be able to release software in a perfect form.

Bugs take as long to fix as they take as long to fix. Some fixes are quick and easy. Others aren't. And again, depending on the complexity of the code, some cannot be fixed.
im really curious how do large groups of some games are fixing the bugs really slow
Originally posted by Crazywabbit:
I understand then why console games like the ones Nintendo releases have no bugs or less of it?
Have you ever seen a speed run of pretty much any Nintendo game? They all exploit bugs and glitches...
Bug G pubG
wesnef Jan 27 @ 5:22pm 
1) every piece of software has bugs.

2) when there are so many variations of hardware/OS/software/drivers/etc among the people using your software, it's not always possible to find them before release.

3) limitations of time and/or budget.
Originally posted by Crazywabbit:
I understand then why console games like the ones Nintendo releases have no bugs or less of it?

I literally linked you one of the first nintendo games ever released that is far simpler with bugs. I mean lots of nintendo games have tons of bugs like the infamous MissingNo pokemon bug.


I mean there are more examples, every game including nintendo releases have lots of bugs
Originally posted by Crazywabbit:
I understand then why console games like the ones Nintendo releases have no bugs or less of it?

Single hardware setup to target. Games have to pass console manufacturers curation to be allowed to be sold on the console (problems with curation can delay game release for months or even deny it entirely so ton of work is put on passing it with one go).

On PC on the other hand there's literally millions of hardware, software, driver and OS combinations any of which can cause bug to occur in game. It's just impossible for even largest studios to test their games on more than fraction of the combinations available.
What always gets me is how I have experienced indie devs that have fixed bugs and added features in a couple of days.. VS months to NEVER for multi million dollar industries with tons of manpower.
Originally posted by RedLightning:
What always gets me is how I have experienced indie devs that have fixed bugs and added features in a couple of days.. VS months to NEVER for multi million dollar industries with tons of manpower.
Those companies have a lot more red tape than an indie development team/person.
Originally posted by RedLightning:
What always gets me is how I have experienced indie devs that have fixed bugs and added features in a couple of days.. VS months to NEVER for multi million dollar industries with tons of manpower.

I mean that depends on studios, i've seen AAA games get bugs fixed fast, and indie games go forever and never have a bug fixed.

Part of it is also a factor of the games size and complexity. A large AAA game takes longer to debug and troubleshoot then an often simpler indie game
Last edited by Brian9824; Jan 27 @ 6:27pm
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Date Posted: Jan 27 @ 4:58pm
Posts: 46