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Oh, those "people" were all business experts? Or just a mob who went into a frenzy from someone blowing the "woke" dog-whistle?
Concord didn't fail because of DEI.
It failed because it was a lacklustre game released into an oversaturated genre with many established titles.
Dragon Age Veilguard.
Can't speak to that. Never really bothered with the franchise
Concord
https://steamdb.info/app/2443720/charts/
all-time peak
5 months ago
697
players right now
0
https://www.ign.com/articles/firewalk-studios-officially-closing-following-concords-disastrous-release-and-subsequent-shutdown
"Sony is shuttering Firewalk Studios in the wake of its disastrous release of Concord, the PS5 shooter that lasted less than two weeks before being shuttered."
...so yeah, I would say that they are experts by comparison.
Those same "experts" claimed that Space Marine II is going to be "woke" and fail. It was the rage-bait around SM II that made me ignore every single rage-baiting Youtuber and Steam Curator.
Just a side note - a big part of Kotaku going down the tubes the last few years is that the entire Gawker/Gizmodo media group got bought&sold several times, finally ending up with one of those awful "private equity" finance firms, which have been sabotaging & selling off pieces of the group whenever they could. Most/all of the original writers are gone, the editors quit in protest due to dictates handed down from the idiot owners (like "you must write/publish X 'guide' articles every day"), the comments section was turned off (which removes any community engagement), etc. . .
Most of the content these days is churned-out "How to do X in Game Y" 'guides', and even on the more useful articles there's no talking about what you read with other readers/seeing other people's thoughts on it. It's a hollow shell of what it was, and it's all down to the private equity vampires who own them.
Probably not a good idea to denigrate gamers when your entire publication is dedicated to games, and your entire target audience is made up of gamers.
Plus, all of the original staff left Kotaku a long time ago. Only Grifters are left, and even they are dropping like flies. One Editor-in-Chief got fired. Then her replacement quit because the people in charge wanted Kotaku to focus on guides instead of opinion hit pieces (aka what she called "NEWS"), leading to her throwing a tantrum and quitting.
After all, when a game suddenly is succesful, it also suddenly isn't "woke" anymore.
It's hard to take clickbait fans like D. Flame serious in that regard.
And if my points were wrong, you wouldn't keep resorting to ad hominem fallacies in a desperate attempt to discredit me.
Marvel Rivals is FREE.
It's a MARVEL game. That alone would've made sure it sold. Do you think Arc System Works' Dragon Ball FighterZ would've sold as well as it did if it wasn't a famous IP? People still buy brands, even when they're not necessarily associated with quality any more.
Your points are literally rehashes of clickbait videos articles. You ignore facts. You make up purposes or results. You literally have *no* points.
I'm also not dicrediting you, I'm describing you. You're a clickbait fan that repeats said clickbait without critical thinking, every post you make shows that. You quite like to use buzzwords, have you noticed that?
So woke the rage-bait industry and their followers probably can't get a wink of sleep.
And people were already pointing out that concord had been stripped of all personality thanks to modern woke ideology, even before the game released, so it can't be post hoc.
Marvel Rivals is full of personality because it completely ignores the agenda being pushed onto Western Devs. Concord had nothing but bland characters and designs because no one is allowed to be attractive or unique, since it might offend someone, according to these agendas.
I mean it is pretty telling when Games like Tomb Raider 1-3 is getting remastered and they are putting a disclaimer on it, or how the Legacy of Kain remaster is going in an censoring statues of all things.
Marvel's Guardians of the Galaxy had an all time peak of 9826 players.
MvCI had an all time peak of 3592.
Etc.
The IP is not enough to carry the game by itself.
And yes, FighterZ would have sold well. ArcSys is one of the most well respected devs for fighting games, and even Guilty Gear Strive has similar numbers to FighterZ.
FighterZ all time peak: 44,234
Strive all time peak: 30,939
Concord all time Peak: 660
Marvel Rival's all time peak: 642,333
Concord's free beta all time peak: 2,388 (so it was a flop even when it was free)