Do the DEI developers of games such as concord and veilguard still have an audience?
Concord is an infamous failure, and veilguard didn't do badly but it was very far away from breaking any sales records. I look at social media groups that built up 10+ million subscribers like IGN and ther videos today have hardly any attention. Kotaku was a titan of games media too, and barely anyone looks at anymore.

The only reason I am asking about this is that modern year games aren't my main focus for gaming anymore. None of my past 5 games were developed in the 2020s. I am not opposed to DEI in principle, and I recognize that as filled to the brim as veilguard was with the stuff, I probably would have disliked it for a whole lot of reasons related to gameplay and the lack of continuity it had with the dragon age series from an artistic and lore point of view.
Zuletzt bearbeitet von sick duck; 10. Jan. um 19:52
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Well they have some audience for sure, but it's barely enough to keep the lights on.
I'm gonna buy drahon age veilgard at one point when it's cheaper, yes. I like dragon age.
Unfortunately, yes. But that's what a fanboys exist for. These gourmets likes to eat such masterpieces when it's still hot and all :laughter5:
is TF2 a DEI as It does have a black Scottish Demoman?
Ursprünglich geschrieben von SpeedFreak1972:
Well they have some audience for sure
All 4 of them
Ursprünglich geschrieben von The nameless Gamer:
5) "Concord" - failed because it was competing with four free to play shooters, had nothing to justify a price tag and was excluding over 170 countries as audience due to a mandatory PSN account. "DEI" had nothing to do with its failure.
Don't forget the studio was bought out during development which sure made work go smooth as a moutainrange and didn't make everyone working at the company uneasy about their future.

But hey my favourite ragebaiter said very angrily it was because of DEI so that must be it. I'm sure Morbius also failed because of DEI. Everything that fails is due to DEI... Unless it's something I like

Ursprünglich geschrieben von Ben Lubar:
That, and they forgot to tell most people the game even existed before they shut it down.
A game with almost zero marketing flopping? Picture me surprised.

I'm going to throw a shot in the dark and put my money on Sony letting the game flop to do some creative accounting with its budget. Kind of like what Zaslav did by burning the already filmed Batgirl movie.
Ursprünglich geschrieben von Tito Shivan:
Ursprünglich geschrieben von The nameless Gamer:
5) "Concord" - failed because it was competing with four free to play shooters, had nothing to justify a price tag and was excluding over 170 countries as audience due to a mandatory PSN account. "DEI" had nothing to do with its failure.
Don't forget the studio was bought out during development which sure made work go smooth as a moutainrange and didn't make everyone working at the company uneasy about their future.

But hey my favourite ragebaiter said very angrily it was because of DEI so that must be it. I'm sure Morbius also failed because of DEI. Everything that fails is due to DEI... Unless it's something I like

Like Space Marine II and Baldur's Gate III for example.
I'm a 100% convinced that if Street Fighter II was released today, these sods would whine about the main character not being Guile or Ken. And that's just the tip of the iceberg of complains the rage-bait industry would be perpetuating.
Thread title: Do the DEI developers of games such as concord and veilguard still have an audience

Do they require your permission?

As for:

Ursprünglich geschrieben von sick duck:
I am not opposed to DEI in principle,

And yet you created a thread to out your opinions on it.

More odd is having a former profile name as the leader of the ♥♥♥♥ Party while creating a thread about DEI.
Zuletzt bearbeitet von Nx Machina; 11. Jan. um 3:34
Ursprünglich geschrieben von The nameless Gamer:
Games don't fail because of "DEI", they fail because they're bad or because they end up overlooked.

1) "Daikatana" - failed because it was bad
2) "Metal Fatigue" - failed because it wasn't a Starcraft clone
3) "Duke Nukem forever" - failed because of being overhyped while taking forever to develop and ultimately under-delivered
4) "Command & Conquer 4" and "Warhammer 40.000 Dawn of War III" failed because they brought change nobody wanted into the franchises
5) "Concord" - failed because it was competing with four free to play shooters, had nothing to justify a price tag and was excluding over 170 countries as audience due to a mandatory PSN account. "DEI" had nothing to do with its failure.
100% correct.

Ursprünglich geschrieben von The nameless Gamer:
4) Dawn of War III" failed because they brought change nobody wanted into the franchises.
This one still stings, DOW 1 was such a fun RTS game.
Such a brave and stunning stance from your private account, OP. Much courage.
Ursprünglich geschrieben von Tito Shivan:
Ursprünglich geschrieben von The nameless Gamer:
5) "Concord" - failed because it was competing with four free to play shooters, had nothing to justify a price tag and was excluding over 170 countries as audience due to a mandatory PSN account. "DEI" had nothing to do with its failure.
Don't forget the studio was bought out during development which sure made work go smooth as a moutainrange and didn't make everyone working at the company uneasy about their future.

But hey my favourite ragebaiter said very angrily it was because of DEI so that must be it. I'm sure Morbius also failed because of DEI. Everything that fails is due to DEI... Unless it's something I like

Ursprünglich geschrieben von Ben Lubar:
That, and they forgot to tell most people the game even existed before they shut it down.
A game with almost zero marketing flopping? Picture me surprised.

I'm going to throw a shot in the dark and put my money on Sony letting the game flop to do some creative accounting with its budget. Kind of like what Zaslav did by burning the already filmed Batgirl movie.
Morbius failed because it wasn't a very good movie. The villain sucked. The character motivations made no sense. They didn't have the guts to make Morbius an actual villain. Etc.

Concord failed because of modern woke ideology. The modern woke movement is basically a rebranding of "political correctness" but then dialed up to 11. And if you are old enough to remember when being PC (politically correct) was the big thing, the major trend was sucking all the personality out of everything. Language lost all of its color, and it got sanitized down more and more, until everything lost all its meaning. Everything was dull and gray to avoid offending anyone.

See also:
George Carlin - Euphemisms (Shell Shock)
https://youtu.be/vuEQixrBKCc?si=u4vSgaR--0-GnsZx

This is the same thing that happened to Concord, and that is why it flopped, whereas Marvel Rivals is insanely popular from the same genre.
Ursprünglich geschrieben von D. Flame:

Concord failed because of modern woke ideology. The modern woke movement is basically a rebranding of "political correctness" but then dialed up to 11. And if you are old enough to remember when being PC (politically correct) was the big thing, the major trend was sucking all the personality out of everything. Language lost all of its color, and it got sanitized down more and more, until everything lost all its meaning. Everything was dull and gray to avoid offending anyone.

See also:
George Carlin - Euphemisms (Shell Shock)
https://youtu.be/vuEQixrBKCc?si=u4vSgaR--0-GnsZx

This is the same thing that happened to Concord, and that is why it flopped, whereas Marvel Rivals is insanely popular from the same genre.

No, it didn't. Marvel Rivals is
1) better looking
2) is riding on a much more popular IP
3) isn't unavailable to half the world
4) is free to play.
There isn't one IDEOLOGICAL reason Concord failed.
Ursprünglich geschrieben von The nameless Gamer:
Ursprünglich geschrieben von D. Flame:

Concord failed because of modern woke ideology. The modern woke movement is basically a rebranding of "political correctness" but then dialed up to 11. And if you are old enough to remember when being PC (politically correct) was the big thing, the major trend was sucking all the personality out of everything. Language lost all of its color, and it got sanitized down more and more, until everything lost all its meaning. Everything was dull and gray to avoid offending anyone.

See also:
George Carlin - Euphemisms (Shell Shock)
https://youtu.be/vuEQixrBKCc?si=u4vSgaR--0-GnsZx

This is the same thing that happened to Concord, and that is why it flopped, whereas Marvel Rivals is insanely popular from the same genre.

No, it didn't. Marvel Rivals is
1) better looking
2) is riding on a much more popular IP
3) isn't unavailable to half the world
4) is free to play.
There isn't one IDEOLOGICAL reason Concord failed.
People knew concord was going to flop from the first trailer, and no one even knew its monetization method yet.

People claimed that the only reason it failed was because the market for that genre was oversaturated, and they claimed that any new game released it that genre would fail.

Then Marvel Rivals released, and the coping kicked into high gear.
Ursprünglich geschrieben von D. Flame:
Ursprünglich geschrieben von The nameless Gamer:

No, it didn't. Marvel Rivals is
1) better looking
2) is riding on a much more popular IP
3) isn't unavailable to half the world
4) is free to play.
There isn't one IDEOLOGICAL reason Concord failed.
People knew concord was going to flop from the first trailer, and no one even knew its monetization method yet.

People claimed that the only reason it failed was because the market for that genre was oversaturated, and they claimed that any new game released it that genre would fail.

Then Marvel Rivals released, and the coping kicked into high gear.

I have claimed MULTIPLE reasons and other people added more. Here, I'll list them again, just for you:
1) premium price tag
2) limited availability
3) no innovation or novelties
4) already strong competition
5) no marketing
6) leadership change
Ursprünglich geschrieben von The nameless Gamer:
Ursprünglich geschrieben von D. Flame:
People knew concord was going to flop from the first trailer, and no one even knew its monetization method yet.

People claimed that the only reason it failed was because the market for that genre was oversaturated, and they claimed that any new game released it that genre would fail.

Then Marvel Rivals released, and the coping kicked into high gear.

I have claimed MULTIPLE reasons and other people added more. Here, I'll list them again, just for you:
1) premium price tag

Ursprünglich geschrieben von D. Flame:
People knew concord was going to flop from the first trailer, and no one even knew its monetization method yet.
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