Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd argue it wasn't even BRAND loyalty. We just loved the games themselves and waited for a new on to come out.
Sure some brands were more in your face and obvious like Blizzard Entertainment but it was the games people had loyalty to not the developer or publisher.
Brand loyalty is a thing that really took hold with the zoomer generation.
the good ol days, when the world hadn't gone straight to hell yet
The problem is that with the way the stock market works now, companies are more subservient to shareholders now, instead of the customers, so brand loyalty doesn't really work anymore.
Ok, and riddle me this BioWare has all the same employees they did 15 years ago?
Also one of the reasons they might not be the quite the same as they used to be and "equated with EA" is they've been owned by EA since 2007. No big surprise how the parent company influences the subsidiary.
And I'm not sure what rock you live under, but any developer is only as good as their last game.
Besides there's no accounting for taste, some people might like all of biowares games, each individual title and you might misconstrue that ad brand loyalty. Perhaps instead of lecturing about how people feel about games or developers, you should just worry about your self. You're not going to convince people to not like games they like or the Developer's who made them because you can't understand it
As for why, psychology certainly has an answer to that. There's all sorts of research material on why peoplpe do the weird stuff they do, including harming themselves. As for me, my answer to question such as this is my birthday gift wish, that is a T-shirt with the text "Humans are weird" and an image to match.
Companies have always put gains over customers. Even when it seemed like they weren't.
The current problem is largely Google and Facebook eating all the Ad revenue business and reducing it to harvesting hate clicks, so now you have lots of content creators baiting viewers into being angry at something they like(d) because that brings the most revenue and algorythm visibility.
All the rest of the discourse is accesory.
You mean the "Valve is gthe good guy" myth people created thanks to good marketing by Valve? ;)
Stock buy backs were also illegal back then, so they had to make their money the traditional and honest way instead of just artificially manipulating prices.
Now buy-backs are legal, so they don't think about firing their own staff or cheating customers for short term profits.
And Yellow Journalism is older than you are.
Crap hasn't worked that way since the early 90s or earlier, but that doesn't mean that it never worked that way.