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Valve are all about everyone having the latest game versions, that's the very core reason for Steam being what it is. So it's hardly surprisingly that they don't mind even single player games requiring a constant internet connection. Valve kind of expect everyone to have 24/7 net access.
Recently, there have also been Discovery connections added, both within the client itself and for games that are activated in the background. In that regard, we’re just lab rats for Valve.
The list goes on but that doesn’t make it any better. It’s not just "anti-consumer" — consumers are being deceived, being robbed and misled on a large scale.
Well, sorry but that's always the dumbest argument you can make. It doesn't matter at all with over 100 million accounts, especially when only a few people opt out in the grand scheme. Plus, new customers keep joining all the time.
Otherwise, yes, you're right — when it comes to money, changes can be pushed through quickly. But it takes a bit more than that.
Voting with ones wallet has actually resulted in the killing-off of entire games and developers/studios by making gamers unhappy about something they did, so enough people voting by not spending can have a gigantic negative effect for poor choices for Devs, thus, it is actually great advice.
Otherwise, "vote with your wallet" is just an empty phrase and a deadly argument. It starts with the fact that many people who complain about something don't even delete their product from the library
Shame people? Certainly not. Take a look around the forums and reconsider your statement on how effective and consistent "vote with your wallet" is here or how quickly it fades away.
I take a realistic approach to this. I don’t view it as an entertainment platform or source of personal amusement, nor do I see things through rose-colored glasses like many others do. I also do enough to make an impact on this platform and across platforms and fight on multiple fronts (wind mills).
Topic related, I have already ensured with several products that developers had to retroactively integrate data protection agreements and opt-in/out mechanisms. Additionally, telemetry servers were shut down, services were changed because of my involvement and a lot of other stuff that benefits everyone. Here on Steam and IoT.
What, in turn, are you doing?
oxygen not included = Tracker by Klei Entertainment
factorio = auth/api
elder scrolls skyrim = bethesda collector
drg = several tracker (stathat, google analytics)
prison architecht = trackjs, google crashpad
stardew valley = some unnecessary stuff doing callbacks
two point hospital = extensive sega tracker
infraspace = unity cloud reports and own tracker
hydroneer = valve ip checks, google ads, amplitude, google tagmanager and more
risk of rain 1 = Ipv6 Checks, Google TagManager, Facebook
risk of rain 2 = epic telemetry pipoeline, unity cloud reports
borderlands 2 = 2k discovery, telemetry and a lot of unnecessary stuff
slime rancher = unnecessary online stuff
goat simulator = google analytics
Capcom Arcade Stadium = Tracker
shadowrun returns = google analytics
warhammer 40k relics of war = logging with extensive data
Some more singleplayer games which were tested by various genres last time
metro exodus = dlss callbacks, google cloud, telemetry
deponia = ingame ads
garden life = tracker, steam datagram relay, google cloud
the aether = forced callbacks, cloudflare
aquarist = unity analytics, cloud reports
100 Funny Cats (and franchise) = unity analytics, stam datagram relay, cloud reports
subnautica = unity analytics, steam datagram relay, advertising
Since when did Skyrim require an online connection?