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I live in a capitalistic society so no, I wouldn't be surprised at all. I'm well aware of how capitalism works. At 58 years old I wouldn't be surprised if I knew about capitalism before you were born.
You can appreciate something without being a fan. Being fan implies being some sort of follower and having some sense of allegience to it. And I can't imagine having that towards a business.
Just saying m8. I've been able to amas a sizeable library of great games without being wealthy. As said. As long as you aren't trying to buy the latest AAA launch day releases... you can buy lots of games. Great games, which have had all their bugs ironed out already .
You'd think the use of those words was meant to carry some meaning?
Allow me to reiterate the appropriate adage
Age does not equal wisdom
No, the topic is about you not understanding the first thing about how inflation works, being jealous of people with more money than you, and not liking that microtransactions are a viable business model in the gaming industry which is one of the reasons why the price of games has remained relatively flat compared to the cost of living and actual rises in inflation.
There, I fixed it for ya. If you want to compare stuff, at least compare apples to apples and oranges to oranges.
If games cost too much, many games would make less money.
If your game costs too much, people will buy something else.
Inflation affects every consumable product.
Secondly your boss wants you to take a pay cut to help reduce costs yet i can guarantee you will say no.
On the contrary, if you consider inflation, games have been becoming cheaper and cheaper in price.
If anything, the fact that AAA games remained at pretty much the same price in the era of digital sales yells plenty on the fact that they've been over pricing everything since the very start.
Which is exactly why I keep saying that you have to compare apples to apples and oranges to oranges.
Dev studios tended to close down, like all the time. It's worth noting that in the digital age studios seem to be a lot more stable. And these were even big name developers, indie development was essentially a crapshoot for most.
Why? Because back in ye old day how much do you think the dev/pubs got from each sale?
50% if they were lucky, and uit was not uncommon to see a literal inverse of the current revenue split.. Yeah consider that next time you hear someone talk about how unfair the 70/30 split is..
All that to say, what has happened is that with digital dev/pubs are actually getting a sustainable income from their releases.
When a game is made, and made its cost back, it has no price anymore. Everything after that is profit.
Thats why sales are happening. The only thing that matters after a while, that everyone buys it. Its then millions x 15, or none.
And more people play now.