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Is there anyway to make it more doable or gamepad friendly with the keyboard and mouse configuration ?
Should i have the file if my ps5 controller has to emulate a xbox controller throught steam or what ?
Or is there a way to make the ps5 controller emulate a keyboard and have still a smooth experience ?
Any help would be appreciated.
For PS5 controller, all have to do is ensure you have "Playstation" enable "Generic gamepad" enable, and just for sake of it enabke "Xbox" as well, no harm having it enable as well.
Steam does emulate PS5 controller as xbox controller, and can natively support it, but games need to natively support it as well, if game assume it a generic gamepad, or xbox controller, that how it will see it, unless it not able to detect PS5 controller to begin with, then that where emulation of xbox or generic comes into play to make it work. There barely any games that support PS5 controller natively, and not many that support PS4 controller either.
As shown. https://imgur.com/a/u4RwuFZ
Now mapping controller, do not do it for general controller settings, or any other type of setting, it's better doing it per game, as this save you headaches, if do it for general controller setting, this affects all games, if do it for other type of controller settings this will do other things like Steam overlay, and such.
Here how to do it per game controller setting.
https://imgur.com/a/0jojnCW
If the support of xbox controller is broken and it requires a file to work, there is no way the ps5 controller can work ?
Should i install the file to make the ps5 controller work ?
Emulation of the controller just a layer that tells the game you're using an xbox controller, but actually a PS5 controller, the controller send input, that input is translated to xbox input, and game understood you press button.
Point is, i think Valve removing controller layout options (Steam > Big Picture > Settings > Controller > Controller Settings)where we could map buttons as they are laid out on controller, which was useful for saving an xbox controller layout to be saved as a s a PS controller (or any other controller type); or vice versa, as our own custom controller but recent client updates have completely removed that feature and i can not find the change in Steam client change logs to see when this actually happened.
So to use Steam Input what i just described is first thing we should check when having issues with games using Steam Input custom configs. Doing this today at least confirms our controller is identified by operating system and Steam client, in the past it also allowed us to check the buttons have been mapped correctly or like expected before we start trying use to controller in games with or without custom Steam Input configs.
ehm to get PS controller prompts in game Steam tells game a PS controller is being used. That is all the game knows, This is all that happens if Steam client sees your controller as a PS type controller in Steam Inputs controller settings found through Big Picture UI.
imo OP needs to save his PS 5 controller layout as an xbox type controller so he can get to emulate an xbox type controller in that specific game. That would also mean no kb/mouse actions need to be mapped through a custom Steam Input config
Here is a screenie of the olde way Valve allowed us to do just that and save our controller layout as any of the supported controller type listed in Steam Input controller settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546024083
iirc it was when Valve devs found a trackpad can be used to emulate any input device when developing Steam Controller, this is when Steam Input was born. So in reality all emulated devices through Steam Input are a trackpad, not an xbox type controller like suggested.
For controller detection issue, if game natively support said controller, if not being detected correctly by Steam, can simply disable Steam controller support, and let the game do the work. Can do this by visit game on client > properties > controller > and Disable Steam input.
I was trying to add to the discussion and not just tell you you are wrong. I fully understand what you are saying.
I am frustrated at Valve devs for removing this Steam Input feature, not you. I would never expect that game to show PS controller prompts, since only xbox type controllers are supported!.
Just have a different perspective than you. We are both talking about exact same issue, just different solutions.
Steam Input is supposed to give the gamer power, so they do not need to rely on anybody else to enjoy their PC game the way they want to or need to because of their hardware.
Valve removing that layout saved as any controller type feature is no where near as bad as any game dev not bothering to add better controller support on their PC version of game in 2022. The PCMR use mouse and kb only and hate the idea of controller users having aim assist when they dont even when they know mouse is superior to joystic for accuracy.
Now wanting to change controller input for ID that not very ideal due some controllers not using same ID in same location on controller. Such as button 1 could be X on Xbox but for button 1 it's triangle for PS controller which is opposite side between two controllers.
You just aint grasping the concept, are you?
All this has sweet fanny adams to do with custom configs or controller hardwrae IDs and is all about configuring Steam Input specific for scenarios like what is described by OP.
I do not understand why you going on about hardware IDs and controller templates as these are irreleative when talking about configuring controller layouts and controller types through Steam Input.
You just do not get it.
How can we as part of Steam community help to make Steam better if we think Valve devs cant help out and do things or rely on things outside Steam, and dont understand or appreciate how Valve devs can fix the issue described in OP and this discussion as well as other issues?
imo we all should be grouping together to create a feature request asking Valve devs to reinstate the olde Steam Input configure controller layout and save controller layout as any supported controller type.
Racing steering wheel gamers and cloud gamers as well as folks using Steam for same game as OP all would appreciate that.
The problem is that i can't use the ps5 controller to simulate an xbox controller cause the game althought should doesn't support xbox controller anymore since it got broken with patches of some sort, so i have to install a file to make the xbox controller work again and being recognizable.
I think this makes the ps5 controller recognizable as well ?
So the TL:DR version to answer "I think this makes the ps5 controller recognizable as well ?" yes, if you know for sure that file fixed support for xbox controller.
What i tried to describe/explain is also broken because Valve devs completely removed the controller layout configuration GUI and removed the ability to save controller loadout as different controller type, so is really not useful info to help getting controller working. But do think having these features would help you out.
It really is a shame there is no discussion group/hub for Steam Input like other Steam client features. As the Guide section would make it uber easy for folks to share guides and help Steam users stay within Steam to fix Steam client or Steam game issues. And not have all the Steam Input tips and tricks hidden and spread out over thousands of random Steam community groups/hubs.
Can you use your PS5 controller in other Steam games like expected?
If it does in other games and doesnt work in Dead Rising 2 then try borrowing or buying a second hand xbox controller to check xbox controllers work like expected. If xbox controller works but PS 5 does not then my suggestion about the Steam Input controller loadout and save as other controller type would make your PS 5 controller work without creating a controller configuration. You just made the game think you are using a xbox controller and not a PS device.