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1) Steam are allegedly selling games that don't meet their description or are sub-standard.
2) Steam games can't be transferred
3) If Steam went bankrupt you would lose all your games.
To deal with the issues in that order: -
1) If true, and people could have some major libel suits winging their way if it isn't, Steam MUST sort this out. Steam seem to have stopped putting up their daily user figures but at any time it was in the region of four million to six million people. Every hour of every day. That is a HUGE customer base. A company that large shouldn't be pushing out shoddy product even if their terms and conditions allow them to do so. If you are going to be by far the biggest supplier of leisure software for the most popular hardware (and let's face it, Steam almost certainly is that already) people are going to expect a degree of quality. If the output of this post was reproduced in the mainstream media the impact on Steam could be severely damaging. I have a workable solution. Steam should recruit volunteers from the gaming community who will test out all new games that are either Early Access or not made by a major producer. They should be given guidance as to "fits description" and "merchantable quality". In return for testing the games they get free copies. If they review games they have to disclose their roles as quality testers. If 20% or more of testers (I'd suggest ten per game) say it fails the quality test Steam will get an employee to check the game. If it fails it doesn't get sold. If it passes and it turns out shoddy Steam will have to ask why. If it looks like their reviewers are unreliable they should be replaced.
2) This is difficult in the digital age. I'd see if Bruce Willis does sue Apple and see how the result turns out. Technically a licence is still property (a chose in action) and there may be an argument that unless Apple and Steam have specifically stated in their terms that the licence terminates on the death of the licensee then it would pass into the deceased's estate on death. The issue is compounded by the query - is digital download the end of technology in this area ? The technology to reproduce sound isn't even 150 years old yet. In that time wax cylinders have been replaced by vinyl which was mainly replaced by CDs which in turn seem to be being replaced by digital download. So people needed to update the software to fit the new hardware. Also formerly, between the 30's and the the 60's, music was disposable. No generation during that period seemed to be interested in what their parents listened to. Now more people can sing Beatles songs than have the faintest idea what the current No 1 single is. These rights are now valuable and will remain valuable for a significant time to come (assuming no nuclear holocaust or environmental disaster leading to the wiping out of 90% of the 60% that's left of non human life on Earth in which case what's valuable is likely to change). Apple look at the possibility of being the permanent library keepers of material that last made them money decades earlier. Steam face a similar situation but constant updates in hardware and software will minimise the impact.
3) There are some heavy assertions here. What percentage of Steam's games WON'T work offline ? I think most do in which case Steam going up in smoke won't affect downloaded games. You won't be able to download them to a different machine but surely most people (honest ones anyway) are only likely to download once or twice in a lifetime of use ? Also you'd have to consider why Steam would cease to exist. It's debts would outweigh its assets. However if they shut down Steam on liquidation it would be worthless. The asset value would be nothing. Also if Steam remained the dominant market player for vending software the games producers and the hardware manufacturers (particularly MSI and Alienware) would have a fit. A loss of Steam in those circumstances would take them out too. Like the music industry stepping in to save HMV in the U.K I think that if Steam did go bankrupt other elements of the industry would buy it as a going concern. Also Steam itself - it doesn't make the games (Valve does - but that's different), it doesn't store the games, it doesn't pre purchase the games. It just takes a cut of every game it sells. With the running costs being minimal in comparison to the value of the sales there would have to be fairly major incompetence for it to run into financial trouble.
S.x.
The problem is that the way it's always phrased is "Steam is DRM". Which to a dev basically means "I can't have Steamworks because you think steam is drm".
Which isn't true and it's a much better strategy to inform devs that Steamworks integration does not mean that your game can't be DRM free or doesn't require the steam client. The over simplification of "Steam is DRM" hurts their cause because it conveys the wrong message to devs.
It can only be called DRM Free if there was a section of Steam devoted to it.
That's non-sensical. That means GOG is DRM because you have to log into the website to get the installer. It's the exact same thing. You have to log into steam to download the game. You have to log into GOG to get teh installer.
You can take yoru Steam FTL install and move it around to any # of computers and it will work. Which more or less says it's DRM free because you dont need Steam to run the game.
Again this kind of simplistic incorrect view of how DRM works on Steam is the thing that's killing the movement.
Steam games that DON'T have DRM is only because the developers are lazy and don't wrap the game in Steam. If they had done it right, they would have had Steam DRM. They're supposed to, actually.
GOG games NEVER have DRM, because they don't allow it. When you sign in, that's it. You download any installer, copy and paste files, give out installers, whatever the hell you want. You don't even need a client to launch ANY game. It's just an installer. Of course you need to buy the game, but does that mean an old CD would count as DRM as well?
Also, according to that one guy's logic, doesn't that mean a brick-and-mortar store is DRM?
Actually this is false. You have to MANUALLY wrap the DRM onto your EXE. Something most devs don't bother with. Steam doesn't enforce this. Steam doesnt care if you do or do not do this. It's a tool in the Steamworks toolbox. You can do everything, or nothing with Steamworks. Its all optional.
Remember just because your game launches steam when you double click the exe DOES NOT MEAN it was wrapped with CEG
https://twitter.com/icculus/status/471441666419990528
This is the problem with the DRM free crowd. They don't actually understand WHAT is happening. That tweet is the majority of the reason why steam launches when you double click the EXE. It's not DRM. its being lazy.
And you can do the same with Steam games. Download them, again just like gog you ahve to LOG IN SOMEWHERE to get the game files so you can't call this step DRM. Take a copy of the steamapps folder, presto. You have a DRM free copy of FTL to move to wherever you want.
That means GOG is DRM
It's illogical to say 'a login to download a game' is somehow DRM. Because that's what you're asserting when you asy 'steam is drm'
GOG isn't DRM because once you have downloaded the games initially you are free to make backups, install them on any number of computers at one time, delete and reinstall at will, back it up on disks 100 times or whatever. There's no further need to connect to GOG after the initial download of a game (unless you wish to buy more games of course or you delete the initial download files and wish to download them again.) The account is simply a list of games you legally have access to at any time, and a place to download them from. There's no restriction on your use of the programs.
Which you can do with any DRM free games on Steam like FTL. Move the steamapps folder and you have a fully working games anywhere. Which is why it's nonsensical for DRM free proponents to hold that on high as some kind of banner, when Steam does the exact same thing, right now.
1. People pirate things all the time whether it's music or really any type of software.
2. The fact once again that companies are really abusing their DRM rights and forcing things on us that shouldn't be forced.
I don't know where you got this idea, but cookies are not DRM. Cookies are tracking software, which is an entirely different thing altogether.