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That's because quality is subjective.What you might think is below a "minimum of quality", someone else might really enjoy. So rather than make you happy at their expense, if you simply choose not to buy that game, everybody can be satisfied.
Games that flat-out don't work is, of course, a problem if/when that occurs. Though you have to bear in mind that unlike consoles, "PC" is a massive variety of hardware and software configurations - most every game will be broken for some set of people. But if it's well known that, say, certain games don't work on certain operating systems, then that information should be included in the system requirements section.
I agree that it's unethical to sell games that will run poorly (if at all) on modern systems without any obvious disclaimer; it seems to be preying directly on people's nostalgia. While there is some consumer responsibility to research a product before buying, Valve should be much more obvious about releasing games that will likely not work.
For Greenlit games, people are asking for them on Steam, so (for the most part) Valve isn't responsible for their quality; instead, that's the responsibility of the developer, as well as the people who vote for it to be allowed on Steam.
For Early Access games, Valve is starting to see a lot of complaints, mostly about how a lot of developers seem to think "Early Access" means "Release a buggy, incomplete game." Overall, there needs to be a system that enforces some kind of development cycle on the devs; otherwise, the system should be phased out in the name of consumer protection.
Those complaints you are talking about are due to gamers not knowing the reason why Early Access exists and that they will be buying games that are buggy. Games being buggy are part of game development, especially in the Alpha stage of development, that is stated on the game's store page in a box headed by a big light blue banner with white letters stating Early Access Game. Is it Steam's fault for giving the developer a place to state what is going on, what state of development and what buying into early access will get the gamer as well as what is expected of the gamer and that the gamer never reads said box? Of course not.
Steam provides the developer with the means to let potential buyers to explain what is happening as well as Steam providing gamers with a FAQ about what Early Access entails. It is up to the gamer to read everything carefully, check out the forums to see what is being said by both those who bought in as well as the devs. If a gamer clicks the ADD TO CART button without knowing what they are buying, their complaints will fall on deaf ears and rightfully so.
Early Access provides small and indie development teams a way to fund their games and sell them to gamers. Game development is expensive. Couple that with large, well known developers and publishers are not funding new IPs much less make new ones (there are the odd new IPs that show up on occasion) and instead keep making games that fit a formula that they know sell as well as not releasing as many new games a year as they once did due to the costs of development of those games.
Steam has already put Early Access games under its own banner and if you click on the Games drop down menu[www.whiteknight77.net] seen in pic I just posted, there is nothing else Steam needs to do.
Now that I have explained this for about the 200th time, now do you have an understanding that if Steam put a filter on the store, that you would only see 3 or 4 new games a year?
If people want early access.. they will not use the filter.. If they DONT want it they will.
I think that Early access can be abused.. Release a half finished game.. rake in the cash.. and run away rich. The people that were shafted can only shrug their shoulders.. and all Steam has to do is say "well you bought an 'early access' game.. sorry."
There is absolutely NO incentive to finish the game. If people recieved ther paychecks before the job was completed.. then people will feel less apt to actually complete the job. That happens every single day with contractors.,
If someone is investing their own money and time into a game there is an ultimatum to finish the game.. they dont finish.. they fail. With early access that "failure" is taken out of the equation.
Only my humble opinion.
Yes, I do. I'm talking about games like Paranautical Activity, where the developer has repeatedly failed to deliver promised content updates (the most recent update was promised to be released by valentines's day, was "delayed," and nothing has been heard since). He's not the only dev that seems to have abandoned his "in-development" game. While many devs are using it correctly, there are those that are abusing the system with no consequence.
Do you think that large developers meet deadlines? Of course not. That these indie developers have to work a "day" job to keep a roof over their head as well as food on their table means that there may be delays due to "real life" events happening.
At least you have been able to name someone unlike all the others who have made claims, but cannot provide the proof asked of them. Thank you.
That’s the great thing about the Pc - the backwards compatibility (For lack of a better term) - The fact that I can still play games from the 90's
What you might see as trash, someone else might absolutely love.
Huh, I missed that. Always kinda assumed that was linked to the "Announcements" section of the community hub.
The issue at stake isn't the quality of the game. The problem is many of these older games won't run well (if at all) on many modern set-ups. For example, I purchased Disciples 2 a while back; the only way I can get it to run on Windows 7 64-bit is by launching in compatibility mode with a particular graphics configuration AND the sound disabled; otherwise it freezes up after launching. Yet the store page offers no hints that it might have any problems at all; it seem like Valve is operating in bad faith when they're willing to sell games with this
Totalbiscuit and others have been railing against this practice for a long time. Whether something will be done about it is another matter. The announcement that Greenlight is to be no more is a step in the right direction. I've seen enough MS Paint and RPG Maker games, thanks.
All that being said, while there are obvious crappy games being sold, not all games you don't like are crap. Does that make any sense?
I also appreciate the availability of older/classic games as introduced by GoG or steam, as long as they dont cheat on the release date. And more often than not you find a classic from late 90/early 00 tagged as released in 2014. This must not happen and hurts Steam's credibility.
Valve is not going to do any quality control or quality assurance on games that they did not develop, that is up to the developer of said game to do.Now if you are referring to Early Access games, of course they are buggy. They are either in alpha or beta stages. That does not mean the game is crappy or garbage.
Terms like crappy, garbage, bad, junk, good, great, trash, etc. are subjective terms based on a persons opinion. Just because you do not like something does not mean anyone else does not like it.
It also sounds like you do not understand what Early Access is about as well as understand that for older games, the actual release date is on the game's store page. As far as Steam calling it a new release, it is a new release on Steam due to it never being available through Steam before. Also, if a gamer buys a game without reading about it or checking out what others are saying including the devs if an Early Access game. then it is only the gamer's fault for clicking on the BUY button at checkout.