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Fordítási probléma jelentése
That's incorrect. As you can play rust, it's just feature incomplete. Ergo systems dont jive together or such. But its certainly playable as the number of Lets Play videos can attest to.
Note that 'fit for purpose' clauses are not 'i can make up any random reason for it and claim a refund'. It ahs to be a very specific problem like if the store page says "Runs on a Mac" and it doesn't then its 'not fit for purpose'. "Buggy" is not a criteria by which you can invoke that clause.
That's not even counting the fact that the no-refund policy is 100% legal in the UK and EU. And that those laws ENFORCE the no-refund policy. Refer to section 3 of the SSA for how this applies. The 2nd paragraph outlines, legally how Steam enforces the expiration of the right of refusal from the second the gaem hits your library.
It's not anyone's job to protect you from your own stupidity. The INTERENT exists to give people instantaneous information about anything. There's almost no excuse for making 'uninformed' decisions unless somehow you can't type the game's name into Google.
We need a new Law for invoking WarZ as an example to justify anything. Exceptions do not amke the rule.
This is confirmation bias and simple matter of supply. There are many more independent games and Steam makes it easy to put games on Steam. AAA studios trickle out games and genearlly dump them in the Oct-Dec timeframe. You're seeing more Early Acces simply because they outnumber AAA games due to the way the typical sales cycle works in retail doesn't jive with how Steam works.
No one does this and if they do you can report it to Steam. Some mistakes liek FF7 were quikcly rectified on the store page. This is NOT normal.
That's absolutely absurd. The idae taht ther is no 'information' avaialble is again utterly laughable. Each game has a community hub. Gamers love posting vidoes of gameplay which is liekly even better than a review. Google aggregates information about a game into a single page you can view. "lack of information"? I'm not waiting for my monthly issue of Nintendo Power to find out if I should buy the next Zelda. Is what we're saying is that because there's no 'score' for a game that people are just dumbfounded and cant make their own decisions? Or that becase said score doesnt exist they should not be held culpable for buying something despite the lack of said score?
And again, if there is no information, then users can NOT BUY said game. If they make a purchase in the face of a lack of information (which in an of itself is an absurd notion) then they bear the responsibility of that decision.
Don't buy it if you don't find the infomration you want. It's really that simple.
The post was edited in consequence, sorry for that.
On an unrelated note, 7 Days to Die was praised by Total Biscuit for providing good information on expected features and degree of completion, which he points out as being lacking with most Early Access games. (or sometimes present but pay-walled)
I didn't see that section before, and am acknowledging it. However, I have yet to hear about any European law enforcing dispositions of contractual engagements over dispositions of consumer laws. (or any law for that matters)
Segment 2:20 to 3:15 and 10:45 to 11:15 of Total Biscuit's video evokes this. My opinion, which I think is close to his', is that it is unclear how current (and future) consumer laws would interact with Steam policies, and that Early Access complicates the matters even more.
Segment 16:05 to 17:05 of TB's video.
I do agree that WarZ is the laziest example out there, but there are some others.
We've got Day One : Garry's Incident, which is considered three times more dreadful than WarZ if Metacritic's users scores are to be of any relevance.
We've got the green-lit example Guise of the Wolf, which was recently published to slightly better critical acclaim than WarZ.
There is bound to be Kickstarter-fuelled and Early Access released games examples in due time, be they under our scrutiny already or still awaiting to be invented by good-willed but not competent enough teams.
Problem being, when and how will we be able to distinguish the true WarZs from the ones lagging behind the EA pack but still getting love from their parents?
(TB's video evokes this from 3:45 to 4:10, before moving on with the problems of EA games' coverage)
Does Valve help by enforcing certain conditions on game developers, or not?
(discussed in segment 8:10 to 10:45, 11:20 to 12:15 and 17:30 to 18:05 of TB's video)
Point acknowledged, but Valve should either filter out EA games from front page, or give users an option to filter them out (like they did with DLCs once they became omnious) if they don't consider this to be endorsement.
Segment 23:05 to 23:30 of TB's video.
I've missed the “report unfaithful product page” button, probably because it doesn't exist, but here are some examples I recall:
Alone in the Dark is reported by both 3rd party and reviewer to use SecuROM
Dead Space 2 mentions using SolidShield on its product page, under Online Disclaimer, but this information is burrowed under unrelated contents and thus hardly accessible, and its recap box doesn't mention SolidShield in the expected 3rd-party DRM field
nail'd is reported by 3rd party to use TAGES
Postal III is reported by 3rd party to ACTControl
Risen does not require the TAGES DRM to function anymore, thus there is no information about DRM on the product page. However, the game is reported by 3rd party to still be shipping with TAGES files, and installing it at launch on the user's computer if the files are not removed manually by the user.
Test Drive: Ferrari Racing Legends is reported by 3rd party and reviewer to use GFWL (may be used for social features and not as a DRM scheme, tough, but fact remains that the GFWL EULA has to be accepted and it is not stated anywhere)
(primary source[pcgamingwiki.com])
Discussed in segments 4:10 to 5:40 and 12:50 to 13:30 of TB's video, re-iterated in segment 25:45 to 26:00.
Take TB's “if you have any doubts whatsoever about an Early Access title” and Jim Sterling's “now with companies at all levels of developing getting freely able to throw up unfinished rubbish, all I can say is: don't trust anyone”, and you get: “Never ever consider buying Early Access games unless they are providing everything you want already, period.”
Witch is the path a lot of people (including myself) on this topic seem to have taken, and does not seem to be Valve's original intent with Early Access since they publish some EA games that are, as Jim Sterling calls them, “Skeletons without any flesh”.
A set amount of time to be completed? yeah, you have no idea what programming and game development is like do you? It's ♥♥♥♥♥♥♥ hard and takes a ♥♥♥♥♥♥♥ long time. A two year dev turn around would be considered fast in a fully funded AAA studio much less an indie studio.
And as for, the Report Unfaithful product... well lets see, there's a whole section on their support page as well as a steam contact button.
AGain it boils down to. ..is the game unplayable... well you're the one who CHOSE to buy it before it was finished. See this all comes back to a simply fact... you chose to buy it. Now if you don't perform due diligence as is your right and responsibility as a consumer; it's your own fault. As was pointed out.. This is the internet, you can get info on just about anything. It's reached the point where a void of information would actually serve as a red flag.
So a friendly request I don't believe that anyone genuinely believes they are God or that their intelligence surpasses anothers so please keep to respectful points of view.
Regarding development time, yes it is hard and maybe 2 years is fast for a AAA title. We are talking about indies which are smaller and usually simpler games. If a indie dev needs to take 3 years to make a game he probably bit off more than he could chew. Fez comes to mind with Fish admitting the idea was too grand for a first title. Then redrawing his art assets 3 times.
Buyer's need protection because sharks exist. People who will lie to you, cheat you to get your money. The Early Alpha can be abused and it is not the customers responsibility to check a dev is legit. That should be Steam's job. All we need here is some Steam guarentee where Gabe sends a couple guys to the dev studio, they saw the timeline etc and went ok this is realistic. Call it Steam approved and then people will be less likely to complain.
There's no EU law preventing 'incomplete' games from being released. Unless there is something on the store page that is not in the game then no laws are being broken. The only legal obligation Steam or the developer has is to give you what is indicated on the store page in whatever capacity that is. Unless there is something on that page that is not implemented in some kind of rudimentary fashion in the game, then both the developer and Steam are not legally responsible.
Note I kinda wish you'd actually articulate the position rather than making me watch the video. It's somewhat annoying.
However I don't see what the relevant problem is. Again INFORMATION exist. It's early access, that doesn't change the fact that you can google a game and come up with hits. People can still make the reasonable decision of "I will wait till release". That's it. That section doesn't really change that dynamic at all. It's simply fear mongering of devs 'might' do something. But that's not relevant to the fact that information exists on what the game is, how it works, how it plays, etc in the current state of the game.
That's an entirely separate issue concerning astrotufring, youtube monetization policies, that has nothing really to do with the issue around Early Access.
"Bad Games" are not and have never been 'illegal'. If you think they were the first company to invent and distribute a horrible game you'd be wrong. Not to mention that game wasn't even Early Access so isn't even relevant within this context. No one has a monopoly on making terrible games.
Kickstarter has FAR more risk than Early Access. Early Access at least has to give you a playable game out of the gate. Kickstarter doesn't even have that.
There's no different than when you pre-order the game. You assume the various risks of doing a pre-order any more than when you participate in Early Access. Nothing is different. If you do not want to assume said risks, don't preorder and dont' buy Early Access. It's that simple.
Valve will address egregious issues like those with WarZ (which again is a total edge case scenario). Again by and large game developers are not trying to 'run away with your money'. Valve doesn't need to babysit them because they default assumption is that they're going to finish the game in some capacity. Since only one edge case has ever even come up with Early Access there certainly is no need to suddenly start rounding up devs and beating them into submission with rules.
The assumption is that people releasing games on Steam are not out to steal your money, but are honest people trying to make something entertaining. They're not treating developers like thieves and crooks, because 99.999% of them aren't.
THe DLC filter was implemented to solve a usabilty problem. Beacuse if a game came out with 1000 pieces of day-0 DLC it basically took over the entire "New Releases" section. If you as a small dev had the misfortune of launching next to another game with a billion DLC your game would fall to 100th place on the list. This lack of visibilty in an important part of the store was why the DLC checkbox was created. So that all devs who get new releases are equally represented in that section.
A filter for Early Access isn't necessary as it doesn't fall under the same usability problems as the DLC did.
If you can verify issues with any particular game submit a ticket to Support. Generally these are rectified if enough people report it.
I think people seem to be taking TB's video about 'You might want to think twice about Early Access' and turning that into 'we need to get rid of it outright'. I don't think there's anything wrong with saying "Look there are a lot of risks with Early Access, do you REALLY want to get in on this" the reality is most people SHOULD NOT. And that's ok. But that's a far cry from "Lets dump early access all together" which is how 99% of the people are showcasing that video for.
TB had a bit more 'reasonable' thing to say about Early Access, indicating probable risks with Early Access and that people should understand wha those risks are. His main thesis was mostly that "you need to know what the heck you're getting into with Early Access". Which is basically no different than again, ensuring that YOU as the consumer are responsible in the end.
User choice is still in play. Information is available to users. You can make an informed choice about whether the risk/reward for Early Access is a viable choice. I'm ambivalent to the concept that we need to coddle people because they are making poor choices, despite access to all the information.