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Like there over hundreds of thousands of games on PC, ranging from all kinds of games, if there games don't like, or the type of games, can try filtering them out using tag filter, or adding games to ignore, but for why there all kinds of games it because everyone playing all kind of games, which why indie devs makes All kind of games, if there a on going popular genre going on, it's likely people make games for that genre while it still hot, while the niche games can come to an halt due to lack of interest, or users.
How is that not fun and engaging gameplay. You're almost given enough time to see how incredibly poorly animated those games tend to be.
Where did I say that only souls like games are repetitive? I said attack, roll, attack, roll, attack, roll, attack, roll, attack, roll, mocked the simplicity of the repetition and the general lack of quality in visuals.
Does making up imaginary arguments in your head make you feel smart?
It's just one of the tags I don't buy. No big deal, really.
game nothing but copying what already popular with little bit of twist
(I'm not a fan of boss fights, either; so I ignore Souls-likes and Monster Hunter games. There's plenty of other games out there.)
OP is right. I am not a fan of souls games, I'm fine with others liking them and I get why they're popular but if somebody wants to vent a bit, let them. This is the place for it.
The biggest problem for me is that now it seems any action game with boss fights is tagged "souls-like" which is a heavy strike against it from the store page, even if it's nothing really like a Souls game.
True, they don't have the kind of budgets that the AAA developers have, and there are a lot of low-quality indie titles to sift through to find the gems, but that's where the innovation is happening.
Here's how it works. Some kid working out of his mom's basement developing games in his free time, against all odds and with a heavy dose of luck, manages to capture lightning in a bottle. The game explodes in popularity. It makes the kid a multi millionaire. People are streaming it on Twitch left and right. Think pieces are written up about it. It's huge.
The AAA developers, with their vast piles of money, aren't looking to makes games necessarily. They are making an investment, and they expect a return on that investment. You don't guarantee a return by taking risks, so they go the safe route and stick to the tried and true formulas that they know will sell. That's why we get a Call of Duty every year, and why every other game seems to be a roguelike, or a soulslike, or an open-world survival craft, etc.
That's how it always goes.
A Swedish hobbyist programmer's blocky side project goes big. Now he's a divorced billionaire living in his Beverly Hills mansion and every other game is a Minecraft clone.
A guy learning C# on a Gateway PC purchased at Walmart makes a Harvest Moon clone in his livingroom that explodes in popularity. Now he's a multi millionaire and every other game seems to at least contain elements of Harvest Moon like farming and romance. The "Cozy Game" genre is exploding, particularly among female gamers.
A small Japanese developer who has been making niche and difficult RPGs since the 80s finally taps into a cultural vein that propels them from small-time developer to massive industry juggernaut. An entire genre is spun off from that success, and now every other game is a "soulslike".
A small developer makes a game loosely based on a cult classic Japanese film about a bunch of high school students who kill each other. It's an absolutely massive success, spawning numerous clones, the biggest of which actually got started as a Minecraft clone before being converted into a PUBG clone with building. Now every other game is a battle royale.
So that's what you have to do. If you want innovation, get in the trenches with all the low budget indies. There's a lot of garbage down here, but it's kind of fun when you can do the hipster thing and say you were a fan of a game before it got big.