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This is a very, very, very privileged view on those matters. I do not have any say in the availablity of stable high-speed internet in my area and I won't emigrate to South Korea just to be able to stream games. Also "upgrading my internet" will not work if there is a server-side outtage (kust like Steam had several times this week) and/or the service provider discontinues this service.
Well you doubt many things and end up wrong. It's mostly about money and ease of access for many. People complained about digital taking over physical copies, but what happened?
What happened with DRM? Don't put effort on trying to think folks feel the way you do, being you just may be surprised.
Please show me where I've been wrong from claims you've made.
remote play and remote play together
you can have host pc running game at home
and stream the game to your mobile device while youre on the go
It's not easier to access games if the service is unavailable. People already learned this the hard way, not only with Stadia, but also with streaming services like Netflix, where access to media someone "bought" was removed because of licensing issues. Happened in my country, where the whole backlog library of one studio was completely removed from every users library.
It would end most of pc "development" and sales.
Just quick what ifs. I dont think everyone would do it,
and if some are not doing it,
people make a choice when buying.
And they remember stadia.
The idea of streaming only games is like suddenly saying: You now need again telephone cards that only we sell, if you want to call you need to stand with your smartphone where a phone box has been in the past, and pay old prices.
Instead of enhancing what was achieved until now.
Oh, well MANY privileged views here on this site, so you're def in the right place. But what's good for goose, is good for the gander lol.
And just like folks may not be able to upgrade, or not able to afford decent graphic cards, or CPU, whatever it may take to play these games, we're out in he cold lol.
Keep in mind, the biggest Steam markets are in the US, China and Russia. When you get below that, they're in single digit percentages.
You are clearly ignoring my point, which is: Even with the best internet connection on this planet, I am not guaranteed to have access to my game. This has nothing to do with money and/or location or the quality of my internet connection. If the Steam server is down, it's down. Period. And it is not a theoretical scenario, I was not able to play multiplayer games with my friends this week twice because of a Steam problem. But I still was able to play games in offline mode.
It would certainly kill Indie games.
I understand, but none of us are guaranteed access to our games either, apparently. What's the term they use today in being forced into tech advances?
Well, if that's where they're going, you may end up like me in a few years, begging "Mr Newell" not to do things, you may not like, and feel you're out in the cold.
So, i'm with you. If i'm crying now about losing my games, i can imagine what streaming may do. But that's why i'd never call for a sole streaming gaming model. I'm with you on that, but if only for people who want to do it. The the thing of it is, that may be the exact direction they're going.
"From us you get only the right to stream your game, for the same price as a game you can play at home OR stream....... + a monthly fee! Buy from us!"
You can not scale such a "market". 1 mio people bought teh game. Will you set up 1 mio instances to let them play? What if only 200 000 play on day one, and then say, bad game?
But what if you do not do that? Imagine the desaster. You can prepare for two things:
a) bad news including your brand name
or
b) failed scale investment
Until you get it PROBABLY right, you pay a lot in these two regards.
And then you still only make the same money as today. Whats the point?
You can upgrade to a new OS and still have access to your games. In contrast you can't drive over to Valves server farm and reattach their network cable.
No, many people cannot upgrade, and atm, is more than a million Steam users. That's more than some countries. And so if they're willing to throw them under the bus, what are they gonna do as far as Streaming, in countries that only make up single digit percentages?
It doesn't matter whats "fair" or not dude. A lot of unfair practices going on in gaming and tech matters today. Believe me, i know lol.
Cloud gaming has huge limitations due to operational costs for the provider and burdens on the users side. If those want to be stretched then users will have to pay premiums and even then services will have to be capped internally. We all remember the OG PS Now where users not only had to opt into the paid service, if they wanted to play standalone games, those would be an additional cost. Borderlands 2 for instance cost £39.99 to stream for 12 days yet it was £7.49 to own at the very same time. Not much has changed in this regard and any individual titles that would be streamed would likely cost more than current full ownership. I also couldn't see major AAA publishers willing to take 5 pence per install over an outright sale.
Game Pass has proven that revenues are incredibly weak though this method so huge adoption rates are required. If MS didn't own 70% of what is on the pass, they'd have very little in terms of 3rd party games willing to go down this route. Garnering tiny margins off passive customers doesn't ooze confidence and those that want the game they make a fraction of what they would off a full download through licence ownership.