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翻訳の問題を報告
Steam changes its regional pricing matrix every once and awhile. This means literally every game not relesed in 2020 will be 'wrong' according to this feature
This is disingenous to especially small devs, who functionally have just set the price to the USD pricing and let it ride. Steam doesn't change the regional pricing of games of older titles when they make change to their existing matrix. How is that a dev's fault? especialy when steam actively discourages changing the regional pricing post launch as well.
Ok let me break down why this is a terrrible idea
https://steamdb.info/sub/244390/
Ok cool Rust is 'correct'. but the question is WHY is it correct. Look at the graph of pricing. On Feb1,2020 they changed the price of their game from 34.99 to 39.99. The ONLY REASON the pricing on Rust is 'correct' is because they changed their price in 2020.
Note steam literally never tells devs to change their regional pricing post launch. They never tell devs when their internal regional pricing structure changes. THe only time they're told is to add a new currency. That's it. They're never told "hey update your pricing os that its in line with our new regional pricing"
Aka this only highlights
1) AAA publishers do not use steam's recommended pricing, which like DUH ok thanks captain obvious we all knew that
2) makes old indie games look bad for no good reason, because steam doesnt actually tell devs they need to do this
Misleading information is bad for the customer.
This information is literally misleading for basically any game not released in 2020, and is total mis-information for nearly any indie dev who basically used steams recommended pricing and then steam changed the pricing back end on them without letting them know changes were necessary. whem in fact steam outright tells devs never to change the regional pricing on games anyway other than to add a new currency
IT tells you nothing new, and is misleading for nearly 95% of games on steam because a dev DID use steam's recommended pricing before, but then steam changed it and didnt tell any devs about it.
So maybe Steam should stop just doing things that affect people without telling them about it.
The point being steam doesnt exepct devs to update their regional pricing post release anyway. thus calling attention to 'errors' is pointless because the 'errors' are not 'errors'
And it appears to be a static structured list calculated from the base US price. There's no magic in it. It's just math.
Because a dev deserves to look good for not keeping track of up to date information
Functionally yes. A dev will set a USD or whatever pricing (generally its USD/Euro given most devs are from those regions so they know what they're going to charge in USD/Euro) and steam then calculates the other region's pricing based on that initial price.
Unless you're a giant AAA publishers, you're not going to set your prices manually because doing that and maintaining it is a giant pain. Especially since you have to change your prices in bundles and each region individually, and then change it for ever sale you want to do, and change it back, etc. Lots of room for error. Thats why those 'pricing errors' for regions only really happens to AAA games. its because some product manager puts in the wrong value in a column, and suddenly Call of Battlefield 5 Royale is $5 in some south east asian country.
Most indie devs simply set a USD price, let steam do the calculation, and then forget about it. Steam only reminds devs to basically confirm prices for new currencies (which steam hasn't done for like 2 years now) . Meaning nearly all devs are in a 'fire and forget' mode with regards to their regional pricing.
As I indicated previously steam changes its matrix of prices every so often, to account for variations of currency that occur over large amounts of time, generally years. But it never tells devs to 'approve' new pricing. Meaning if you put out a game in 2017, then according to steamdb your pricing will be 'wrong' because its not inline with Steam's current pricing matrix, despite the fact that, the dev explicitly used steam's own pricing matrix bsck in 2017.
That's why this new system by steamdb is terrible. It really doesnt give users new information, they already know AAA devs, the only ones actually manually setting game prices per region,, dont follow steam's recommened pricing. Indie dvs, the ones who predominantly use steam's recommended pricing matrix, will get slammed by ignorant stupid 'gamerz' who will rag on a dev because they CORRECTLY used steam's pricing matrix in the past.
This information is horrible because again IT HAS NO CONTEXT. Just like Steamspy, stupid goober 'gamerz' will look at this, not understand anything at all, and then go troll indie devs for 'not using steam's pricing matrix' and the devs will be genuinely confused because they literally did what steam told them to do, so why are these gamerz yelling at me fffs.
Steam literally never tells indie devs to re-factor their regional pricing. They never tell them when it happens. They never tell them its necessary.
THEY ARE NOT TOLD THIS IS HAPPENING
THEY ARE NOT TOLD TO DO ANYTHING
Again ignorant 'gamerz' like you are ragging on devs for something STEAM NEVER TELLS THEM IS SOMETHING THEY NEED TO DO.
Its exactly this kind of ignoramus comment from 'gamerz' why this idea is terrible. You have literally no idea how the system works, yet you whine about how devs are supposed to 'keep track' of something Steam never, ever, ever, tells them is something they need to do?
The only reason the example Steamdb uses is even correct is because Rust increased their pricing in Feb 2020. If they didn't. the 'matrix' Rust used for their pricing would be 'wrong' according to steamdb since their old price of $34.99 was from before 2017. Literally any game released before 2019 is 'wrong' according to this matrix. ANd its of no fault of the devs that its 'wrong'.