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The effect. Well one effect is that it's making cards take 2 hours longer to drop.
The problem comes when there's nothing technically wrong with the game but it just may not be for some people, so they ask for a refund, say the game has issues and get their money back.
You'll probably see more newer releases coming in bundle packs.
The Batman fiasco was Rocksteady prioritizing the console version, and then giving the game to a different dev team for the PC port. This is why it's so damned broken.
If any dev/pub thought it wasn't worth the money to port it correctly, I'll direct you to the overwhelming success of GTAV. They spent millions and millions making it perfect on all platforms. The result? BILLIONS in sales and breaking multiple records.
As for Batman Arkham... it's a moot point. Once the bugs get ironed out. Those that refunded it will be queing up to buy it a second time. due to the mentality of the avg consumer.
Mmm-Hmmm. That's subjective. You'd have to b able to prove there was the same market size for arkham as there is for GTAl. And it's not liek GTAV didn't have it's own launch day issues.
Will the refund policy change anything. Nope. . Not in any big way. It wil;l probably lead to more front loading in design. I.e. put all the interesting stuff in the first 2 hours and then have the remaining 80 hours basically be a repetive cludgey grind.
So in the end it may be a netr negative for us. We'll see fewer story driven, well paced narrative driven games and more well. Sandboxes, that they can sploodge early. After all.. there's lots of ways to make folks spend 2 hours without them realizing it.
Yes.. like a 2 hour long "tutorial".
Perhaps if these developers were so worried about it in the past.. they all would have started to release DEMOS for the software..
However only a few "smart" developers do that these days.
This *wll* have negative implications.. cause no matter what the developers are going to find a way around the "limits" imposed upon them .. they always do... and then theres just leaving Steam alltogether..
Is it too much to ask that we get what we were promissed and not what you gave us?
Game development is not like pressing a button and generating a game. They put their hard earned cash into making and marketing the thing too. There is nothing about game development that is easy.
Does a fast food joint give you the exact burger you see in the commercial?...No. That burger is shiny plastic. Stop putting so much faith in commercials and marketing. The truth is never what they have strived for, they are selling something.
You kinda implied it was easy when you said they ask themselves "how little work can we do". I just think gamers are hypersensitive these days. Batman was screwed up sure. But ports that bad aren't that common. If a game has a hitch in the frame rate gamers try to claim it is 'broken'. It is laughable. But this is off-topic.
Refunds will have repurcussions, good and bad ones. Companies will avoid taking as many chances now...but they will likely make sure performance is tested well now. We may very well see an increase in quality...or a slide in variation in games. It is too early to tell. But I think games are on an upswing.
Making the burger out of plasic.. while legal.. is a very deceptive practice. They do it anyway though. and even when laws are made to stop these deceptive ads and commercials, the market seems to find a way around it.
Should people do this... no.. however they do.. speaks a book in-itself.
Also.. loading truck trailers all day is hard, grueling manual labor, does that mean it shouldn't be done right? Not to mention, loading trucks does not really net a good return, but if not done right... well.
I guess if you break everything you are loading on the trailer.. you'd get fired, however in the gaming industry.. they just abandon the project.. and start the process all over again.
I hope that refunds do good for the industry.. however, just like always.. they will always find a way around it.
In my humble opinion.
I think gamers are constantly blowing things out of proportion. 90% of the games they claim are broken function perfectly. It just has a feature here or there they don't like or their frame rate counter isn't quite as high as they want it to be. Most developers do their jobs right.
Gamers need to think first...then buy. Their problem is they buy first...then complain.