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Actually it's a trade off. Early Access is a store transaction.. not a donation.
In kickkstarter you are donating something. IN Early Access you are purchasing something. So to answer the OP's original question It is a store.
I think a game being sold in Early Access for over 2-3 years (Dayz...cough) is ridiculous and embarrassing for Steam. These type of games were never nearly complete, it has been developed or better yet underdeveloped entirely in Early Access. Indie developers need only submit a shell of a game, write Indie,survival, crafting on the page and presto $19.99...
Sure some EA games have delivered what was promised but the system itself is a cancer that's infecting and contaminating PC gaming. Why bother creating complete, high quality games when you can sell unfinished turds in the protective custody of Early Access.
Restructure the system, Early Access games should actually be in Beta testing before they are sold on Steam. There shouldn't be no question of when and if it will actually be finished and released.
Which was something that was never said or promised. In fact they go out of their way to say the exact opposite.
Actually to date only 3 of the 300 or so early access games have cancelled without completion. A 1% failure rate is note a bad rate. The breaks on your car have a much higher percentage of spontaneously failing than an early access game shuttering.
DayZ DayZ. Nwait are we talking about the same Dayz That has averaged mostly positive out of 120K+ reviews. Gee seems like the majority of those who bought and are playing the game would disagree with you Brown. Seems the buyers are for the most part very happy. It's like wow. You you don't own or play the game are saying one thing and yet those who have purchased and played it say something different.
And yet, they do. Imagine that. There must be some benefit of finishing a game that you have yet to discover.
There's already Beta testing for ghames that do that. Early Access was never marketed or sold as Beta testing. It's not STeam or the developers fault if a few consumers are bad at reading.
I mean your whole idea is to restructure a system that is proven to be working quite well just so it matches your ill-informed concept.
Why?
Because Steam has started carrying a greater variety of games.
About five years ago, Steam had basically zero games I was interested in. Now it has at least 50 or so.
That's progress from my perspective.
If you don't like certain tags, you can filter them out by editing the URL in the store search to put a negative sign before the tag number.
The frontpage is basically whatever the store wants to sell at the moment. Like meatspace storefronts, what you should never do is buy stuff because it looks good at the storefront. Instead, beeline to the game you want to buy, pay for it, install it, and play it.
Wanna find interesting new games to play? Ask your friends, especially ones with similar taste. Don't rely on some website to tell you what to play next.
Oh, the Discovery Queue feature is a stupid load of crap.
If you're dying to have a website tell you what are very nice games you want to play next, then go to GOG. They hand-pick everything that goes on their store, I hear.
You've neglected the simpler explanation: that they're just two people who enjoy spending way too much time arguing on the Steam forums. :P
Yeah, thanks to those stringent standards, Flying Red Barrel and a bunch of other neat Japanese indie games didn't make it to Steam (or maybe only belatedly did so, such as in the case of the Suguri games).
As mentioned above, you can filter out indie games from a store search by negating the indie tag number.
Not quite.
Publishers (including self-publishing developers) set them initially, but then the community gets to add, upvote, and downvote tags.
Allowing independent producers into the market gives a wider range of games and the possibility of true innovation.
However Steam's lack of quality control would be lamentable for most retailers. One does not expect to go to the supermarket, buy food and then receive poisonous dreck, only to be told you should have checked the reviews before buying.
My solution would be simple and cost Steam relatively little.
Within the Steam community there should be a designation of "Community Elder", ranking below "Moderator" and the designated reviewers. These would be people who would pass a basic "sanity test" in the form of their site contributions - i.e. no scammers, no-one abusive, no one illiterate, no one evidently barking mad or pointlessly confrontational.
Each new game to be proposed to be sold in the store would have to be given free to ten community elders for review purposes. They would have to play it for at least six hours, then write a review, and pass or fail it as retail ready. A review might indicate a "dislike" but still accept that the game was competent enough to be sold. If at least eight out of ten reviewers did not pass the game as retail ready then it wouldn't get sold. Major developers would be exempt. A "rejected" product could be appealed to a second council of ten elders but this time would need at least a nine out of ten pass rate. Senior Steam personnel could have an overrule but since all reviews would be published and "rejected" games would carry a "reject" warning symbol their prospects wouldn't be good.
S.x.
Publishers and devs wouldnt go into that, plus too much hassle from Valve's end that still wouldnt resolve all the ♥♥♥♥♥♥♥♥ and moaning
People wanted to see more games on Steam, we got Greenlight
Be angry at people who upvote garbage games
I have a feeling that the mentioned poster doesnt realise that democratic systems arent always "fair"
In this case though the democratic system doesn't remove choices... simply adds more. When a game gets through greenlight it's not taking up the space of another title. Nope. Infinite store space.
And yeah the elder idea pretty much sucks because again, you're essentially always going to be giving the finger to some part of your user base. Better you be criticized for having too much variety than too little.
The latter will always increasse your customer base and revenue. Simple as that.
Yup but wait, if people are upvoting and it takes around a 1000+ votes to get through greenlight.. that would mean there are at least 500 people who genuinely like the game and want to purchase it. Which means the 'garbage game' has people who like it. WHich would imply it's not garbage.
I wonder how many can grasp that simply chain of logic. Though it's no surprise that at least two examples that were held up Dayz for example is very well received by the people who actually bought it. It's almost funny that most people who complain about low quality games, rarely actually purchased the games the complain about.
Except that would be against Steam's agreement with its key customers.