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World first and a Blizzard GM greeting us for what we had done.
Later I yelled at an elven healer who couldn't keep up, and sometimes when I'm trying to sleep I think about build orders and how they could not have done any better.
There is no counterbalance to me for this, but understanding that I had to be the loud mouth sergeant to get us over that hill and that my failures had to fuel minorly inconveniencing another player was a real education for me.
I was in a CRPG castle raid, and I pushed other raiders out of the way the same way they pushed me.
Just getting up the ladder was an exercise in camaraderie.
I cleared the ramparts and started knocking on doors.
It's one thing to clear the ramparts on your own and assert some modicum of dominance.
But to knock on a door and to know that its only purpose was to let another five players in from your efforts...that was something else.
And in terms of human interaction with similar games, it doesn't really get better than that.
You're always knocking down the door for your comrades and maybe taking pride in clearing the field for them. Maybe.
What is important is the door, and what you are as a person isn't meaningful compared to getting that door open.
And to be a part of that means something I felt.
Gaming
Choose one.