ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
It's their work and they should be able to put a pricetag on it
It also increased the potential of mod piracy becoming a real issue and Bethesda have already discovered with their paid mods 2.0 that a huge amount of the stuff they have sold already has actually been stolen. If this was implemented in 2015, it probably would've caused absolute carnage for years and had a massively detrimental impact on mods and the people that created them.
Thankfully this second bite at the cherry with Bethesda has not taken off or been widely adopted. As long as Valve don't chime in for a second wind, it'll hopefully stay that way and then modders can produce with the tools at their disposal without being bound to stringent publication contracts.
Donations is the only way they can monetize but it's subject to people's goodwill.
Albeit being a catastrophical failure the paid mod workshop proved there's a demand for being able to properly sell mods. And that doesn't necessarily have to detract from the free scene (Lots of content creation facets share a healthy paid and free scene, music, art, 3d assets, Game engine assets and plugins...)
They actually had paid workshops before their trial with the Skyrim mods. Both the TF2, CS2, Dota workshops are basically showrooms for what they will became paid in-game modifications. And they're quite successful.
Which makes even more unbelievable how badly they managed the Skyrim paid workshop.
But people don't really care since you can just use your PC (ok thats fair), but just the fact that it's been an issue for about 2.5 years and they simply refuse to care annoys the hell out of me.
I guess I'm just still nostalgic about flash sales where it actually paid off to look at games every couple hours during major sales, didn't want to miss out on awesome deals just because you weren't at home.
It's remarkably hard to find a game that's all good or all bad, but the rating system forces players who choose to engage with it to pick one of the extremes, logically and naturally leading to review ratings that don't represent the overall reception of a game as accurately as a 5 star system or a 1 to 10 rating scale would. Perhaps this is why, despite gamers being a very passionate audience, it is estimated that only 20% of users engage with Steam's review system.
Yet another reason to completely ignore Steam reviews or not take them seriously.
If you get stupid ban on the Steam hub, good luck, 8 out of 10 times, support will not overturn it despite of how absurd the ban is.
As a long time supporter of Steam, this shook my trust in the company and I started purchasing most of my games from reputable third party key sellers.
This basically forces normal people to either be occasionally bombarded with bestiality while scrolling the store or shut off all other forms of adult content some of which they might enjoy.
Tags are user created, so why doesn't Steam allow a "furry" tag to take hold? Quite strange.
The last proper videogame Valve made was Portal 2 and that was over a decade ago.
This is the real reason why there's no Half-Life 3. And even their lootbox games rarely get significant updates compared to their live competition. There's more new content in a single season of Fortnite or Apex than in years of "development" for Counter Strike.
This feature was already present in the Playstation 3, that's how far behind Steam is on this. Not to mention that this feature is far more valuable in PC gaming than in console, as a single update can break all your mods.
Can't have Christmas anymore, might offend someone (who likely plays Furry "games").
"B-but you can earn Steam points for free!"
No, you can't, someone had to make a purchase to get those points.
Again, this is not an issue on other big name platforms.
This means the Steam Family feature cannot legally used by families with children under 13.
There's so much more but I gotta go hit the Gym now...
They may have called them 'reviews' but are actually endorsements. If you want to blame Valve of something is their weird naming choices.
First. Steam wants people to buy on their store. (Not retail, not on key sites) so it makes business sense to give Steam purchased copies an edge. Second, had developers not abused the reviews through activated licenses to astroturf their games you most probably wouldn't be having this complain. Lesser of two evils.
Speaking recent Valve games, Portal didn't have lootboxes, Portal 2 didn't either. Artifact and Underlords didn't have them either.
We'll see what happens with Deadlock once it releases.
There's never been a Christmas themed sale as long as Steam has existed.
You would think he would remember that as he made an entire thread about that less then a year ago where that was explained to him - https://steamcommunity.com/discussions/forum/10/4030223299340818596/
Never said christmas, the most they ever did was call it a generic holiday sale
Digital Rights Management in video games has existed long before Apple or iTunes were even words associated with technology.