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It def is. Cheaters will always exist in any game. that's a given.
The job of an anti cheat is to make sure that number of cheaters is as low as it can be in order to maintain competitive integrity
1 cheater in every 100 games is much better than 1 cheater in every 20 games or even worse.
That's an objective benefit and does improve the experience for every player playing the game. especially if you are a high ranked player
is it worth the risk in terms of security? That is for you to decide if you want to play the game but for most people it is.
1 cheater in every 100 games sounds much, much worse than anything I've ever experienced in a game with VAC.
That's an example I used to describe the difference going from 5% to 1%
Riot themselves mentioned "our Ranked scripting rate fell below 1% for the first time in nearly four years. As of the time of this writing, only 1 in every 200 Ranked games is played with a scripter"
League's previous user-mode anti cheat was really that bad that it had like 1 cheater every 30-40 games
In games I've played, I'd estimate the cheaters to be about 1 every 10000 matches or less frequently. Sounds like League of Legends is pretty far behind and slowly catching up.
There is a difference between what you estimate and official data.
We can take a CS2 player at 5K ELO in premier who played 1000 games and he can say "I never did see any cheaters" but if we swap that player with someone in 25K ELO then his reaction will be like "I see a cheater every second game I play"
Not to mention that bigger games with active eSports scene are far more attractive to cheat on
No. As I tried to explain that's not the situation at all. Rockstar updated their game to work in their chosen operating system that they designed the game to run in. If it doesn't work in Linux then Rockstar isn't concerned at all about that. That's just a side-effect of their update. Everyone needs to be complaining to Valve and the linux community about this to get them to fix it so it will work again. No one should be complaining to or about Rockstar. They just updated their game. It's literally zero concern to them if the game works in Linux or not. They don't even care if their game works in Linux or not. That's not the supported operating system for this game.
Battleye nowadays does ship with a build for Linux users and is fully supported by the anti cheat developers of that one
https://store.steampowered.com/news/group/4145017/view/3104663180636096966
It's just that the GTA V developers chose not to enable this anti-cheat for Linux users on-purpose. Valve already did get in touch with Battleye to get that anti-cheat to work with Proton so the platform is there. it's just up to the developers of the game to enable that support if they desire so, Valve has nothing to do here.
Rockstar designed GTA-V to work in Microsoft Windows. It's only supposed to work in Microsoft Windows. If it happens to work in Linux then that's something the linux community and Valve did. The game being able to work in Linux in the past was something Valve and The Linux Community figured out on their own to get working. Rockstar never had anything to do with GTA-V being able to be used in Linux (or not used in Linux) even years ago.
Everyone that has been able to play this game in Linux knew this entire time that they were playing the game in an unsupported configuration in a way it's not supposed to be played. All Linux GTA-V players also knew that at any time Rockstar could release a patch that would suddenly make the game not work in Linux any more.
This applies to all Windows games that do not have a native Windows version that people are playing in Linux: The developer can release an update at any point in time in the future that will suddenly make the game stop working in Linux.
The problem here is Linux users are crying, screaming, and mad that a game they never were supposed to be able to play suddenly can't be played anymore.
And the official data is...?
Would you be upset if a company added code to the game you had been happily and legally playing for years that was specifically designed to make it not work on your computer and do nothing else? Because that seems like a pretty reasonable thing to be upset about to me. Especially because making BattlEye work in Proton is literally a checkbox that they explicitly stated they did not want to check for some unspecified reason in the 1.69 patch notes.
I also had anxiety that every time there was a new update for GTA-V: "This is it.. this is finally going to be the update that kills support for this game on Linux" ... crossing my fingers that it still worked and then after patch and seeing the game still worked in Linux: "Oh whew we can still play in Linux again!"
I'm sure I wasn't alone. Everyone playing the game in Linux had to of known that any update/patch to the game at any point over the past 9 years would suddenly make the game not work in Linux any more.
It finally happened. No one should be shocked, upset, mad, or angry. As I said before: It shouldn't of been possible to play the game in Linux even back in 2016. It's no surprise that they broke the game in Linux with an update. I'm actually genuinely surprised that it didn't happen sooner. I really thought they would of patched that out within days of the first announcement that it worked in Linux.
If you want to be able to always play a game and never worry about being unable to play the game then use the operating system it's designed to run in. Linux users complaining about not being able to play a game they shouldn't of been able to play at all in the first place is just silly and they deserve being laughed at for behaving that way.
In my opinion.
You would think it would just mean more money for them.. but they have other motives... imho