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翻訳の問題を報告
You mean with some devs the majority of them.
Why would they support a working anti-cheat on Linux if they do not support Linux at all?
And that such things can happen was something everyone knew.
It's a shame really since most of the work is done for them.
The Wiggle video in Tarkov showing how much cheating was going on, brought up the subject when talking to anti cheat developers.
They mentioned that you could get rid of a lot of cheat types by just enabling certain Windows features. Sure it blocked off Win8 and lower. But it would get rid of a lot of cheats.
Wouldn't say they are a minimal cost. The studio behind Supreme commander series said that nearly all of their support tickets where about bugs from Linux version. They had to spend quite a lot of time fixing it.
When in reality the amount of people buying it on Linux was so low it honestly wasn't worth it.
While this was some years ago it might just still be valid today.
Also, if supreme commander got a Linux version it's a whole other thing than proton. Linux support, proper, takes ressources where most games just run out of the gate with proton without the devs having to lift a finger.
Thank the cheaters...THEY R THE REASON..ME how ever I play on windows ten pc...NO ISSUES
I don't know whats going on here, just leave him alone and maybe he'll go away
I (currently) don't use Linux, but I feel the need to mention the amount of Linux users is growing rather fast. not to long ago it was %2.2 of all OSs were Linux, it is now almost %5. one on the flip side Windows use to be at ~>%80, they're now %71. These people can keep doing what there doing but if they act without foresight eventually there going to have a problem.
Where as WIndows has dropped a little, yes. but it's still the dominant OS be a country mile.
I know I said this already but it was from the last page. They'll need to respond eventually Linux is growing and Windows is shrinking. The sooner they respond the better it will be for them and us.
(would be nice if the was infinite scroll instead of pages here)
There was no luck here. Valve engineered a non-windows handheld that can play game nearly the same as a windows desktop would, GTA V is in general one of the most popular games. Of course it would be one of the top ten games on Deck.
Agreed GTA V multiplayer code is a mess.
Let's not get hung on on GTA V thought this is about getting game to work on Linux.
If things continue they way that they are it might not stay this way. The sooner they start the better equipped they'll be.
Even Microsoft themselves would agree with you on that one.
After the recent Crowdstrike incident, they were once again assessing the issue of third party access to the Windows kernel and their preliminary conclusions were that on a technical level, a lot of solutions don't actually need kernel access and modern Windows OSes have more suitable alternatives.
What they're alluding to is probably Isolated User Mode (IUM) processes[learn.microsoft.com]. Something that has existed since Windows 10 and uses hardware virtualization techniques to splice off the normal user mode processes and the normal kernel which you can think of as the mainstay of the OS, from a second higher-privilege secure kernel and user mode processes running in isolation on top of it.
These processes are boxed away in a way that they can't be observed by tooling such as debuggers; can't have their memory manipulated; can't have code injected; can't have system calls intercepted; etc. They're like a reverse sandbox: rather than letting nothing out of the box, they're designed to let nothing into the box. Except via what communication channels the box (or rather; processes running inside it) explicitly set up.
IUM processes and the secure kernel are free to observe what is happening in the lower trust areas of the main kernel and main user mode - but not the other way around.
Kernel-mode anti-cheat is basically an archaic and unnecessary relic of the past. Isolated User Mode processes are a strict upgrade. It provides much stronger shielding against tampering; and even completely removes the arms race with kernel mode cheats, wrt whichever thing getting loaded into the kernel first, 'winning' and getting to take the other out.
It dramatically lowers the threat vector of vulnerabilities in widely deployed anti-cheat solutions being exploited by malware to gain code execution within the kernel or otherwise escalate privilege to full system take-over, by strongly limiting the access surface to the anti-cheat solution. And it dramatically lowers the threat vector of memory-handling bugs in the code causing kernel memory corruption and leading to BSODs, because the bulk of the code will be actually a user mode program. (Albeit one boxed away inside a digital bunker.)
The kicker is: the principles behind IUM processes aren't something unique to Windows.
This could also (and perhaps already does) exist on the Linux side of the fence as well.
And might be more open to extension for compatibility layering like Proton, than straight-up Windows kernel modules and anti-cheat vendors writing poor code to try and detect 'unknown things in the kernel' which might potentially mess with the anti-cheat.
Instead, anti-cheats can re-establish focus on trying to protect the game process rather than try and protect the game and themselves. Because it's the latter which is causing most of the compatibility headache.
Yes, there are a few developers which will make changes to be better compatible with Proton.
But most developers do not care if you are using the Proton Emulation on linux or not to get a game running on the Steam deck (which probably is 90% of the Linux user base on steam).
People who just buy a game to use on the deck most likely have a windows PC too where they could play it on.
I've been wondering myself what the exact number is, ether way assuming every deck owner has a windows desktop is... it makes me angry. I have a friend who can't afford a desktop and I wish I could play games with them. I know there are other people that are in the same spot.