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There's games out there with no fail states. I don't think they'd be up to OP's taste anyway.
I guess you haven't consumed any form of content in the last... six hundred years?
There's an actual issue with lots of modern online games. In order to generate more engagement many devs 'squeeze' the skill ladder in a compressed space so it create more 'dramatic' gameplay (you're in for more 'extreme' outcomes). When people used to this kind of multiplayer experience join a game where the skill ladder has more 'breathing room' and you get less variance in the skill level of the match... they tend to dislike and find it 'punishing'.
Not necessarily. Fighting games are an example where you as the player have to do it. If a Scorpion player in Mortal Kombat manages to punish a whiffed attack with the cord pull, it's still up to them to make the most of it. There's a difference between punishing the opponent with a single uppercut and a 7-8 hit combo which will take a lot more HP.
True. But it's also a fail-state if you miss your inputs for punishing the opponent during a fail-state.
Push at a bad moment, your and teammates trickle, letting a pub push happen.
Yes and when you take advantage of those mechanics, it's because you're "skilled", right?
I'm pretty sure every pvp game to exist, has a punish mechanic. From fighting games where you drop a frame, and lose your juggle. To racing games where you take a wide turn, hit grass, and lose momentum. To shooter games where if you're out of position, you get sniped from halfway across the map.
Hooks? You've got stun abilities, immobile/ironskin abilities. And movement abilities.
Or, as was previously provided. Soldier has a direct counter in Pyro.
You can see on my profile, I play a LOT of TF2, and I've intentionally used splash to get kills around corners, usually engineers who set up sentries around blind corners. That's their own fault, for positioning so close to a corner, not my fault for intentionally using a system provided to me.
It sounds more like you're basically not taking things into account, get punished for it, then claim "game takes no skill"
Roadhog's hook got so heavily nerfed, it snaps by turning a corner.