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I've had game breaking bugs on my physical cartridges for NES/SNES where an update is impossible to fix as they can't be updated and refunds have never applied.
Clearly you have never had experience with software. If a bug was grounds for a refund you could beat any game you wanted and then get your money back because you can cite a bug in the code.
Your claims on how refunds would work are incredibly naive and not based on reality.
And these 'live services" and "online only', and other matters that has become an issue over time?
I mean i bought hundreds of discs and cartridges back in the day, and it was nothing like this. Not for me.
In fact, no matter how much we may research a game, in no way will tell us what we're gonna get over time.
I suggest you take your "Guardian of the Gaming Community" mask off, and gauge yourself back into reality.
Reality being, if you're a developer, and cannot come out with a game that will not work beyond the two hours, or need to update your game into a broken state, i suggest you find yourself another job.
Cheers.
it's no different then say buying a lifetime membership to a gym and the gym closes 10 years later. You don't get a refund when that happens either.
https://www.ps2onlinegaming.com/viewtopic.php?t=17
There is no refund for any of them because its literally expected and common sense. Although to be fair many people do indeed lack common sense these days.
That list is not complete and was compiled by fans, there are easily hundreds more across a variety of consoles and more that will shut down all the time. Its something everyone knows will happen eventually when you buy an online only game.
I still miss playing Phantasy Star back in the day on consoles.
That is not an accurate list of what you are implying, and did not at all need an online component. I still play many of those games, and in fact played all of those games, offline.
They're talking about MP servers, back then with dial up, nothing what it is today.
What a gross misrepresentation of the ruling.
What the judge actually said was 'the ACCC didn't file these in a way that lets me find in favour of the individuals, but if they had bothered to refile I would have been able to do that.'
That's what was said.
Guess you didn't read, hence why i said most if not all. Many of those games are completely unplayable. For instance the majority of Phantasy Star Online cant be played at all which sucks as I loved the game.
Its common sense really, buying an online only game doesn't guarantee that the servers will remain online forever, same way buying a lifetime membership to any service doesn't mean the service will be around 50 years from now.
Also can't help but notice how you refused to comment on the fact that physical games have game breaking bugs all the time and you never got a refund which disproves your claims of refunds needing to change. It's ALWAYS been this way.
Fun fact for you so can learn something, Final Fantasy 7, one of the best selling games of all time has a rather nasty gamebreaking bug that corrupts your save wiping it out completely. Want to guess if people can get a refund because a gamebreaking bug exists? I'll give you 5 guesses and the answer isn't "YES"
Most of all of those games were based offline sp games. And nothing as compared to today.
And given those changes as it is today, new refund policies to get with todays times.
For early digital, it was worse.
Steam's is literally one of the more lenient refund policies.
Citation needed for your claim, also the fact is that Australia has no issue with the refund policy as is. If they did they'd have sued them over the last decade. So that pokes some big holes in your claim. They have no issue with Valve denying refunds after 2 hours of play as that meets Australia's and everyone elses standards.
Australia doesn't have a problem with the 2 hour limit because we can just ignore it if we need to. On several occasions I've put in manual refund tickets that start 'as per australia legislation ...'
That was twenty years ago sir, when gaming was totally different as it is today as explained. Their policy made sense 20 years ago with physical media..
The two hour refund with digital media made sense. Today, they need to revisit the policies.
In other words, the polices need to change with the times.
And given these games made to not be in a playable state at launch (it seems MANY games is in EA or a beta these days) , or as you go into the game, relying on "updates" in effort to fix a game that should never have seen the light of day, two hours may not be enough, and the policy revisited
Then I would love to see how "two hours of playtime" would make sense with a physical disc.